| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VoxelNavigation.cc,v 1.13 2010/11/04 18:18:00 japost Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | //
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| 31 | // class G4VoxelNavigation Implementation
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| 32 | //
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| 33 | // Author: P.Kent, 1996
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| 34 | //
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| 35 | // --------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4VoxelNavigation.hh"
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| 38 | #include "G4GeometryTolerance.hh"
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| 39 | #include "G4VoxelSafety.hh"
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| 40 |
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| 41 | // ********************************************************************
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| 42 | // Constructor
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| 43 | // ********************************************************************
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| 44 | //
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| 45 | G4VoxelNavigation::G4VoxelNavigation()
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| 46 | : fBList(), fVoxelDepth(-1),
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| 47 | fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
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| 48 | fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
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| 49 | fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
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| 50 | fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
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| 51 | fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
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| 52 | fVoxelNode(0), fpVoxelSafety(0), fCheck(false), fBestSafety(false)
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| 53 | {
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| 54 | fLogger = new G4NavigationLogger("G4VoxelNavigation");
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| 55 | fpVoxelSafety = new G4VoxelSafety ();
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| 56 | }
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| 57 |
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| 58 | // ********************************************************************
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| 59 | // Destructor
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| 60 | // ********************************************************************
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| 61 | //
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| 62 | G4VoxelNavigation::~G4VoxelNavigation()
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| 63 | {
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| 64 | delete fpVoxelSafety;
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| 65 | delete fLogger;
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| 66 | }
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| 67 |
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| 68 | // ********************************************************************
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| 69 | // ComputeStep
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| 70 | // ********************************************************************
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| 71 | //
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| 72 | G4double
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| 73 | G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
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| 74 | const G4ThreeVector& localDirection,
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| 75 | const G4double currentProposedStepLength,
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| 76 | G4double& newSafety,
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| 77 | G4NavigationHistory& history,
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| 78 | G4bool& validExitNormal,
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| 79 | G4ThreeVector& exitNormal,
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| 80 | G4bool& exiting,
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| 81 | G4bool& entering,
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| 82 | G4VPhysicalVolume *(*pBlockedPhysical),
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| 83 | G4int& blockedReplicaNo )
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| 84 | {
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| 85 | G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
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| 86 | G4LogicalVolume *motherLogical;
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| 87 | G4VSolid *motherSolid;
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| 88 | G4ThreeVector sampleDirection;
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| 89 | G4double ourStep=currentProposedStepLength, motherSafety, ourSafety;
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| 90 | G4int localNoDaughters, sampleNo;
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| 91 |
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| 92 | G4bool initialNode, noStep;
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| 93 | G4SmartVoxelNode *curVoxelNode;
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| 94 | G4int curNoVolumes, contentNo;
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| 95 | G4double voxelSafety;
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| 96 |
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| 97 | motherPhysical = history.GetTopVolume();
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| 98 | motherLogical = motherPhysical->GetLogicalVolume();
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| 99 | motherSolid = motherLogical->GetSolid();
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| 100 |
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| 101 | //
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| 102 | // Compute mother safety
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| 103 | //
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| 104 |
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| 105 | motherSafety = motherSolid->DistanceToOut(localPoint);
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| 106 | ourSafety = motherSafety; // Working isotropic safety
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| 107 |
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| 108 | #ifdef G4VERBOSE
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| 109 | if ( fCheck )
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| 110 | {
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| 111 | fLogger->PreComputeStepLog (motherPhysical, motherSafety, localPoint);
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| 112 | }
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| 113 | #endif
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| 114 |
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| 115 | //
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| 116 | // Compute daughter safeties & intersections
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| 117 | //
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| 118 |
