| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: TstVADetectorConstruction.cc,v 1.12 2006/06/29 18:34:33 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | // --------------------------------------------------------------
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| 31 |
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| 32 | #include "TstVADetectorConstruction.hh"
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| 33 | #include "TstVADetectorMessenger.hh"
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| 34 |
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| 35 | #include <sstream>
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| 36 |
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| 37 | #include "G4ios.hh"
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| 38 | #include "G4Material.hh"
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| 39 | #include "G4MaterialTable.hh"
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| 40 | #include "G4Element.hh"
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| 41 | #include "G4ElementTable.hh"
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| 42 | #include "G4Box.hh"
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| 43 | #include "G4Tubs.hh"
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| 44 | #include "G4LogicalVolume.hh"
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| 45 | #include "G4ThreeVector.hh"
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| 46 | #include "G4PVPlacement.hh"
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| 47 | #include "G4SDManager.hh"
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| 48 | #include "G4VisAttributes.hh"
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| 49 | #include "G4Colour.hh"
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| 50 | #include "G4TransportationManager.hh"
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| 51 | #include "G4GeometryManager.hh"
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| 52 | #include "G4StateManager.hh"
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| 53 | #include "G4UImanager.hh"
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| 54 | #include "G4TransportationManager.hh"
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| 55 | #include "G4AssemblyVolume.hh"
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| 56 | #include "G4PhysicalVolumeStore.hh"
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| 57 | #include "G4RunManager.hh"
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| 58 |
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| 59 | TstVADetectorConstruction::TstVADetectorConstruction()
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| 60 | :worldVol(0),Air(0),Al(0),Pb(0),selectedMaterial(0),detectorChoice(0),plateLV(0)
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| 61 | {
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| 62 | classicDetector.caloLV = 0;
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| 63 | classicDetector.PVs.clear() ;
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| 64 | assemblyDetector = 0;
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| 65 | ConstructClassic();
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| 66 | materialChoice = "Air";
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| 67 | detectorMessenger = new TstVADetectorMessenger(this);
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| 68 | }
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| 69 |
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| 70 | TstVADetectorConstruction::~TstVADetectorConstruction()
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| 71 | {
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| 72 | // R.I.P. messenger
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| 73 | delete detectorMessenger;
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| 74 | }
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| 75 |
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| 76 | G4VPhysicalVolume* TstVADetectorConstruction::Construct()
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| 77 | {
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| 78 | if( worldVol == 0 )
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| 79 | {
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| 80 | switch(detectorChoice)
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| 81 | {
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| 82 | case 1:
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| 83 | ConstructAssembly();
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| 84 | break;
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| 85 | default:
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| 86 | ConstructClassic();
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| 87 | }
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| 88 | }
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| 89 | return worldVol;
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| 90 | }
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| 91 |
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| 92 | void TstVADetectorConstruction::SwitchDetector()
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| 93 | {
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| 94 | CleanClassic();
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| 95 | CleanAssembly();
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| 96 | switch(detectorChoice)
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| 97 | {
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| 98 | case 1:
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| 99 | ConstructAssembly();
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| 100 | break;
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| 101 | default:
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| 102 | ConstructClassic();
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| 103 | }
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| 104 |
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| 105 | // Let the navigator to know about the new top of the new geometry
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| 106 | G4RunManager::GetRunManager()->DefineWorldVolume( worldVol );
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| 107 | }
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| 108 |
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| 109 | void TstVADetectorConstruction::SelectDetector(G4String val)
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| 110 | {
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| 111 | if(val=="assembly")
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| 112 | { detectorChoice = 1; }
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| 113 | else
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| 114 | { detectorChoice = 0; }
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| 115 | G4cout << "Now Detector is " << val << G4endl;
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| 116 | }
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| 117 |
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| 118 | void TstVADetectorConstruction::SelectMaterial(G4String val)
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| 119 | {
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| 120 | materialChoice = val;
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| 121 | SelectMaterialPointer();
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| 122 | G4cout << "World volume is now made of " << materialChoice << G4endl;
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| 123 | }
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| 124 |
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| 125 | void TstVADetectorConstruction::SelectMaterialPointer()
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| 126 | {
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| 127 | //--------- Material definition ---------
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| 128 |
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| 129 | G4double a, iz, z, density;
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| 130 | G4String name, symbol;
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| 131 | G4int nel;
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| 132 |
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| 133 | if(!Air)
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| 134 | {
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| 135 | a = 14.01*g/mole;
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| 136 | G4Element* elN = new G4Element(name="Nitrogen", symbol="N", iz=7., a);
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| 137 | a = 16.00*g/mole;
