// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Navigator.hh,v 1.28 2009/01/27 09:32:14 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-03-beta-cand-01 $ // // // class G4Navigator // // Class description: // // A class for use by the tracking management, able to obtain/calculate // dynamic tracking time information such as the distance to the next volume, // or to find the physical volume containing a given point in the world // reference system. The navigator maintains a transformation history and // other information to optimise the tracking time performance. // History: // - Created. Paul Kent, Jul 95/96 // - Zero step protections J.A. / G.C., Nov 2004 // - Added check mode G. Cosmo, Mar 2004 // - Made Navigator Abstract G. Cosmo, Nov 2003 // ********************************************************************* #ifndef G4NAVIGATOR_HH #define G4NAVIGATOR_HH #include "geomdefs.hh" #include "G4ThreeVector.hh" #include "G4AffineTransform.hh" #include "G4RotationMatrix.hh" #include "G4LogicalVolume.hh" // Used in inline methods #include "G4GRSVolume.hh" // " " #include "G4GRSSolid.hh" // " " #include "G4TouchableHandle.hh" // " " #include "G4TouchableHistoryHandle.hh" #include "G4NavigationHistory.hh" #include "G4NormalNavigation.hh" #include "G4VoxelNavigation.hh" #include "G4ParameterisedNavigation.hh" #include "G4ReplicaNavigation.hh" #include "G4RegularNavigation.hh" #include class G4VPhysicalVolume; class G4Navigator { public: // with description friend std::ostream& operator << (std::ostream &os, const G4Navigator &n); G4Navigator(); // Constructor - initialisers and setup. virtual ~G4Navigator(); // Destructor. No actions. virtual G4double ComputeStep(const G4ThreeVector &pGlobalPoint, const G4ThreeVector &pDirection, const G4double pCurrentProposedStepLength, G4double &pNewSafety); // Calculate the distance to the next boundary intersected // along the specified NORMALISED vector direction and // from the specified point in the global coordinate // system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume // must have been called with the same global point prior to this call. // The isotropic distance to the nearest boundary is also // calculated (usually an underestimate). The current // proposed Step length is used to avoid intersection // calculations: if it can be determined that the nearest // boundary is >pCurrentProposedStepLength away, kInfinity // is returned together with the computed isotropic safety // distance. Geometry must be closed. G4double CheckNextStep(const G4ThreeVector &pGlobalPoint, const G4ThreeVector &pDirection, const G4double pCurrentProposedStepLength, G4double &pNewSafety); // Same as above, but do not disturb the state of the Navigator. virtual G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector &point, const G4ThreeVector &direction, const G4TouchableHistory &h); // Resets the geometrical hierarchy and search for the volumes deepest // in the hierarchy containing the point in the global coordinate space. // The direction is used to check if a volume is entered. // The search begin is the geometrical hierarchy at the location of the // last located point, or the endpoint of the previous Step if // SetGeometricallyLimitedStep() has been called immediately before. // // Important Note: In order to call this the geometry MUST be closed. virtual G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point, const G4ThreeVector* direction=0, const G4bool pRelativeSearch=true, const G4bool ignoreDirection=true); // Search the geometrical hierarchy for the volumes deepest in the hierarchy // containing the point in the global coordinate space. Two main cases are: // i) If pRelativeSearch=false it makes use of no previous/state // information. Returns the physical volume containing the point, // with all previous mothers correctly set up. // ii) If pRelativeSearch is set to true, the search begin is the // geometrical hierarchy at the location of the last located point, // or the endpoint of the previous Step if SetGeometricallyLimitedStep() // has been called immediately before. // The direction is used (to check if a volume is entered) if either // - the argument ignoreDirection is false, or // - the Navigator has determined that it is on an edge shared by two or // more volumes. (This is state information.) // // Important Note: In order to call this the geometry MUST be closed. virtual void LocateGlobalPointWithinVolume(const G4ThreeVector& position); // Notify the Navigator that a track has moved to the new Global point // 'position', that is known to be within the current safety. // No check is performed to ensure that it is within the volume. // This method can be called instead of LocateGlobalPointAndSetup ONLY if // the caller is certain that the new global point (position) is inside the // same volume as the previous position. Usually this can be guaranteed // only if the point is within safety. inline void LocateGlobalPointAndUpdateTouchableHandle( const G4ThreeVector& position, const G4ThreeVector& direction, G4TouchableHandle& oldTouchableToUpdate, const G4bool RelativeSearch = true); // First, search the geometrical hierarchy like the above method // LocateGlobalPointAndSetup(). Then use the volume found and its // navigation history to update the touchable. inline void LocateGlobalPointAndUpdateTouchable( const G4ThreeVector& position, const G4ThreeVector& direction, G4VTouchable* touchableToUpdate, const G4bool RelativeSearch = true); // First, search the geometrical hierarchy like the above method // LocateGlobalPointAndSetup(). Then use the volume found and its // navigation history to update the touchable. inline void LocateGlobalPointAndUpdateTouchable( const