| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VoxelNavigation.cc,v 1.7 2007/05/11 13:43:59 gcosmo Exp $
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| [850] | 28 | // GEANT4 tag $Name: HEAD $
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| [831] | 29 | //
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| 30 | //
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| 31 | // class G4VoxelNavigation Implementation
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| 32 | //
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| 33 | // Author: P.Kent, 1996
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| 34 | //
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| 35 | // --------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4VoxelNavigation.hh"
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| 38 | #include "G4GeometryTolerance.hh"
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| 39 |
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| 40 | // ********************************************************************
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| 41 | // Constructor
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| 42 | // ********************************************************************
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| 43 | //
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| 44 | G4VoxelNavigation::G4VoxelNavigation()
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| 45 | : fVoxelDepth(-1),
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| 46 | fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
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| 47 | fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
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| 48 | fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
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| 49 | fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
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| 50 | fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
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| 51 | fVoxelNode(0),
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| 52 | fCheck(false),
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| 53 | fVerbose(0)
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| 54 | {
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| 55 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 56 | }
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| 57 |
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| 58 | // ********************************************************************
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| 59 | // Destructor
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| 60 | // ********************************************************************
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| 61 | //
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| 62 | G4VoxelNavigation::~G4VoxelNavigation()
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| 63 | {
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| 64 | #ifdef G4DEBUG_NAVIGATION
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| 65 | G4cout << "G4VoxelNavigation::~G4VoxelNavigation() called." << G4endl;
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| 66 | #endif
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| 67 | }
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| 68 |
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| 69 | // ********************************************************************
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| 70 | // ComputeStep
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| 71 | // ********************************************************************
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| 72 | //
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| 73 | G4double
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| 74 | G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
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| 75 | const G4ThreeVector& localDirection,
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| 76 | const G4double currentProposedStepLength,
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| 77 | G4double& newSafety,
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| 78 | G4NavigationHistory& history,
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| 79 | G4bool& validExitNormal,
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| 80 | G4ThreeVector& exitNormal,
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| 81 | G4bool& exiting,
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| 82 | G4bool& entering,
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| 83 | G4VPhysicalVolume *(*pBlockedPhysical),
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| 84 | G4int& blockedReplicaNo )
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| 85 | {
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| 86 | G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
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| 87 | G4LogicalVolume *motherLogical;
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| 88 | G4VSolid *motherSolid;
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| 89 | G4ThreeVector sampleDirection;
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| 90 | G4double ourStep=currentProposedStepLength, motherSafety, ourSafety;
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| 91 | G4int localNoDaughters, sampleNo;
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| 92 |
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| 93 | G4bool initialNode, noStep;
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| 94 | G4SmartVoxelNode *curVoxelNode;
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| 95 | G4int curNoVolumes, contentNo;
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| 96 | G4double voxelSafety;
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| 97 |
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| 98 | motherPhysical = history.GetTopVolume();
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| 99 | motherLogical = motherPhysical->GetLogicalVolume();
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| 100 | motherSolid = motherLogical->GetSolid();
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| 101 |
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| 102 | //
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| 103 | // Compute mother safety
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| 104 | //
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| 105 |
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| 106 | motherSafety = motherSolid->DistanceToOut(localPoint);
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| 107 | ourSafety = motherSafety; // Working isotropic safety
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| 108 |
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| 109 | #ifdef G4VERBOSE
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| 110 | if ( fCheck )
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| 111 | {
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| 112 | if(fVerbose == 1 )
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| 113 | {
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| 114 | G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
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| 115 | << " Invoked DistanceToOut(p) for mother solid: "
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| 116 | << motherSolid->GetName()
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| 117 | << ". Solid replied: " << motherSafety << G4endl
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| 118 | << " For local point p: " << localPoint
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| 119 | << ", to be considered as 'mother safety'." << G4endl;
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| 120 | }
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| 121 | if( motherSafety < 0.0 )
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| 122 | {
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| 123 | G4cout << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
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| 124 | << " Current solid " << motherSolid->GetName()
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| 125 | << " gave negative safety: " << motherSafety << G4endl
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| 126 | << " for the current (local) point " << localPoint
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| 127 | << G4endl;
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| 128 | motherSolid->DumpInfo();
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| 129 | G4Exception("G4VoxelNavigation::ComputeStep()",
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| 130 | "NegativeSafetyMotherVol", FatalException,
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| 131 | "Negative Safety In Voxel Navigation !" );
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| 132 | }
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| 133 | if( motherSolid->Inside(localPoint)==kOutside )
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| 134 | {
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| 135 | G4cout << "WARNING - G4VoxelNavigation::ComputeStep()" << G4endl
