// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #include "TstDrawVox01PrimaryGeneratorAction.hh" #include "TstDrawVox01PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4TransportationManager.hh" #include "globals.hh" #include "CLHEP/Random/RandFlat.h" TstDrawVox01PrimaryGeneratorAction::TstDrawVox01PrimaryGeneratorAction(): generatorAction (standardGun), particleGun (0), messenger (0), worldVolume (0) { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); // default particle G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="e-"); particleGun->SetParticleDefinition(particle); particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); particleGun->SetParticleEnergy(1.*GeV); particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm)); // messenger messenger = new TstDrawVox01PrimaryGeneratorMessenger (this); // world extent worldVolume = G4TransportationManager::GetTransportationManager () -> GetNavigatorForTracking () -> GetWorldVolume (); if (worldVolume) worldExtent = worldVolume -> GetLogicalVolume () -> GetSolid () -> GetExtent (); } TstDrawVox01PrimaryGeneratorAction::~TstDrawVox01PrimaryGeneratorAction() { delete particleGun; delete messenger; } void TstDrawVox01PrimaryGeneratorAction::SelectPrimaryGeneratorAction (Action action) { generatorAction = action; } void TstDrawVox01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4VPhysicalVolume* currentWorldVolume; double costheta; double sintheta; double phi; double cosphi; double sinphi; switch (generatorAction) { case standardGun: particleGun->GeneratePrimaryVertex(anEvent); break; case randomDirectionGun: costheta = CLHEP::RandFlat::shoot (-1., 1.); sintheta = std::sqrt (1. - costheta * costheta); phi = CLHEP::RandFlat::shoot (twopi); cosphi = std::cos (phi); sinphi = std::sin (phi); particleGun->SetParticleMomentumDirection (G4ThreeVector (sintheta * cosphi, sintheta * sinphi, costheta)); particleGun->GeneratePrimaryVertex(anEvent); break; case randomPositionGun: // Check if world is in place or has changed. currentWorldVolume = G4TransportationManager::GetTransportationManager () -> GetNavigatorForTracking () -> GetWorldVolume (); if (!worldVolume || worldVolume != currentWorldVolume) { worldVolume = currentWorldVolume; if (worldVolume) worldExtent = worldVolume -> GetLogicalVolume () -> GetSolid () -> GetExtent (); } particleGun->SetParticlePosition (G4ThreeVector (CLHEP::RandFlat::shoot (worldExtent.GetXmin (), worldExtent.GetXmax ()), CLHEP::RandFlat::shoot (worldExtent.GetYmin (), worldExtent.GetYmax ()), CLHEP::RandFlat::shoot (worldExtent.GetZmin (), worldExtent.GetZmax ()))); particleGun->GeneratePrimaryVertex(anEvent); break; case randomPositionAndDirectionGun: // Check if world is in place or has changed. currentWorldVolume = G4TransportationManager::GetTransportationManager () -> GetNavigatorForTracking () -> GetWorldVolume (); if (!worldVolume || worldVolume != currentWorldVolume) { worldVolume = currentWorldVolume; if (worldVolume) worldExtent = worldVolume -> GetLogicalVolume () -> GetSolid () -> GetExtent (); } particleGun->SetParticlePosition (G4ThreeVector (CLHEP::RandFlat::shoot (worldExtent.GetXmin (), worldExtent.GetXmax ()), CLHEP::RandFlat::shoot (worldExtent.GetYmin (), worldExtent.GetYmax ()), CLHEP::RandFlat::shoot (worldExtent.GetZmin (), worldExtent.GetZmax ()))); costheta = CLHEP::RandFlat::shoot (-1., 1.); sintheta = std::sqrt (1. - costheta * costheta); phi = CLHEP::RandFlat::shoot (twopi); cosphi = std::cos (phi); sinphi = std::sin (phi); particleGun->SetParticleMomentumDirection (G4ThreeVector (sintheta * cosphi, sintheta * sinphi, costheta)); particleGun->GeneratePrimaryVertex(anEvent); break; } }