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| 119 | // Exiting normal optimisation
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| 120 | //
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| 121 | if ( exiting && validExitNormal )
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| 122 | {
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| 123 | if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
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| 124 | {
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| 125 | // Block exited daughter volume
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| 126 | //
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| 127 | blockedExitedVol = *pBlockedPhysical;
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| 128 | ourSafety = 0;
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| 129 | }
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| 130 | }
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| 131 | exiting = false;
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| 132 | entering = false;
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| 133 |
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| 134 | localNoDaughters = motherLogical->GetNoDaughters();
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| 135 |
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| 136 | fBList.Enlarge(localNoDaughters);
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| 137 | fBList.Reset();
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| 138 |
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| 139 | initialNode = true;
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| 140 | noStep = true;
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| 141 |
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| 142 | while (noStep)
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| 143 | {
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| 144 | curVoxelNode = fVoxelNode;
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| 145 | curNoVolumes = curVoxelNode->GetNoContained();
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| 146 | for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
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| 147 | {
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| 148 | sampleNo = curVoxelNode->GetVolume(contentNo);
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| 149 | if ( !fBList.IsBlocked(sampleNo) )
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| 150 | {
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| 151 | fBList.BlockVolume(sampleNo);
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| 152 | samplePhysical = motherLogical->GetDaughter(sampleNo);
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| 153 | if ( samplePhysical!=blockedExitedVol )
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| 154 | {
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| 155 | G4AffineTransform sampleTf(samplePhysical->GetRotation(),
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| 156 | samplePhysical->GetTranslation());
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| 157 | sampleTf.Invert();
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| 158 | const G4ThreeVector samplePoint =
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| 159 | sampleTf.TransformPoint(localPoint);
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| 160 | const G4VSolid *sampleSolid =
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| 161 | samplePhysical->GetLogicalVolume()->GetSolid();
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| 162 | const G4double sampleSafety =
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| 163 | sampleSolid->DistanceToIn(samplePoint);
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| 164 | #ifdef G4VERBOSE
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| 165 | if( fCheck )
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| 166 | {
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| 167 | fLogger->PrintDaughterLog(sampleSolid,samplePoint,sampleSafety,0);
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| 168 | }
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| 169 | #endif
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| 170 | if ( sampleSafety<ourSafety )
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| 171 | {
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| 172 | ourSafety = sampleSafety;
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| 173 | }
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| 174 | if ( sampleSafety<=ourStep )
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| 175 | {
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| 176 | sampleDirection = sampleTf.TransformAxis(localDirection);
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| 177 | G4double sampleStep =
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| 178 | sampleSolid->DistanceToIn(samplePoint, sampleDirection);
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| 179 | #ifdef G4VERBOSE
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| 180 | if( fCheck )
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| 181 | {
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| 182 | fLogger->PrintDaughterLog(sampleSolid, samplePoint,
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| 183 | sampleSafety, sampleStep);
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| 184 | }
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| 185 | #endif
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| 186 | if ( sampleStep<=ourStep )
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| 187 | {
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| 188 | ourStep = sampleStep;
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| 189 | entering = true;
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| 190 | exiting = false;
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| 191 | *pBlockedPhysical = samplePhysical;
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| 192 | blockedReplicaNo = -1;
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| 193 | #ifdef G4VERBOSE
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| 194 | // Check to see that the resulting point is indeed in/on volume.
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| 195 | // This check could eventually be made only for successful
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| 196 | // candidate.
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| 197 |
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| 198 | if ( fCheck )
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| 199 | {
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| 200 | fLogger->AlongComputeStepLog (sampleSolid, samplePoint,
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| 201 | sampleDirection, localDirection, sampleSafety, sampleStep);
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| 202 | }
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| 203 | #endif
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| 204 | }
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| 205 | }
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| 206 | }
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| 207 | }
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| 208 | }
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| 209 | if (initialNode)
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| 210 | {
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| 211 | initialNode = false;
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| 212 | voxelSafety = ComputeVoxelSafety(localPoint);