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| 136 | << " Point " << localPoint
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| 137 | << " is outside current volume " << motherPhysical->GetName()
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| 138 | << G4endl;
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| 139 | G4double estDistToSolid= motherSolid->DistanceToIn(localPoint);
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| 140 | G4cout << " Estimated isotropic distance to solid (distToIn)= "
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| 141 | << estDistToSolid << G4endl;
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| 142 | if( estDistToSolid > 100.0 * kCarTolerance )
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| 143 | {
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| 144 | motherSolid->DumpInfo();
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| 145 | G4Exception("G4VoxelNavigation::ComputeStep()",
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| 146 | "FarOutsideCurrentVolume", FatalException,
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| 147 | "Point is far outside Current Volume !");
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| 148 | }
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| 149 | else
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| 150 | G4Exception("G4VoxelNavigation::ComputeStep()", "OutsideCurrentVolume",
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| 151 | JustWarning, "Point is a little outside Current Volume.");
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| 152 | }
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| 153 | }
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| 154 | #endif
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| 155 |
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| 156 | //
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| 157 | // Compute daughter safeties & intersections
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| 158 | //
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| 159 |
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| 160 | // Exiting normal optimisation
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| 161 | //
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| 162 | if ( exiting && validExitNormal )
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| 163 | {
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| 164 | if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
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| 165 | {
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| 166 | // Block exited daughter volume
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| 167 | //
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| 168 | blockedExitedVol = *pBlockedPhysical;
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| 169 | ourSafety = 0;
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| 170 | }
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| 171 | }
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| 172 | exiting = false;
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| 173 | entering = false;
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| 174 |
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| 175 | localNoDaughters = motherLogical->GetNoDaughters();
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| 176 |
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| 177 | fBList.Enlarge(localNoDaughters);
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| 178 | fBList.Reset();
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| 179 |
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| 180 | initialNode = true;
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| 181 | noStep = true;
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| 182 |
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| 183 | while (noStep)
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| 184 | {
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| 185 | curVoxelNode = fVoxelNode;
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| 186 | curNoVolumes = curVoxelNode->GetNoContained();
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| 187 | for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
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| 188 | {
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| 189 | sampleNo = curVoxelNode->GetVolume(contentNo);
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| 190 | if ( !fBList.IsBlocked(sampleNo) )
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| 191 | {
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| 192 | fBList.BlockVolume(sampleNo);
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| 193 | samplePhysical = motherLogical->GetDaughter(sampleNo);
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| 194 | if ( samplePhysical!=blockedExitedVol )
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| 195 | {
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| 196 | G4AffineTransform sampleTf(samplePhysical->GetRotation(),
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| 197 | samplePhysical->GetTranslation());
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| 198 | sampleTf.Invert();
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| 199 | const G4ThreeVector samplePoint =
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| 200 | sampleTf.TransformPoint(localPoint);
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| 201 | const G4VSolid *sampleSolid =
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| 202 | samplePhysical->GetLogicalVolume()->GetSolid();
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| 203 | const G4double sampleSafety =
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| 204 | sampleSolid->DistanceToIn(samplePoint);
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| 205 | #ifdef G4VERBOSE
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| 206 | if(( fCheck ) && ( fVerbose == 1 ))
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| 207 | {
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| 208 | G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
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| 209 | << " Invoked DistanceToIn(p) for daughter solid: "
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| 210 | << sampleSolid->GetName()
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| 211 | << ". Solid replied: " << sampleSafety << G4endl
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| 212 | << " For local point p: " << samplePoint
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| 213 | << ", to be considered as 'daughter safety'." << G4endl;
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| 214 | }
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| 215 | #endif
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| 216 | if ( sampleSafety<ourSafety )
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| 217 | {
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| 218 | ourSafety = sampleSafety;
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| 219 | }
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| 220 | if ( sampleSafety<=ourStep )
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| 221 | {
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| 222 | sampleDirection = sampleTf.TransformAxis(localDirection);
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| 223 | G4double sampleStep =
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| 224 | sampleSolid->DistanceToIn(samplePoint, sampleDirection);
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| 225 | #ifdef G4VERBOSE
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| 226 | if(( fCheck ) && ( fVerbose == 1 ))
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| 227 | {
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| 228 | G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
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| 229 | << " Invoked DistanceToIn(p,v) for daughter solid: "
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| 230 | << sampleSolid->GetName()
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| 231 | << ". Solid replied: " << sampleStep << G4endl
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| 232 | << " For local point p: " << samplePoint << G4endl
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| 233 | << " Direction v: " << sampleDirection
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| 234 | << ", to be considered as 'daughter step'." << G4endl;
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| 235 | }
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| 236 | #endif
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| 237 | if ( sampleStep<=ourStep )
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| 238 | {
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| 239 | ourStep = sampleStep;
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| 240 | entering = true;
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| 241 | exiting = false;
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| 242 | *pBlockedPhysical = samplePhysical;
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| 243 | blockedReplicaNo = -1;
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| 244 | #ifdef G4VERBOSE
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| 245 | // Check to see that the resulting point is indeed in/on volume.