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| 138 | G4Element* elO = new G4Element(name="Oxigen", symbol="O", iz=8., a);
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| 139 | density = 1.29e-03*g/cm3;
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| 140 | Air = new G4Material(name="Air", density, nel=2);
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| 141 | Air->AddElement(elN, .7);
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| 142 | Air->AddElement(elO, .3);
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| 143 | }
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| 144 |
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| 145 | if(!Al)
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| 146 | {
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| 147 | a = 26.98*g/mole;
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| 148 | density = 2.7*g/cm3;
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| 149 | Al = new G4Material(name="Aluminium", z=13., a, density);
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| 150 | }
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| 151 |
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| 152 | if(!Pb)
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| 153 | {
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| 154 | a = 207.19*g/mole;
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| 155 | density = 11.35*g/cm3;
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| 156 | Pb = new G4Material(name="Lead", z=82., a, density);
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| 157 | }
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| 158 |
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| 159 | if(materialChoice=="Air")
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| 160 | { selectedMaterial = Air; }
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| 161 | else if(materialChoice=="Al")
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| 162 | { selectedMaterial = Al; }
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| 163 | else
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| 164 | { selectedMaterial = Pb; }
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| 165 |
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| 166 | G4LogicalVolume* worldLV = worldVol->GetLogicalVolume();
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| 167 | if(worldLV)
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| 168 | { worldLV->SetMaterial(selectedMaterial); }
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| 169 | }
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| 170 |
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| 171 | const double worldX = 2000*mm;
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| 172 | const double worldY = 2000*mm;
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| 173 | const double worldZ = 2000*mm;
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| 174 |
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| 175 | const double caloX = 1600*mm;
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| 176 | const double caloY = 1600*mm;
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| 177 | const double caloZ = 200*mm;
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| 178 |
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| 179 | const double plateX = 700*mm;
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| 180 | const double plateY = 700*mm;
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| 181 | const double plateZ = 100*mm;
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| 182 |
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| 183 | const unsigned int layers = 5;
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| 184 |
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| 185 | const double firstCaloPos = 500*mm;
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| 186 | const double caloCaloOffset = 50*mm;
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| 187 | const double plateCaloOffset = 1*mm;
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| 188 | const double platePlateOffset = 2*mm;
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| 189 |
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| 190 | void TstVADetectorConstruction::ConstructClassic()
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| 191 | {
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| 192 | if( worldVol == 0 )
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| 193 | {
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| 194 | // Define world volume
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| 195 | G4Box* WorldBox = new G4Box( "WBox", worldX/2., worldY/2., worldZ/2. );
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| 196 | G4LogicalVolume* worldLV = new G4LogicalVolume( WorldBox, selectedMaterial, "WLog", 0, 0, 0);
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| 197 | worldVol = new G4PVPlacement(0, G4ThreeVector(), "WPhys", worldLV, 0, false, 0);
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| 198 |
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| 199 | // We need to do this here to avoid the chicken-egg problem of proper initialization of the
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| 200 | // world volume's material
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| 201 | if( selectedMaterial == 0 )
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| 202 | {
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| 203 | SelectMaterialPointer();
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| 204 | }
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| 205 |
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| 206 | // Define a calorimeter layer
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| 207 | G4Box* CaloBox = new G4Box( "CaloBox", caloX/2., caloY/2., caloZ/2. );
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| 208 | classicDetector.caloLV = new G4LogicalVolume( CaloBox, Air, "CaloLV", 0, 0, 0 );
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| 209 |
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| 210 | // Define a calorimeter plate
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| 211 | G4Box* PlateBox = new G4Box( "PlateBox", plateX/2., plateY/2., plateZ/2. );
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| 212 | plateLV = new G4LogicalVolume( PlateBox, Pb, "PlateLV", 0, 0, 0 );
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| 213 |
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| 214 | // Fill layer with plates
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| 215 | G4VPhysicalVolume* platePV = new G4PVPlacement( (G4RotationMatrix*)0
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| 216 | ,G4ThreeVector( caloX/4.
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| 217 | ,caloY/4.
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| 218 | ,0.)
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| 219 | ,plateLV
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| 220 | ,"plate_pv_0"
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| 221 | ,classicDetector.caloLV
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| 222 | ,false, 0 );
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| 223 |
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| 224 | // Remember the instance so we can clean up properly later
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| 225 | classicDetector.PVs.push_back( platePV );
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| 226 |
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| 227 | platePV = new G4PVPlacement( (G4RotationMatrix*)0
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| 228 | ,G4ThreeVector( -1*caloX/4.
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| 229 | ,caloY/4.
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| 230 | ,0.)
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| 231 | ,plateLV
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| 232 | ,"plate_pv_1"
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| 233 | ,classicDetector.caloLV
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| 234 | ,false, 1 );
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| 235 |
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| 236 | // Remember the instance so we can clean up properly later
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| 237 | classicDetector.PVs.push_back( platePV );
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| 238 |
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| 239 | platePV = new G4PVPlacement( (G4RotationMatrix*)0
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| 240 | ,G4ThreeVector( -1*caloX/4.