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| 213 | if ( voxelSafety<ourSafety )
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| 214 | {
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| 215 | ourSafety = voxelSafety;
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| 216 | }
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| 217 | if ( currentProposedStepLength<ourSafety )
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| 218 | {
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| 219 | // Guaranteed physics limited
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| 220 | //
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| 221 | noStep = false;
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| 222 | entering = false;
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| 223 | exiting = false;
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| 224 | *pBlockedPhysical = 0;
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| 225 | ourStep = kInfinity;
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| 226 | }
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| 227 | else
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| 228 | {
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| 229 | //
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| 230 | // Compute mother intersection if required
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| 231 | //
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| 232 | if ( motherSafety<=ourStep )
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| 233 | {
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| 234 | G4double motherStep =
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| 235 | motherSolid->DistanceToOut(localPoint,
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| 236 | localDirection,
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| 237 | true, &validExitNormal, &exitNormal);
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| 238 | #ifdef G4VERBOSE
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| 239 | if ( fCheck )
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| 240 | {
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| 241 | fLogger->PostComputeStepLog(motherSolid, localPoint, localDirection,
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| 242 | motherStep, motherSafety);
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| 243 | }
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| 244 | #endif
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| 245 | if ( motherStep<=ourStep )
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| 246 | {
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| 247 | ourStep = motherStep;
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| 248 | exiting = true;
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| 249 | entering = false;
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| 250 | if ( validExitNormal )
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| 251 | {
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| 252 | const G4RotationMatrix *rot = motherPhysical->GetRotation();
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| 253 | if (rot)
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| 254 | {
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| 255 | exitNormal *= rot->inverse();
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| 256 | }
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| 257 | }
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| 258 | }
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| 259 | else
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| 260 | {
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| 261 | validExitNormal = false;
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| 262 | }
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| 263 | }
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| 264 | }
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| 265 | newSafety = ourSafety;
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| 266 | }
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| 267 | if (noStep)
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| 268 | {
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| 269 | noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
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| 270 | }
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| 271 | } // end -while (noStep)- loop
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| 272 |
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| 273 | return ourStep;
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| 274 | }
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| 275 |
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| 276 | // ********************************************************************
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| 277 | // ComputeVoxelSafety
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| 278 | //
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| 279 | // Computes safety from specified point to voxel boundaries
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| 280 | // using already located point
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| 281 | // o collected boundaries for most derived level
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| 282 | // o adjacent boundaries for previous levels
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| 283 | // ********************************************************************
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| 284 | //
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| 285 | G4double
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| 286 | G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
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| 287 | {
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| 288 | G4SmartVoxelHeader *curHeader;
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| 289 | G4double voxelSafety, curNodeWidth;
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| 290 | G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
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| 291 | G4int minCurNodeNoDelta, maxCurNodeNoDelta;
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| 292 | G4int localVoxelDepth, curNodeNo;
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| 293 | EAxis curHeaderAxis;
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| 294 |
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| 295 | localVoxelDepth = fVoxelDepth;
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| 296 |
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| 297 | curHeader = fVoxelHeaderStack[localVoxelDepth];
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| 298 | curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
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| 299 | curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
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| 300 | curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
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| 301 |
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| 302 | // Compute linear intersection distance to boundaries of max/min
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| 303 | // to collected nodes at current level
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| 304 | //
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| 305 | curNodeOffset = curNodeNo*curNodeWidth;