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| 246 | // This check could eventually be made only for successful
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| 247 | // candidate.
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| 248 |
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| 249 | if ( ( fCheck ) && ( sampleStep < kInfinity ) )
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| 250 | {
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| 251 | G4ThreeVector intersectionPoint;
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| 252 | intersectionPoint= samplePoint + sampleStep * sampleDirection;
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| 253 | EInside insideIntPt= sampleSolid->Inside(intersectionPoint);
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| 254 | G4String solidResponse = "-kInside-";
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| 255 | if (insideIntPt == kOutside)
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| 256 | solidResponse = "-kOutside-";
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| 257 | else if (insideIntPt == kSurface)
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| 258 | solidResponse = "-kSurface-";
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| 259 | if( fVerbose == 1 )
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| 260 | {
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| 261 | G4cout << "*** G4VoxelNavigation::ComputeStep(): ***"<<G4endl
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| 262 | << " Invoked Inside() for solid: "
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| 263 | << sampleSolid->GetName()
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| 264 | << ". Solid replied: " << solidResponse << G4endl
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| 265 | << " For point p: " << intersectionPoint
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| 266 | << ", considered as 'intersection' point." << G4endl;
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| 267 | }
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| 268 | if( insideIntPt != kSurface )
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| 269 | {
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| 270 | G4int oldcoutPrec = G4cout.precision(16);
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| 271 | G4cout << "WARNING - G4VoxelNavigation::ComputeStep()"
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| 272 | << G4endl
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| 273 | << " Inaccurate solid DistanceToIn"
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| 274 | << " for solid " << sampleSolid->GetName() << G4endl;
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| 275 | G4cout << " Solid gave DistanceToIn = "
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| 276 | << sampleStep << " yet returns " << solidResponse
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| 277 | << " for this point !" << G4endl;
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| 278 | G4cout << " Point = " << intersectionPoint << G4endl;
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| 279 | if ( insideIntPt != kInside )
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| 280 | G4cout << " DistanceToIn(p) = "
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| 281 | << sampleSolid->DistanceToIn(intersectionPoint)
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| 282 | << G4endl;
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| 283 | if ( insideIntPt != kOutside )
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| 284 | G4cout << " DistanceToOut(p) = "
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| 285 | << sampleSolid->DistanceToOut(intersectionPoint)
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| 286 | << G4endl;
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| 287 | G4Exception("G4VoxelNavigation::ComputeStep()",
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| 288 | "InaccurateDistanceToIn", JustWarning,
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| 289 | "Navigator gets conflicting response from Solid.");
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| 290 | G4cout.precision(oldcoutPrec);
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| 291 | }
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| 292 | }
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| 293 | #endif
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| 294 | }
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| 295 | }
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| 296 | }
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| 297 | }
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| 298 | }
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| 299 | if (initialNode)
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| 300 | {
