source: trunk/source/geometry/navigation/include/G4PhantomParameterisation.hh @ 1350

Last change on this file since 1350 was 1347, checked in by garnier, 14 years ago

geant4 tag 9.4

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27// $Id: G4PhantomParameterisation.hh,v 1.6 2010/11/09 15:43:15 arce Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30//
31// class G4PhantomParameterisation
32//
33// Class description:
34//
35// Describes regular parameterisations: a set of boxes of equal dimension
36// in the x, y and z dimensions. The G4PVParameterised volume using this
37// class must be placed inside a volume that is completely filled by these
38// boxes.
39
40// History:
41// - Created.    P. Arce, May 2007
42// *********************************************************************
43
44#ifndef G4PhantomParameterisation_HH
45#define G4PhantomParameterisation_HH
46
47#include <vector>
48
49#include "G4Types.hh"
50#include "G4VPVParameterisation.hh"
51#include "G4AffineTransform.hh"
52
53class G4VPhysicalVolume;
54class G4VTouchable; 
55class G4VSolid;
56class G4Material;
57
58// Dummy forward declarations ...
59
60class G4Box;
61class G4Tubs;
62class G4Trd;
63class G4Trap;
64class G4Cons;
65class G4Orb;
66class G4Sphere;
67class G4Torus;
68class G4Para;
69class G4Hype;
70class G4Polycone;
71class G4Polyhedra;
72
73class G4PhantomParameterisation : public G4VPVParameterisation
74{
75  public:  // with description
76
77    G4PhantomParameterisation();
78   ~G4PhantomParameterisation();
79
80    virtual void ComputeTransformation(const G4int, G4VPhysicalVolume *) const;
81 
82    virtual G4VSolid* ComputeSolid(const G4int, G4VPhysicalVolume *);
83 
84    virtual G4Material* ComputeMaterial(const G4int repNo, 
85                                              G4VPhysicalVolume *currentVol,
86                                        const G4VTouchable *parentTouch=0);
87  // Dummy declarations ...
88
89    void ComputeDimensions (G4Box &, const G4int,
90                            const G4VPhysicalVolume*) const {}
91    void ComputeDimensions (G4Tubs&, const G4int,
92                            const G4VPhysicalVolume*) const {}
93    void ComputeDimensions (G4Trd&, const G4int,
94                            const G4VPhysicalVolume*) const {}
95    void ComputeDimensions (G4Trap&, const G4int,
96                            const G4VPhysicalVolume*) const {}
97    void ComputeDimensions (G4Cons&, const G4int,
98                            const G4VPhysicalVolume*) const {}
99    void ComputeDimensions (G4Orb&, const G4int,
100                            const G4VPhysicalVolume*) const {}
101    void ComputeDimensions (G4Sphere&, const G4int,
102                            const G4VPhysicalVolume*) const {}
103    void ComputeDimensions (G4Torus&, const G4int,
104                            const G4VPhysicalVolume*) const {}
105    void ComputeDimensions (G4Para&, const G4int,
106                            const G4VPhysicalVolume*) const {}
107    void ComputeDimensions (G4Hype&, const G4int,
108                            const G4VPhysicalVolume*) const {}
109    void ComputeDimensions (G4Polycone&, const G4int,
110                            const G4VPhysicalVolume*) const {}
111    void ComputeDimensions (G4Polyhedra&, const G4int,
112                            const G4VPhysicalVolume*) const {}
113 
114    void BuildContainerSolid( G4VPhysicalVolume *pPhysicalVol );
115    void BuildContainerSolid( G4VSolid *pMotherSolid );
116      // Save as container solid the parent of the voxels. Check that the
117      // voxels fill it completely.
118
119    virtual G4int GetReplicaNo( const G4ThreeVector& localPoint,
120                        const G4ThreeVector& localDir );
121      // Get the voxel number corresponding to the point in the container
122      // frame. Use 'localDir' to avoid precision problems at the surfaces.
123
124    // Set and Get methods
125
126    inline void SetMaterials(std::vector<G4Material*>& mates );
127
128    inline void SetMaterialIndices( size_t* matInd );
129
130    void SetVoxelDimensions( G4double halfx, G4double halfy, G4double halfz );
131    void SetNoVoxel( size_t nx, size_t ny, size_t nz );
132   
133    inline G4double GetVoxelHalfX() const;
134    inline G4double GetVoxelHalfY() const;
135    inline G4double GetVoxelHalfZ() const;
136    inline size_t GetNoVoxelX() const;
137    inline size_t GetNoVoxelY() const;
138    inline size_t GetNoVoxelZ() const;
139    inline size_t GetNoVoxel() const;
140
141    inline std::vector<G4Material*> GetMaterials() const;
142    inline size_t* GetMaterialIndices() const;
143    inline G4VSolid* GetContainerSolid() const;
144
145    G4ThreeVector GetTranslation(const G4int copyNo ) const;
146
147    G4bool SkipEqualMaterials() const;
148    void SetSkipEqualMaterials( G4bool skip );
149
150    size_t GetMaterialIndex( size_t nx, size_t ny, size_t nz) const;
151    size_t GetMaterialIndex( size_t copyNo) const;
152
153    G4Material* GetMaterial( size_t nx, size_t ny, size_t nz) const;
154    G4Material* GetMaterial( size_t copyNo ) const;
155
156    void CheckVoxelsFillContainer( G4double contX, G4double contY,
157                                   G4double contZ ) const;
158      // Check that the voxels fill it completely.
159
160  private:
161
162    void ComputeVoxelIndices(const G4int copyNo, size_t& nx,
163                                   size_t& ny, size_t& nz ) const;
164      // Convert the copyNo to voxel numbers in x, y and z.
165
166    void CheckCopyNo( const G4int copyNo ) const;
167      // Check that the copy number is within limits.
168
169  protected:
170
171    G4double fVoxelHalfX,fVoxelHalfY,fVoxelHalfZ;
172      // Half dimension of voxels (assume they are boxes).
173    size_t fNoVoxelX,fNoVoxelY,fNoVoxelZ;
174      // Number of voxel in x, y and z dimensions.
175    size_t fNoVoxelXY;
176      // Number of voxels in x times number of voxels in y (for speed-up).
177    size_t fNoVoxel;
178      // Total number of voxels (for speed-up).
179
180    std::vector<G4Material*> fMaterials;
181      // List of materials of the voxels.
182    size_t* fMaterialIndices;
183      // Index in fMaterials that correspond to each voxel.
184
185    G4VSolid* fContainerSolid;
186      // Save as container solid the parent of the voxels.
187      // Check that the voxels fill it completely.
188
189    G4double fContainerWallX, fContainerWallY, fContainerWallZ;
190      // Save position of container wall for speed-up.
191
192    G4double kCarTolerance;
193      // Relative surface tolerance.
194
195    G4bool bSkipEqualMaterials;
196      // Flag to skip surface when two voxel have same material or not
197};
198
199#include "G4PhantomParameterisation.icc"
200
201#endif
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