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| 306 | maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
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| 307 | minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
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| 308 | minCurCommonDelta = localPoint(curHeaderAxis)
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| 309 | - curHeader->GetMinExtent() - curNodeOffset;
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| 310 | maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
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| 311 |
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| 312 | if ( minCurNodeNoDelta<maxCurNodeNoDelta )
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| 313 | {
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| 314 | voxelSafety = minCurNodeNoDelta*curNodeWidth;
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| 315 | voxelSafety += minCurCommonDelta;
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| 316 | }
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| 317 | else if (maxCurNodeNoDelta < minCurNodeNoDelta)
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| 318 | {
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| 319 | voxelSafety = maxCurNodeNoDelta*curNodeWidth;
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| 320 | voxelSafety += maxCurCommonDelta;
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| 321 | }
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| 322 | else // (maxCurNodeNoDelta == minCurNodeNoDelta)
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| 323 | {
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| 324 | voxelSafety = minCurNodeNoDelta*curNodeWidth;
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| 325 | voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
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| 326 | }
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| 327 |
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| 328 | // Compute isotropic safety to boundaries of previous levels
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| 329 | // [NOT to collected boundaries]
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| 330 | //
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| 331 | while ( (localVoxelDepth>0) && (voxelSafety>0) )
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| 332 | {
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| 333 | localVoxelDepth--;
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| 334 | curHeader = fVoxelHeaderStack[localVoxelDepth];
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| 335 | curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
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| 336 | curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
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| 337 | curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
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| 338 | curNodeOffset = curNodeNo*curNodeWidth;
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| 339 | minCurCommonDelta = localPoint(curHeaderAxis)
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| 340 | - curHeader->GetMinExtent() - curNodeOffset;
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| 341 | maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
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| 342 |
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| 343 | if ( minCurCommonDelta<voxelSafety )
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| 344 | {
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| 345 | voxelSafety = minCurCommonDelta;
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| 346 | }
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| 347 | if ( maxCurCommonDelta<voxelSafety )
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| 348 | {
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| 349 | voxelSafety = maxCurCommonDelta;
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| 350 | }
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| 351 | }
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| 352 | if ( voxelSafety<0 )
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| 353 | {
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| 354 | voxelSafety = 0;
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| 355 | }
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| 356 |
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| 357 | return voxelSafety;
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| 358 | }
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| 359 |
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| 360 | // ********************************************************************
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| 361 | // LocateNextVoxel
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| 362 | //
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| 363 | // Finds the next voxel from the current voxel and point
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| 364 | // in the specified direction
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| 365 | //
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| 366 | // Returns false if all voxels considered
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| 367 | // [current Step ends inside same voxel or leaves all voxels]
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| 368 | // true otherwise
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| 369 | // [the information on the next voxel is put into the set of
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| 370 | // fVoxel* variables & "stacks"]
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| 371 | // ********************************************************************
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| 372 | //
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| 373 | G4bool
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| 374 | G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
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| 375 | const G4ThreeVector& localDirection,
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| 376 | const G4double currentStep)
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| 377 | {
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| 378 | G4SmartVoxelHeader *workHeader=0, *newHeader=0;
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| 379 | G4SmartVoxelProxy *newProxy=0;
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| 380 | G4SmartVoxelNode *newVoxelNode=0;
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| 381 | G4ThreeVector targetPoint, voxelPoint;
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| 382 | G4double workNodeWidth, workMinExtent, workCoord;
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| 383 | G4double minVal, maxVal, newDistance=0.;
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| 384 | G4double newHeaderMin, newHeaderNodeWidth;
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| 385 | G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
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| 386 | EAxis workHeaderAxis, newHeaderAxis;
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| 387 | G4bool isNewVoxel=false;
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| 388 |
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| 389 | G4double currentDistance = currentStep;
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| 390 | static const G4double sigma = 0.5*G4GeometryTolerance::GetInstance()
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| 391 | ->GetSurfaceTolerance();