G4ThreeVector& position, G4VTouchable* touchableToUpdate, const G4bool RelativeSearch = true); // Same as the method above but missing direction. inline void SetGeometricallyLimitedStep(); // Inform the navigator that the previous Step calculated // by the geometry was taken in its entirety. virtual G4double ComputeSafety(const G4ThreeVector &globalpoint, const G4double pProposedMaxLength = DBL_MAX, const G4bool keepState = false); // Calculate the isotropic distance to the nearest boundary from the // specified point in the global coordinate system. // The globalpoint utilised must be within the current volume. // The value returned is usually an underestimate. // The proposed maximum length is used to avoid volume safety // calculations. The geometry must be closed. inline G4VPhysicalVolume* GetWorldVolume() const; // Return the current world (`topmost') volume. inline void SetWorldVolume(G4VPhysicalVolume* pWorld); // Set the world (`topmost') volume. This must be positioned at // origin (0,0,0) and unrotated. inline G4GRSVolume* CreateGRSVolume() const; inline G4GRSSolid* CreateGRSSolid() const; inline G4TouchableHistory* CreateTouchableHistory() const; // `Touchable' creation methods: caller has deletion responsibility. virtual G4TouchableHistoryHandle CreateTouchableHistoryHandle() const; // Returns a reference counted handle to a touchable history. virtual G4ThreeVector GetLocalExitNormal(G4bool* valid); // Returns Exit Surface Normal and validity too. // It can only be called if the Navigator's last Step has crossed a // volume geometrical boundary. // It returns the Normal to the surface pointing out of the volume that // was left behind and/or into the volume that was entered. // (The normal is in the coordinate system of the final volume.) // This function takes full care about how to calculate this normal, // but if the surfaces are not convex it will return valid=false. inline G4int GetVerboseLevel() const; inline void SetVerboseLevel(G4int level); // Get/Set Verbose(ness) level. // [if level>0 && G4VERBOSE, printout can occur] inline G4bool IsActive() const; // Verify if the navigator is active. inline void Activate(G4bool flag); // Activate/inactivate the navigator. inline G4bool EnteredDaughterVolume() const; // The purpose of this function is to inform the caller if the track is // entering a daughter volume while exiting from the current volume. // This method returns // - True only in case 1) above, that is when the Step has caused // the track to arrive at a boundary of a daughter. // - False in cases 2), 3) and 4), i.e. in all other cases. // This function is not guaranteed to work if SetGeometricallyLimitedStep() // was not called when it should have been called. inline G4bool ExitedMotherVolume() const; // Verify if the step has exited the mother volume. inline void CheckMode(G4bool mode); // Run navigation in "check-mode", therefore using additional // verifications and more strict correctness conditions. // Is effective only with G4VERBOSE set. void PrintState() const; // Print the internal state of the Navigator (for debugging). // The level of detail is according to the verbosity. inline const G4AffineTransform& GetGlobalToLocalTransform() const; inline const G4AffineTransform GetLocalToGlobalTransform() const; // Obtain the transformations Global/Local (and inverse). // Clients of these methods must copy the data if they need to keep it. inline void ResetStackAndState(); // Reset stack and minimum or navigator state machine necessary for reset // as needed by LocalGlobalPointAndSetup. // [Does not perform clears, resizes, or reset fLastLocatedPointLocal] inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const; // Report on severity of error and number of zero steps, // in case Navigator is stuck and is returning zero steps. // Values: 1 (small problem), 5 (correcting), // 9 (ready to abandon), 10 (abandoned) // inline void SetSavedState(); // ( fValidExitNormal, fExitNormal, fExiting, fEntering, // fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero); // inline void RestoreSavedState(); // Copy aspects of the state, to enable a non-state changing // call to ComputeStep public: // with description inline G4ThreeVector GetCurrentLocalCoordinate() const; // Return the local coordinate of the point in the reference system // of its containing volume that was found by LocalGlobalPointAndSetup. // The local coordinate of the last located track. inline G4ThreeVector NetTranslation() const; inline G4RotationMatrix NetRotation() const; // Compute+return the local->global translation/rotation of current volume. protected: // with description inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const; // Return position vector in local coordinate system, given a position // vector in world coordinate system. inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const; // Return the local direction of the specified vector in the reference // system of the volume that was found by LocalGlobalPointAndSetup. // The Local Coordinates of point in world coordinate system. virtual void ResetState(); // Utility method to reset the navigator state machine. inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const; // Characterise `type' of volume - normal/replicated/parameterised. inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const; // Characterise daughter of logical volume. inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLog) const; // Get regular structure ID of first daughter virtual void SetupHierarchy(); // Renavigate & reset hierarchy described by current history // o Reset volumes // o Recompute transforms and/or solids of replicated/parameterised // volumes. protected: // without description G4double kCarTolerance; // Geometrical tolerance for surface thickness of shapes. // // BEGIN State information // G4NavigationHistory fHistory; // Transformation and history of the current path // through the geometrical hierarchy. G4bool fEnteredDaughter; // A memory of whether in this Step a daughter volume is entered // (set in Compute & Locate). // After Compute: it expects to enter a daughter // After Locate: it has entered a daughter G4bool fExitedMother; // A similar memory whether the Step exited current "mother" volume // completely, not entering daughter. G4bool fWasLimitedByGeometry; // Set true if last Step was limited by geometry. G4ThreeVector fStepEndPoint; // Endpoint of last ComputeStep // - can be used for optimisation (eg when computing safety) G4int fVerbose; // Verbose(ness) level [if > 0, printout can occur]. private: G4bool fActive; // States if the navigator is activated or not. G4bool fEntering,fExiting; // Entering/Exiting volumes blocking/setup // o If exiting // volume ptr & replica number (set & used by Locate..()) // used for blocking on redescent of geometry // o If entering // volume ptr & replica number (set by ComputeStep(),used by // Locate..()) of volume for `automatic' entry G4VPhysicalVolume *fBlockedPhysicalVolume; G4int fBlockedReplicaNo; // G4VPhysicalVolume *fCandidatePhysicalVolume; // Unused // G4int fCandidateReplicaNo; G4ThreeVector fLastLocatedPointLocal; // Position of the last located point relative to its containing volume. G4bool fLocatedOutsideWorld; // Whether the last call to Locate methods left the world // G4PhysicalVolume* fLastVolumeLocated; G4bool fValidExitNormal; // Set true if have leaving volume normal G4ThreeVector fExitNormal; // Leaving volume normal, in the // volume containing the exited // volume's coordinate system G4ThreeVector fGrandMotherExitNormal; // Leaving volume normal, in its // own coordinate system // Count zero steps - as one or two can occur due to changing momentum at // a boundary or at an edge common between volumes // - several are likely a problem in the geometry // description or in the navigation // G4bool fLastStepWasZero; // Whether the last ComputeStep moved Zero. Used to check for edges. G4bool fLocatedOnEdge; // Whether the Navigator has detected an edge G4int fNumberZeroSteps; // Number of preceding moves that were Zero. Reset to 0 after finite step G4int fActionThreshold_NoZeroSteps; // After this many failed/zero steps, act (push etc) G4int fAbandonThreshold_NoZeroSteps; // After this many failed/zero steps, abandon track G4ThreeVector fPreviousSftOrigin; G4double fPreviousSafety; // Memory of last safety origin & value. Used in ComputeStep to ensure // that origin of current Step is in the same volume as the point of the // last relocation // // END State information // // Save key state information (NOT the navigation history stack) // struct G4SaveNavigatorState { G4ThreeVector sExitNormal; G4bool sValidExitNormal; G4bool sEntering, sExiting; G4VPhysicalVolume* spBlockedPhysicalVolume; G4int sBlockedReplicaNo; G4int sLastStepWasZero; // Potentially relevant // G4bool sLocatedOutsideWorld; G4ThreeVector sLastLocatedPointLocal; G4bool sEnteredDaughter, sExitedMother; G4ThreeVector sPreviousSftOrigin; G4double sPreviousSafety; } fSaveState; // Tracking Invariants // G4VPhysicalVolume *fTopPhysical; // A link to the topmost physical volume in the detector. // Must be positioned at the origin and unrotated. // Utility information // G4bool fCheck; // Check-mode flag [if true, more strict checks are performed]. G4bool fPushed; // Push flag [if true, means a stuck particle has been pushed]. // Helpers/Utility classes // G4NormalNavigation fnormalNav; G4VoxelNavigation fvoxelNav; G4ParameterisedNavigation fparamNav; G4ReplicaNavigation freplicaNav; G4RegularNavigation fregularNav; }; #include "G4Navigator.icc" #endif // NOTES: // // The following methods provide detailed information when a Step has // arrived at a geometrical boundary. They distinguish between the different // causes that can result in the track leaving its current volume. // // Four cases are possible: // // 1) The particle has reached a boundary of a daughter of the current volume: // (this could cause the relocation to enter the daughter itself // or a potential granddaughter or further descendant) // // 2) The particle has reached a boundary of the current // volume, exiting into a mother (regardless the level // at which it is located in the tree): // // 3) The particle has reached a boundary of the current // volume, exiting into a volume which is not in its // parental hierarchy: // // 4) The particle is not on a boundary between volumes: // the function returns an exception, and the caller is // reccomended to compare the G4touchables associated // to the preStepPoint and postStepPoint to handle this case. // // G4bool EnteredDaughterVolume() // G4bool IsExitNormalValid() // G4ThreeVector GetLocalExitNormal() // // The expected usefulness of these methods is to allow the caller to // determine how to compute the surface normal at the volume boundary. The two // possibilities are to obtain the normal from: // // i) the solid associated with the volume of the initial point of the Step. // This is valid for cases 2 and 3. // (Note that the initial point is generally the PreStepPoint of a Step). // or // // ii) the solid of the final point, ie of the volume after the relocation. // This is valid for case 1. // (Note that the final point is generally the PreStepPoint of a Step). // // This way the caller can always get a valid normal, pointing outside // the solid for which it is computed, that can be used at his own // discretion.