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| 301 | initialNode = false;
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| 302 | voxelSafety = ComputeVoxelSafety(localPoint);
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| 303 | if ( voxelSafety<ourSafety )
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| 304 | {
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| 305 | ourSafety = voxelSafety;
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| 306 | }
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| 307 | if ( currentProposedStepLength<ourSafety )
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| 308 | {
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| 309 | // Guaranteed physics limited
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| 310 | //
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| 311 | noStep = false;
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| 312 | entering = false;
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| 313 | exiting = false;
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| 314 | *pBlockedPhysical = 0;
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| 315 | ourStep = kInfinity;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | //
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| 320 | // Compute mother intersection if required
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| 321 | //
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| 322 | if ( motherSafety<=ourStep )
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| 323 | {
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| 324 | G4double motherStep =
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| 325 | motherSolid->DistanceToOut(localPoint,
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| 326 | localDirection,
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| 327 | true, &validExitNormal, &exitNormal);
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| 328 | #ifdef G4VERBOSE
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| 329 | if ( fCheck )
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| 330 | {
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| 331 | if(fVerbose == 1)
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| 332 | {
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| 333 | G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
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| 334 | << " Invoked DistanceToOut(p,v,...) for mother solid: "
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| 335 | << motherSolid->GetName()
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| 336 | << ". Solid replied: " << motherStep << G4endl
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| 337 | << " For local point p: " << localPoint << G4endl
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| 338 | << " Direction v: " << localDirection
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| 339 | << ", to be considered as 'mother step'." << G4endl;
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| 340 | }
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| 341 | if( ( motherStep < 0.0 ) || ( motherStep >= kInfinity) )
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| 342 | {
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| 343 | G4int oldPrOut= G4cout.precision(16);
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| 344 | G4int oldPrErr= G4cerr.precision(16);
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| 345 | G4cerr << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
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| 346 | << " Problem in Navigation" << G4endl
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| 347 | << " Point (local coordinates): "
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| 348 | << localPoint << G4endl
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| 349 | << " Local Direction: " << localDirection << G4endl
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| 350 | << " Solid: " << motherSolid->GetName() << G4endl;
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| 351 | motherSolid->DumpInfo();
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| 352 | G4Exception("G4VoxelNavigation::ComputeStep()",
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| 353 | "PointOutsideCurrentVolume", FatalException,
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| 354 | "Current point is outside the current solid !");
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| 355 | G4cout.precision(oldPrOut);
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| 356 | G4cerr.precision(oldPrErr);
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| 357 | }
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| 358 | }
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| 359 | #endif
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| 360 | if ( motherStep<=ourStep )
