source: trunk/source/geometry/navigation/include/G4VoxelNavigation.icc@ 1310

Last change on this file since 1310 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 6.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VoxelNavigation.icc,v 1.4 2006/06/29 18:36:30 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30//
31// class G4VoxelNavigation Inline implementation
32//
33// --------------------------------------------------------------------
34
35// ********************************************************************
36// VoxelLocate
37// ********************************************************************
38//
39inline
40G4SmartVoxelNode*
41G4VoxelNavigation::VoxelLocate( G4SmartVoxelHeader* pHead,
42 const G4ThreeVector& localPoint )
43{
44 G4SmartVoxelHeader *targetVoxelHeader=pHead;
45 G4SmartVoxelNode *targetVoxelNode=0;
46 G4SmartVoxelProxy *sampleProxy;
47 EAxis targetHeaderAxis;
48 G4double targetHeaderMin, targetHeaderNodeWidth;
49 G4int targetHeaderNoSlices, targetNodeNo;
50
51 fVoxelDepth = 0;
52
53 while ( !targetVoxelNode )
54 {
55 targetHeaderAxis = targetVoxelHeader->GetAxis();
56 targetHeaderNoSlices = targetVoxelHeader->GetNoSlices();
57 targetHeaderMin = targetVoxelHeader->GetMinExtent();
58 targetHeaderNodeWidth = (targetVoxelHeader->GetMaxExtent()-targetHeaderMin)
59 / targetHeaderNoSlices;
60 targetNodeNo = G4int( (localPoint(targetHeaderAxis)-targetHeaderMin)
61 / targetHeaderNodeWidth);
62 // Rounding protection
63 //
64 if ( targetNodeNo<0 )
65 {
66 targetNodeNo = 0;
67 }
68 else if ( targetNodeNo>=targetHeaderNoSlices )
69 {
70 targetNodeNo = targetHeaderNoSlices-1;
71 }
72 // Stack info for stepping
73 //
74 fVoxelAxisStack[fVoxelDepth] = targetHeaderAxis;
75 fVoxelNoSlicesStack[fVoxelDepth] = targetHeaderNoSlices;
76 fVoxelSliceWidthStack[fVoxelDepth] = targetHeaderNodeWidth;
77 fVoxelNodeNoStack[fVoxelDepth] = targetNodeNo;
78 fVoxelHeaderStack[fVoxelDepth] = targetVoxelHeader;
79 sampleProxy = targetVoxelHeader->GetSlice(targetNodeNo);
80
81 if ( sampleProxy->IsNode() )
82 {
83 targetVoxelNode = sampleProxy->GetNode();
84 }
85 else
86 {
87 targetVoxelHeader = sampleProxy->GetHeader();
88 fVoxelDepth++;
89 }
90 }
91 fVoxelNode = targetVoxelNode;
92 return targetVoxelNode;
93}
94
95// ********************************************************************
96// LevelLocate
97// ********************************************************************
98//
99inline
100G4bool
101G4VoxelNavigation::LevelLocate( G4NavigationHistory& history,
102 const G4VPhysicalVolume* blockedVol,
103 const G4int,
104 const G4ThreeVector& globalPoint,
105 const G4ThreeVector* globalDirection,
106 const G4bool pLocatedOnEdge,
107 G4ThreeVector& localPoint )
108{
109 G4SmartVoxelHeader *targetVoxelHeader;
110 G4SmartVoxelNode *targetVoxelNode;
111 G4VPhysicalVolume *targetPhysical, *samplePhysical;
112 G4LogicalVolume *targetLogical;
113 G4VSolid *sampleSolid;
114 G4ThreeVector samplePoint;
115 G4int targetNoDaughters;
116
117 targetPhysical = history.GetTopVolume();
118 targetLogical = targetPhysical->GetLogicalVolume();
119 targetVoxelHeader = targetLogical->GetVoxelHeader();
120
121 // Find the voxel containing the point
122 //
123 targetVoxelNode = VoxelLocate(targetVoxelHeader,localPoint);
124
125 targetNoDaughters=targetVoxelNode->GetNoContained();
126 if ( targetNoDaughters==0 ) return false;
127
128 //
129 // Search daughters in volume
130 //
131
132 for ( register int sampleNo=targetNoDaughters-1; sampleNo>=0; sampleNo-- )
133 {
134 samplePhysical = targetLogical->
135 GetDaughter(targetVoxelNode->GetVolume(sampleNo));
136 if ( samplePhysical!=blockedVol )
137 {
138 // Setup history
139 //
140 history.NewLevel(samplePhysical, kNormal, samplePhysical->GetCopyNo());
141 sampleSolid = samplePhysical->GetLogicalVolume()->GetSolid();
142 samplePoint = history.GetTopTransform().TransformPoint(globalPoint);
143
144 if( G4AuxiliaryNavServices::CheckPointOnSurface(sampleSolid,
145 samplePoint,
146 globalDirection,
147 history.GetTopTransform(),
148 pLocatedOnEdge) )
149 {
150 // Enter this daughter
151 //
152 localPoint = samplePoint;
153 return true;
154 }
155 else
156 {
157 history.BackLevel();
158 }
159 }
160 }
161 return false;
162}
163
164// ********************************************************************
165// GetVerboseLevel
166// ********************************************************************
167//
168inline
169G4int G4VoxelNavigation::GetVerboseLevel() const
170{
171 return fVerbose;
172}
173
174// ********************************************************************
175// SetVerboseLevel
176// ********************************************************************
177//
178inline
179void G4VoxelNavigation::SetVerboseLevel(G4int level)
180{
181 fVerbose = level;
182}
183
184// ********************************************************************
185// CheckMode
186// ********************************************************************
187//
188inline
189void G4VoxelNavigation::CheckMode(G4bool mode)
190{
191 fCheck = mode;
192}
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