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| 392 |
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| 393 | // Determine if end of Step within current voxel
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| 394 | //
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| 395 | for (depth=0; depth<fVoxelDepth; depth++)
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| 396 | {
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| 397 | targetPoint = localPoint+localDirection*currentDistance;
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| 398 | newDistance = currentDistance;
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| 399 | workHeader = fVoxelHeaderStack[depth];
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| 400 | workHeaderAxis = fVoxelAxisStack[depth];
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| 401 | workNodeNo = fVoxelNodeNoStack[depth];
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| 402 | workNodeWidth = fVoxelSliceWidthStack[depth];
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| 403 | workMinExtent = workHeader->GetMinExtent();
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| 404 | workCoord = targetPoint(workHeaderAxis);
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| 405 | minVal = workMinExtent+workNodeNo*workNodeWidth;
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| 406 |
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| 407 | if ( minVal<=workCoord+sigma )
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| 408 | {
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| 409 | maxVal = minVal+workNodeWidth;
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| 410 | if ( maxVal<=workCoord-sigma )
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| 411 | {
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| 412 | // Must consider next voxel
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| 413 | //
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| 414 | newNodeNo = workNodeNo+1;
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| 415 | newHeader = workHeader;
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| 416 | newDistance = (maxVal-localPoint(workHeaderAxis))
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| 417 | / localDirection(workHeaderAxis);
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| 418 | isNewVoxel = true;
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| 419 | newDepth = depth;
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| 420 | }
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| 421 | }
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| 422 | else
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| 423 | {
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| 424 | newNodeNo = workNodeNo-1;
|
|---|
| 425 | newHeader = workHeader;
|
|---|
| 426 | newDistance = (minVal-localPoint(workHeaderAxis))
|
|---|
| 427 | / localDirection(workHeaderAxis);
|
|---|
| 428 | isNewVoxel = true;
|
|---|
| 429 | newDepth = depth;
|
|---|
| 430 | }
|
|---|
| 431 | currentDistance = newDistance;
|
|---|
| 432 | }
|
|---|
| 433 | targetPoint = localPoint+localDirection*currentDistance;
|
|---|
| 434 |
|
|---|
| 435 | // Check if end of Step within collected boundaries of current voxel
|
|---|
| 436 | //
|
|---|
| 437 | depth = fVoxelDepth;
|
|---|
| 438 | {
|
|---|
| 439 | workHeader = fVoxelHeaderStack[depth];
|
|---|
| 440 | workHeaderAxis = fVoxelAxisStack[depth];
|
|---|
| 441 | workNodeNo = fVoxelNodeNoStack[depth];
|
|---|
| 442 | workNodeWidth = fVoxelSliceWidthStack[depth];
|
|---|
| 443 | workMinExtent = workHeader->GetMinExtent();
|
|---|
| 444 | workCoord = targetPoint(workHeaderAxis);
|
|---|
| 445 | minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
|
|---|
| 446 |
|
|---|
| 447 | if ( minVal<=workCoord+sigma )
|
|---|
| 448 | {
|
|---|
| 449 | maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
|
|---|
| 450 | *workNodeWidth;
|
|---|
| 451 | if ( maxVal<=workCoord-sigma )
|
|---|
| 452 | {
|
|---|
| 453 | newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
|
|---|
| 454 | newHeader = workHeader;
|
|---|
| 455 | newDistance = (maxVal-localPoint(workHeaderAxis))
|
|---|
| 456 | / localDirection(workHeaderAxis);
|
|---|
| 457 | isNewVoxel = true;
|
|---|
| 458 | newDepth = depth;
|
|---|
| 459 | }
|
|---|
| 460 | }
|
|---|
| 461 | else
|
|---|
| 462 | {
|
|---|
| 463 | newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
|
|---|
| 464 | newHeader = workHeader;
|
|---|
| 465 | newDistance = (minVal-localPoint(workHeaderAxis))
|
|---|
| 466 | / localDirection(workHeaderAxis);
|
|---|
| 467 | isNewVoxel = true;
|
|---|
| 468 | newDepth = depth;
|
|---|
| 469 | }
|
|---|
| 470 | currentDistance = newDistance;
|
|---|
| 471 | }
|
|---|
| 472 | if (isNewVoxel)
|
|---|
| 473 | {
|
|---|
| 474 | // Compute new voxel & adjust voxel stack
|
|---|
| 475 | //
|
|---|
| 476 | // newNodeNo=Candidate node no at
|
|---|
| 477 | // newDepth =refinement depth of crossed voxel boundary
|
|---|
| 478 | // newHeader=Header for crossed voxel
|
|---|
| 479 | // newDistance=distance to crossed voxel boundary (along the track)
|
|---|
| 480 | //
|
|---|
| 481 | if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
|
|---|
| 482 | {
|
|---|
| 483 | // Leaving mother volume
|
|---|
| 484 | //
|
|---|
| 485 | isNewVoxel = false;
|
|---|
| 486 | }
|
|---|
| 487 | else
|
|---|
| 488 | {
|
|---|
| 489 | // Compute intersection point on the least refined
|
|---|
| 490 | // voxel boundary that is hit
|
|---|
| 491 | //
|
|---|
| 492 | voxelPoint = localPoint+localDirection*newDistance;
|
|---|
| 493 | fVoxelNodeNoStack[newDepth] = newNodeNo;
|
|---|
| 494 | fVoxelDepth = newDepth;
|
|---|
| 495 | newVoxelNode = 0;
|
|---|
| 496 | while ( !newVoxelNode )
|
|---|
| 497 | {
|
|---|
| 498 | newProxy = newHeader->GetSlice(newNodeNo);
|
|---|
| 499 | if (newProxy->IsNode())
|
|---|
| 500 | {
|
|---|
| 501 | newVoxelNode = newProxy->GetNode();
|
|---|
| 502 | }
|
|---|
| 503 | else
|
|---|
| 504 | {
|
|---|
| 505 | fVoxelDepth++;
|
|---|
| 506 | newHeader = newProxy->GetHeader();
|
|---|
| 507 | newHeaderAxis = newHeader->GetAxis();
|
|---|
| 508 | newHeaderNoSlices = newHeader->GetNoSlices();
|
|---|
| 509 | newHeaderMin = newHeader->GetMinExtent();
|
|---|
| 510 | newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
|
|---|
| 511 | / newHeaderNoSlices;
|
|---|
| 512 | newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
|
|---|
| 513 | / newHeaderNodeWidth );
|
|---|
| 514 | // Rounding protection
|
|---|
| 515 | //
|
|---|
| 516 | if ( newNodeNo<0 )
|
|---|
| 517 | {
|
|---|
| 518 | newNodeNo=0;
|
|---|
| 519 | }
|
|---|
| 520 | else if ( newNodeNo>=newHeaderNoSlices )
|
|---|
| 521 | {
|
|---|
| 522 | newNodeNo = newHeaderNoSlices-1;
|
|---|
| 523 | }
|
|---|
| 524 | // Stack info for stepping
|
|---|
| 525 | //
|
|---|
| 526 | fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
|
|---|
| 527 | fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
|
|---|
| 528 | fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
|
|---|
| 529 | fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
|
|---|
| 530 | fVoxelHeaderStack[fVoxelDepth] = newHeader;
|
|---|
| 531 | }
|
|---|
| 532 | }
|
|---|
| 533 | fVoxelNode = newVoxelNode;
|
|---|
| 534 | }
|
|---|
| 535 | }
|
|---|
| 536 | return isNewVoxel;
|
|---|
| 537 | }
|
|---|
| 538 |
|
|---|
| 539 | // ********************************************************************
|
|---|
| 540 | // ComputeSafety
|
|---|
| 541 | //
|
|---|
| 542 | // Calculates the isotropic distance to the nearest boundary from the
|
|---|
| 543 | // specified point in the local coordinate system.