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| 241 | ,-1*caloY/4.
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| 242 | ,0.)
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| 243 | ,plateLV
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| 244 | ,"plate_pv_2"
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| 245 | ,classicDetector.caloLV
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| 246 | ,false, 2 );
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| 247 |
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| 248 | // Remember the instance so we can clean up properly later
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| 249 | classicDetector.PVs.push_back( platePV );
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| 250 |
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| 251 | platePV = new G4PVPlacement( (G4RotationMatrix*)0
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| 252 | ,G4ThreeVector( caloX/4.
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| 253 | ,-1*caloY/4.
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| 254 | ,0.)
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| 255 | ,plateLV
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| 256 | ,"plate_pv_3"
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| 257 | ,classicDetector.caloLV
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| 258 | ,false, 3 );
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| 259 |
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| 260 | // Remember the instance so we can clean up properly later
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| 261 | classicDetector.PVs.push_back( platePV );
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| 262 |
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| 263 | // Create layers of quazi calorimeter
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| 264 | for( unsigned int i = 0; i < layers; i++ )
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| 265 | {
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| 266 | std::stringstream pvName;
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| 267 |
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| 268 | pvName << "CaloPV_" << i << std::ends;
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| 269 |
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| 270 | // Place each layer
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| 271 | G4VPhysicalVolume* caloPV = new G4PVPlacement( 0
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| 272 | ,G4ThreeVector
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| 273 | ( 0
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| 274 | ,0
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| 275 | ,i*( caloZ + caloCaloOffset) - firstCaloPos
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| 276 | )
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| 277 | ,pvName.str(), classicDetector.caloLV, worldVol,
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| 278 | false, i );
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| 279 |
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| 280 | // Remember the instance so we can clean up properly later
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| 281 | classicDetector.PVs.push_back( caloPV );
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| 282 | }
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| 283 |
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| 284 | #ifdef G4DEBUG
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| 285 | G4cout << "PVs created: " << classicDetector.PVs.size() << G4endl;
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| 286 | #endif
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| 287 | }
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| 288 | }
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| 289 |
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| 290 | void TstVADetectorConstruction::ConstructAssembly()
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| 291 | {
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| 292 | if( worldVol == 0 )
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| 293 | {
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| 294 | // Define world volume
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| 295 | G4Box* WorldBox = new G4Box( "WBox", worldX/2., worldY/2., worldZ/2. );
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| 296 | G4LogicalVolume* worldLV = new G4LogicalVolume( WorldBox, selectedMaterial, "WLog", 0, 0, 0);
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| 297 | worldVol = new G4PVPlacement(0, G4ThreeVector(), "WPhys", worldLV, 0, false, 0);
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| 298 |
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| 299 | // We need to this here to overcome the chicken-egg problem of proper initialization of the
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| 300 | // world volume material
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| 301 | if( selectedMaterial == 0 )
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| 302 | {
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| 303 | SelectMaterialPointer();
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| 304 | }
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| 305 |
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| 306 | // Define a calorimeter plate
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| 307 | G4Box* PlateBox = new G4Box( "PlateBox", plateX/2., plateY/2., plateZ/2. );
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| 308 | plateLV = new G4LogicalVolume( PlateBox, Pb, "PlateLV", 0, 0, 0 );
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| 309 |
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| 310 | // Define one calorimeter layer as one assembly volume
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| 311 | assemblyDetector = new G4AssemblyVolume();
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| 312 |
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| 313 | // Rotation and translation of a plate inside the assembly
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| 314 | G4RotationMatrix Ra;
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| 315 | G4ThreeVector Ta;
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| 316 |
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| 317 | // Rotation of the assembly inside the world
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| 318 | G4RotationMatrix Rm;
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| 319 |
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| 320 | // Fill the assembly by the plates
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| 321 | // Test if 0 pointer instead of matrix works, it should create an identity by default
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| 322 | Ta.setX( caloX/4. ); Ta.setY( caloY/4. ); Ta.setZ( 0. );
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| 323 | assemblyDetector->AddPlacedVolume( plateLV, Ta, 0 );
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| 324 |
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| 325 | Ta.setX( -1*caloX/4. ); Ta.setY( caloY/4. ); Ta.setZ( 0. );
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| 326 | assemblyDetector->AddPlacedVolume( plateLV, Ta, &Ra );
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| 327 |
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| 328 | Ta.setX( -1*caloX/4. ); Ta.setY( -1*caloY/4. ); Ta.setZ( 0. );