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| 361 | {
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| 362 | ourStep = motherStep;
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| 363 | exiting = true;
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| 364 | entering = false;
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| 365 | if ( validExitNormal )
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| 366 | {
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| 367 | const G4RotationMatrix *rot = motherPhysical->GetRotation();
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| 368 | if (rot)
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| 369 | {
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| 370 | exitNormal *= rot->inverse();
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| 371 | }
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| 372 | }
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| 373 | }
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| 374 | else
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| 375 | {
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| 376 | validExitNormal = false;
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| 377 | }
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| 378 | }
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| 379 | }
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| 380 | newSafety = ourSafety;
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| 381 | }
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| 382 | if (noStep)
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| 383 | {
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| 384 | noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
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| 385 | }
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| 386 | } // end -while (noStep)- loop
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| 387 |
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| 388 | return ourStep;
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| 389 | }
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| 390 |
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| 391 | // ********************************************************************
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| 392 | // ComputeVoxelSafety
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| 393 | //
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| 394 | // Computes safety from specified point to voxel boundaries
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| 395 | // using already located point
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| 396 | // o collected boundaries for most derived level
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| 397 | // o adjacent boundaries for previous levels
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| 398 | // ********************************************************************
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| 399 | //
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| 400 | G4double
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| 401 | G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
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| 402 | {
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| 403 | G4SmartVoxelHeader *curHeader;
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| 404 | G4double voxelSafety, curNodeWidth;
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| 405 | G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
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| 406 | G4int minCurNodeNoDelta, maxCurNodeNoDelta;
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| 407 | G4int localVoxelDepth, curNodeNo;
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| 408 | EAxis curHeaderAxis;
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| 409 |
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| 410 | localVoxelDepth = fVoxelDepth;
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| 411 |
|
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| 412 | curHeader = fVoxelHeaderStack[localVoxelDepth];
|
|---|
| 413 | curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
|
|---|
| 414 | curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
|
|---|
| 415 | curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
|
|---|
| 416 |
|
|---|
| 417 | // Compute linear intersection distance to boundaries of max/min
|
|---|
| 418 | // to collected nodes at current level
|
|---|
| 419 | //
|
|---|
| 420 | curNodeOffset = curNodeNo*curNodeWidth;
|
|---|
| 421 | maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
|
|---|
| 422 | minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
|
|---|
| 423 | minCurCommonDelta = localPoint(curHeaderAxis)
|
|---|
| 424 | - curHeader->GetMinExtent() - curNodeOffset;
|
|---|
| 425 | maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
|
|---|
| 426 |
|
|---|
| 427 | if ( minCurNodeNoDelta<maxCurNodeNoDelta )
|
|---|
| 428 | {
|
|---|
| 429 | voxelSafety = minCurNodeNoDelta*curNodeWidth;
|
|---|
| 430 | voxelSafety += minCurCommonDelta;
|
|---|
| 431 | }
|
|---|
| 432 | else if (maxCurNodeNoDelta < minCurNodeNoDelta)
|
|---|
| 433 | {
|
|---|
| 434 | voxelSafety = maxCurNodeNoDelta*curNodeWidth;
|
|---|
| 435 | voxelSafety += maxCurCommonDelta;
|
|---|
| 436 | }
|
|---|
| 437 | else // (maxCurNodeNoDelta == minCurNodeNoDelta)
|
|---|
| 438 | {
|
|---|
| 439 | voxelSafety = minCurNodeNoDelta*curNodeWidth;
|
|---|
| 440 | voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
|
|---|
| 441 | }
|
|---|
| 442 |
|
|---|
| 443 | // Compute isotropic safety to boundaries of previous levels
|
|---|
| 444 | // [NOT to collected boundaries]
|
|---|
| 445 | //
|
|---|
| 446 | while ( (localVoxelDepth>0) && (voxelSafety>0) )
|
|---|
| 447 | {
|
|---|
| 448 | localVoxelDepth--;
|
|---|
| 449 | curHeader = fVoxelHeaderStack[localVoxelDepth];
|
|---|
| 450 | curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
|
|---|
| 451 | curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
|
|---|
| 452 | curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
|
|---|
| 453 | curNodeOffset = curNodeNo*curNodeWidth;
|
|---|
| 454 | minCurCommonDelta = localPoint(curHeaderAxis)
|
|---|
| 455 | - curHeader->GetMinExtent() - curNodeOffset;
|
|---|
| 456 | maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
|
|---|
| 457 |
|
|---|
| 458 | if ( minCurCommonDelta<voxelSafety )
|
|---|
| 459 | {
|
|---|
| 460 | voxelSafety = minCurCommonDelta;
|
|---|
| 461 | }
|
|---|
| 462 | if ( maxCurCommonDelta<voxelSafety )
|
|---|
| 463 | {
|
|---|
| 464 | voxelSafety = maxCurCommonDelta;
|
|---|
| 465 | }
|
|---|
| 466 | }
|
|---|
| 467 | if ( voxelSafety<0 )
|
|---|
| 468 | {
|
|---|
| 469 | voxelSafety = 0;
|
|---|
| 470 | }
|
|---|
| 471 |
|
|---|
| 472 | return voxelSafety;
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | // ********************************************************************
|
|---|
| 476 | // LocateNextVoxel
|
|---|
| 477 | //
|
|---|
| 478 | // Finds the next voxel from the current voxel and point
|
|---|
| 479 | // in the specified direction
|
|---|
| 480 | //
|
|---|
| 481 | // Returns false if all voxels considered
|
|---|
| 482 | // [current Step ends inside same voxel or leaves all voxels]
|
|---|
| 483 | // true otherwise
|
|---|
| 484 | // [the information on the next voxel is put into the set of
|
|---|
| 485 | // fVoxel* variables & "stacks"]
|
|---|
| 486 | // ********************************************************************
|
|---|
| 487 | //
|
|---|
| 488 | G4bool
|
|---|
| 489 | G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
|
|---|
| 490 | const G4ThreeVector& localDirection,
|
|---|
| 491 | const G4double currentStep)
|
|---|
| 492 | {
|
|---|
| 493 | G4SmartVoxelHeader *workHeader=0, *newHeader=0;
|
|---|
| 494 | G4SmartVoxelProxy *newProxy=0;
|
|---|
| 495 | G4SmartVoxelNode *newVoxelNode=0;
|
|---|
| 496 | G4ThreeVector targetPoint, voxelPoint;
|
|---|
| 497 | G4double workNodeWidth, workMinExtent, workCoord;
|
|---|
| 498 | G4double minVal, maxVal, newDistance=0.;
|
|---|
| 499 | G4double newHeaderMin, newHeaderNodeWidth;
|
|---|
| 500 | G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
|
|---|
| 501 | EAxis workHeaderAxis, newHeaderAxis;
|
|---|
| 502 | G4bool isNewVoxel=false;
|
|---|
| 503 |
|
|---|
| 504 | G4double currentDistance = currentStep;
|
|---|
| 505 |
|
|---|
| 506 | // Determine if end of Step within current voxel
|
|---|
| 507 | //
|
|---|
| 508 | for (depth=0; depth<fVoxelDepth; depth++)
|
|---|
| 509 | {
|
|---|
| 510 | targetPoint = localPoint+localDirection*currentDistance;
|
|---|
| 511 | newDistance = currentDistance;
|
|---|
| 512 | workHeader = fVoxelHeaderStack[depth];
|
|---|
| 513 | workHeaderAxis = fVoxelAxisStack[depth];
|
|---|
| 514 | workNodeNo = fVoxelNodeNoStack[depth];
|
|---|
| 515 | workNodeWidth = fVoxelSliceWidthStack[depth];
|
|---|
| 516 | workMinExtent = workHeader->GetMinExtent();
|
|---|
| 517 | workCoord = targetPoint(workHeaderAxis);
|
|---|
| 518 | minVal = workMinExtent+workNodeNo*workNodeWidth;
|
|---|
| 519 |
|
|---|
| 520 | if ( minVal<=workCoord+kCarTolerance*0.5 )
|
|---|
| 521 | {
|
|---|
| 522 | maxVal = minVal+workNodeWidth;
|
|---|
| 523 | if ( maxVal<=workCoord-kCarTolerance*0.5 )
|
|---|
| 524 | {
|
|---|
| 525 | // Must consider next voxel
|
|---|
| 526 | //
|
|---|
| 527 | newNodeNo = workNodeNo+1;
|
|---|
| 528 | newHeader = workHeader;
|
|---|
| 529 | newDistance = (maxVal-localPoint(workHeaderAxis))
|
|---|
| 530 | / localDirection(workHeaderAxis);
|
|---|
| 531 | isNewVoxel = true;
|
|---|
| 532 | newDepth = depth;
|
|---|
| 533 | }
|
|---|
| 534 | }
|
|---|
| 535 | else
|
|---|
| 536 | {
|
|---|
| 537 | newNodeNo = workNodeNo-1;
|
|---|
| 538 | newHeader = workHeader;