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| 329 | assemblyDetector->AddPlacedVolume( plateLV, Ta, &Ra );
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| 330 |
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| 331 | Ta.setX( caloX/4. ); Ta.setY( -1*caloY/4. ); Ta.setZ( 0. );
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| 332 | assemblyDetector->AddPlacedVolume( plateLV, Ta, &Ra );
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| 333 |
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| 334 | // Now instantiate the layers of calorimeter
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| 335 | for( unsigned int i = 0; i < layers; i++ )
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| 336 | {
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| 337 | // Translation of the assembly inside the world
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| 338 | G4ThreeVector Tm( 0,0,i*(caloZ + caloCaloOffset) - firstCaloPos );
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| 339 | assemblyDetector->MakeImprint( worldLV, Tm, &Rm );
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| 340 | }
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| 341 | }
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| 342 | }
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| 343 |
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| 344 | void TstVADetectorConstruction::CleanClassic()
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| 345 | {
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| 346 | // First free the memory occupied by physical volumes
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| 347 | for( unsigned int i = 0; i < classicDetector.PVs.size(); i++ )
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| 348 | {
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| 349 | G4VPhysicalVolume* toDie = classicDetector.PVs[i];
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| 350 | if( toDie != 0 )
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| 351 | {
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| 352 | // Clean up the rotation matrix if any
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| 353 | G4RotationMatrix* rmToDie = toDie->GetRotation();
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| 354 | if( rmToDie != 0 )
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| 355 | {
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| 356 | delete rmToDie;
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| 357 | }
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| 358 | delete toDie;
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| 359 | }
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| 360 | }
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| 361 |
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| 362 | classicDetector.PVs.clear();
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| 363 |
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| 364 | // Now free the memory of logical volume objects
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| 365 | if( classicDetector.caloLV != 0 )
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| 366 | {
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| 367 | G4VSolid* solToDie = classicDetector.caloLV->GetSolid();
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| 368 | if( solToDie != 0 )
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| 369 | {
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| 370 | delete solToDie;
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| 371 | }
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| 372 | delete classicDetector.caloLV;
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| 373 | classicDetector.caloLV = 0;
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| 374 | }
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| 375 |
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| 376 | if( plateLV != 0 )
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| 377 | {
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| 378 | G4VSolid* solToDie = plateLV->GetSolid();
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| 379 | if( solToDie != 0 )
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| 380 | {
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| 381 | delete solToDie;
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| 382 | }
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| 383 | delete plateLV;
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| 384 | plateLV = 0;
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| 385 | }
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| 386 |
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| 387 | // Finally R.I.P. world instance
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| 388 | if( worldVol != 0 )
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| 389 | {
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| 390 | G4LogicalVolume* worldLV = worldVol->GetLogicalVolume();
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| 391 | if( worldLV != 0 )
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| 392 | {
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| 393 | G4VSolid* solToDie = worldLV->GetSolid();
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| 394 | if( solToDie != 0 )
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| 395 | {
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| 396 | delete solToDie;
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| 397 | }
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| 398 | delete worldLV;
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| 399 | }
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| 400 |
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| 401 | delete worldVol;
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| 402 | worldVol = 0;
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| 403 | }
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| 404 | }
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| 405 |
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| 406 | void TstVADetectorConstruction::CleanAssembly()
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| 407 | {
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| 408 | // Clean-up of assembly is simple :-)
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| 409 | if( assemblyDetector != 0 )
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| 410 | {
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| 411 | delete assemblyDetector;
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| 412 | assemblyDetector = 0;
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|---|
| 413 | }
|
|---|
| 414 |
|
|---|
| 415 | // Clean the plates logical volume
|
|---|
| 416 | if( plateLV != 0 )
|
|---|
| 417 | {
|
|---|
| 418 | G4VSolid* solToDie = plateLV->GetSolid();
|
|---|
| 419 | if( solToDie != 0 )
|
|---|
| 420 | {
|
|---|
| 421 | delete solToDie;
|
|---|
| 422 | }
|
|---|
| 423 | delete plateLV;
|
|---|
| 424 | plateLV = 0;
|
|---|
| 425 | }
|
|---|
| 426 |
|
|---|
| 427 | // Finally R.I.P. world instance
|
|---|
| 428 | if( worldVol != 0 )
|
|---|
| 429 | {
|
|---|
| 430 | G4LogicalVolume* worldLV = worldVol->GetLogicalVolume();
|
|---|
| 431 | if( worldLV != 0 )
|
|---|
| 432 | {
|
|---|
| 433 | G4VSolid* solToDie = worldLV->GetSolid();
|
|---|
| 434 | if( solToDie != 0 )
|
|---|
| 435 | {
|
|---|
| 436 | delete solToDie;
|
|---|
| 437 | }
|
|---|
| 438 | delete worldLV;
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | delete worldVol;
|
|---|
| 442 | worldVol = 0;
|
|---|
| 443 | }
|
|---|
| 444 | }
|
|---|
| 445 |
|
|---|