|
|---|
| 539 | newDistance = (minVal-localPoint(workHeaderAxis))
|
|---|
| 540 | / localDirection(workHeaderAxis);
|
|---|
| 541 | isNewVoxel = true;
|
|---|
| 542 | newDepth = depth;
|
|---|
| 543 | }
|
|---|
| 544 | currentDistance = newDistance;
|
|---|
| 545 | }
|
|---|
| 546 | targetPoint = localPoint+localDirection*currentDistance;
|
|---|
| 547 |
|
|---|
| 548 | // Check if end of Step within collected boundaries of current voxel
|
|---|
| 549 | //
|
|---|
| 550 | depth = fVoxelDepth;
|
|---|
| 551 | {
|
|---|
| 552 | workHeader = fVoxelHeaderStack[depth];
|
|---|
| 553 | workHeaderAxis = fVoxelAxisStack[depth];
|
|---|
| 554 | workNodeNo = fVoxelNodeNoStack[depth];
|
|---|
| 555 | workNodeWidth = fVoxelSliceWidthStack[depth];
|
|---|
| 556 | workMinExtent = workHeader->GetMinExtent();
|
|---|
| 557 | workCoord = targetPoint(workHeaderAxis);
|
|---|
| 558 | minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
|
|---|
| 559 |
|
|---|
| 560 | if ( minVal<=workCoord+kCarTolerance*0.5 )
|
|---|
| 561 | {
|
|---|
| 562 | maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
|
|---|
| 563 | *workNodeWidth;
|
|---|
| 564 | if ( maxVal<=workCoord-kCarTolerance*0.5 )
|
|---|
| 565 | {
|
|---|
| 566 | newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
|
|---|
| 567 | newHeader = workHeader;
|
|---|
| 568 | newDistance = (maxVal-localPoint(workHeaderAxis))
|
|---|
| 569 | / localDirection(workHeaderAxis);
|
|---|
| 570 | isNewVoxel = true;
|
|---|
| 571 | newDepth = depth;
|
|---|
| 572 | }
|
|---|
| 573 | }
|
|---|
| 574 | else
|
|---|
| 575 | {
|
|---|
| 576 | newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
|
|---|
| 577 | newHeader = workHeader;
|
|---|
| 578 | newDistance = (minVal-localPoint(workHeaderAxis))
|
|---|
| 579 | / localDirection(workHeaderAxis);
|
|---|
| 580 | isNewVoxel = true;
|
|---|
| 581 | newDepth = depth;
|
|---|
| 582 | }
|
|---|
| 583 | currentDistance = newDistance;
|
|---|
| 584 | }
|
|---|
| 585 | if (isNewVoxel)
|
|---|
| 586 | {
|
|---|
| 587 | // Compute new voxel & adjust voxel stack
|
|---|
| 588 | //
|
|---|
| 589 | // newNodeNo=Candidate node no at
|
|---|
| 590 | // newDepth =refinement depth of crossed voxel boundary
|
|---|
| 591 | // newHeader=Header for crossed voxel
|
|---|
| 592 | // newDistance=distance to crossed voxel boundary (along the track)
|
|---|
| 593 | //
|
|---|
| 594 | if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
|
|---|
| 595 | {
|
|---|
| 596 | // Leaving mother volume
|
|---|
| 597 | //
|
|---|
| 598 | isNewVoxel = false;
|
|---|
| 599 | }
|
|---|
| 600 | else
|
|---|
| 601 | {
|
|---|
| 602 | // Compute intersection point on the least refined
|
|---|
| 603 | // voxel boundary that is hit
|
|---|
| 604 | //
|
|---|
| 605 | voxelPoint = localPoint+localDirection*newDistance;
|
|---|
| 606 | fVoxelNodeNoStack[newDepth] = newNodeNo;
|
|---|
| 607 | fVoxelDepth = newDepth;
|
|---|
| 608 | newVoxelNode = 0;
|
|---|
| 609 | while ( !newVoxelNode )
|
|---|
| 610 | {
|
|---|
| 611 | newProxy = newHeader->GetSlice(newNodeNo);
|
|---|
| 612 | if (newProxy->IsNode())
|
|---|
| 613 | {
|
|---|
| 614 | newVoxelNode = newProxy->GetNode();
|
|---|
| 615 | }
|
|---|
| 616 | else
|
|---|
| 617 | {
|
|---|
| 618 | fVoxelDepth++;
|
|---|
| 619 | newHeader = newProxy->GetHeader();
|
|---|
| 620 | newHeaderAxis = newHeader->GetAxis();
|
|---|
| 621 | newHeaderNoSlices = newHeader->GetNoSlices();
|
|---|
| 622 | newHeaderMin = newHeader->GetMinExtent();
|
|---|
| 623 | newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
|
|---|
| 624 | / newHeaderNoSlices;
|
|---|
| 625 | newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
|
|---|
| 626 | / newHeaderNodeWidth );
|
|---|
| 627 | // Rounding protection
|
|---|
| 628 | //
|
|---|
| 629 | if ( newNodeNo<0 )
|
|---|
| 630 | {
|
|---|
| 631 | newNodeNo=0;
|
|---|
| 632 | }
|
|---|
| 633 | else if ( newNodeNo>=newHeaderNoSlices )
|
|---|
| 634 | {
|
|---|
| 635 | newNodeNo = newHeaderNoSlices-1;
|
|---|
| 636 | }
|
|---|
| 637 | // Stack info for stepping
|
|---|
| 638 | //
|
|---|
| 639 | fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
|
|---|
| 640 | fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
|
|---|
| 641 | fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
|
|---|
| 642 | fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
|
|---|
| 643 | fVoxelHeaderStack[fVoxelDepth] = newHeader;
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 | fVoxelNode = newVoxelNode;
|
|---|
| 647 | }
|
|---|
| 648 | }
|
|---|
| 649 | return isNewVoxel;
|
|---|
| 650 | }
|
|---|
| 651 |
|
|---|
| 652 | // ********************************************************************
|
|---|
| 653 | // ComputeSafety
|
|---|
| 654 | //
|
|---|
| 655 | // Calculates the isotropic distance to the nearest boundary from the
|
|---|
| 656 | // specified point in the local coordinate system.
|
|---|
| 657 | // The localpoint utilised must be within the current volume.
|
|---|
| 658 | // ********************************************************************
|
|---|
| 659 | //
|
|---|
| 660 | G4double
|
|---|
| 661 | G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
|
|---|
| 662 | const G4NavigationHistory& history,
|
|---|
| 663 | const G4double )
|
|---|
| 664 | {
|
|---|
| 665 | G4VPhysicalVolume *motherPhysical, *samplePhysical;
|
|---|
| 666 | G4LogicalVolume *motherLogical;
|
|---|
| 667 | G4VSolid *motherSolid;
|
|---|
| 668 | G4double motherSafety, ourSafety;
|
|---|
| 669 | G4int localNoDaughters, sampleNo;
|
|---|
| 670 | G4SmartVoxelNode *curVoxelNode;
|
|---|
| 671 | G4int curNoVolumes, contentNo;
|
|---|
| 672 | G4double voxelSafety;
|
|---|
| 673 |
|
|---|
| 674 | motherPhysical = history.GetTopVolume();
|
|---|
| 675 | motherLogical = motherPhysical->GetLogicalVolume();
|
|---|
| 676 | motherSolid = motherLogical->GetSolid();
|
|---|
| 677 |
|
|---|
| 678 | //
|
|---|
| 679 | // Compute mother safety
|
|---|
| 680 | //
|
|---|
| 681 |
|
|---|
| 682 | motherSafety = motherSolid->DistanceToOut(localPoint);
|
|---|
| 683 | ourSafety = motherSafety; // Working isotropic safety
|
|---|
| 684 |
|
|---|
| 685 | #ifdef G4VERBOSE
|
|---|
| 686 | if(( fCheck ) && ( fVerbose == 1 ))
|
|---|
| 687 | {
|
|---|
| 688 | G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
|
|---|
| 689 | << " Invoked DistanceToOut(p) for mother solid: "
|
|---|
| 690 | << motherSolid->GetName()
|
|---|
| 691 | << ". Solid replied: " << motherSafety << G4endl
|
|---|
| 692 | << " For local point p: " << localPoint
|
|---|
| 693 | << ", to be considered as 'mother safety'." << G4endl;
|
|---|
| 694 | }
|
|---|
| 695 | #endif
|
|---|
| 696 | //
|
|---|
| 697 | // Compute daughter safeties
|
|---|
| 698 | //
|
|---|
| 699 |
|
|---|
| 700 | localNoDaughters = motherLogical->GetNoDaughters();
|
|---|
| 701 |
|
|---|
| 702 | // Look only inside the current Voxel only (in the first version).
|
|---|
| 703 | //
|
|---|
| 704 | curVoxelNode = fVoxelNode;
|
|---|
| 705 | curNoVolumes = curVoxelNode->GetNoContained();
|
|---|
| 706 |
|
|---|
| 707 | for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
|
|---|
| 708 | {
|
|---|
| 709 | sampleNo = curVoxelNode->GetVolume(contentNo);
|
|---|
| 710 | samplePhysical = motherLogical->GetDaughter(sampleNo);
|
|---|
| 711 |
|
|---|
| 712 | G4AffineTransform sampleTf(samplePhysical->GetRotation(),
|
|---|
| 713 | samplePhysical->GetTranslation());
|
|---|
| 714 | sampleTf.Invert();
|
|---|
| 715 | const G4ThreeVector samplePoint =
|
|---|
| 716 | sampleTf.TransformPoint(localPoint);
|
|---|
| 717 | const G4VSolid *sampleSolid =
|
|---|
| 718 | samplePhysical->GetLogicalVolume()->GetSolid();
|
|---|
| 719 | G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
|
|---|
| 720 | if ( sampleSafety<ourSafety )
|
|---|
| 721 | {
|
|---|
| 722 | ourSafety = sampleSafety;
|
|---|
| 723 | }
|
|---|
| 724 | #ifdef G4VERBOSE
|
|---|
| 725 | if(( fCheck ) && ( fVerbose == 1 ))
|
|---|
| 726 | {
|
|---|
| 727 | G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
|
|---|
| 728 | << " Invoked DistanceToIn(p) for daughter solid: "
|
|---|
| 729 | << sampleSolid->GetName()
|
|---|
| 730 | << ". Solid replied: " << sampleSafety << G4endl
|
|---|
| 731 | << " For local point p: " << samplePoint
|
|---|
| 732 | << ", to be considered as 'daughter safety'." << G4endl;
|
|---|
| 733 | }
|
|---|
| 734 | #endif
|
|---|
| 735 | }
|
|---|
| 736 | voxelSafety = ComputeVoxelSafety(localPoint);
|
|---|
| 737 | if ( voxelSafety<ourSafety )
|
|---|
| 738 | {
|
|---|
| 739 | ourSafety = voxelSafety;
|
|---|
| 740 | }
|
|---|
| 741 | return ourSafety;
|
|---|
| 742 | }
|
|---|