|
|---|
| 544 | // The localpoint utilised must be within the current volume.
|
|---|
| 545 | // ********************************************************************
|
|---|
| 546 | //
|
|---|
| 547 | G4double
|
|---|
| 548 | G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
|
|---|
| 549 | const G4NavigationHistory& history,
|
|---|
| 550 | const G4double maxLength)
|
|---|
| 551 | {
|
|---|
| 552 | G4VPhysicalVolume *motherPhysical, *samplePhysical;
|
|---|
| 553 | G4LogicalVolume *motherLogical;
|
|---|
| 554 | G4VSolid *motherSolid;
|
|---|
| 555 | G4double motherSafety, ourSafety;
|
|---|
| 556 | G4int localNoDaughters, sampleNo;
|
|---|
| 557 | G4SmartVoxelNode *curVoxelNode;
|
|---|
| 558 | G4int curNoVolumes, contentNo;
|
|---|
| 559 | G4double voxelSafety;
|
|---|
| 560 |
|
|---|
| 561 | motherPhysical = history.GetTopVolume();
|
|---|
| 562 | motherLogical = motherPhysical->GetLogicalVolume();
|
|---|
| 563 | motherSolid = motherLogical->GetSolid();
|
|---|
| 564 |
|
|---|
| 565 | if( fBestSafety )
|
|---|
| 566 | {
|
|---|
| 567 | return fpVoxelSafety->ComputeSafety( localPoint,*motherPhysical,maxLength );
|
|---|
| 568 | }
|
|---|
| 569 |
|
|---|
| 570 | //
|
|---|
| 571 | // Compute mother safety
|
|---|
| 572 | //
|
|---|
| 573 |
|
|---|
| 574 | motherSafety = motherSolid->DistanceToOut(localPoint);
|
|---|
| 575 | ourSafety = motherSafety; // Working isotropic safety
|
|---|
| 576 |
|
|---|
| 577 | #ifdef G4VERBOSE
|
|---|
| 578 | if( fCheck )
|
|---|
| 579 | {
|
|---|
| 580 | fLogger->ComputeSafetyLog (motherSolid, localPoint, motherSafety, true);
|
|---|
| 581 | }
|
|---|
| 582 | #endif
|
|---|
| 583 | //
|
|---|
| 584 | // Compute daughter safeties
|
|---|
| 585 | //
|
|---|
| 586 |
|
|---|
| 587 | localNoDaughters = motherLogical->GetNoDaughters();
|
|---|
| 588 |
|
|---|
| 589 | // Look only inside the current Voxel only (in the first version).
|
|---|
| 590 | //
|
|---|
| 591 | curVoxelNode = fVoxelNode;
|
|---|
| 592 | curNoVolumes = curVoxelNode->GetNoContained();
|
|---|
| 593 |
|
|---|
| 594 | for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
|
|---|
| 595 | {
|
|---|
| 596 | sampleNo = curVoxelNode->GetVolume(contentNo);
|
|---|
| 597 | samplePhysical = motherLogical->GetDaughter(sampleNo);
|
|---|
| 598 |
|
|---|
| 599 | G4AffineTransform sampleTf(samplePhysical->GetRotation(),
|
|---|
| 600 | samplePhysical->GetTranslation());
|
|---|
| 601 | sampleTf.Invert();
|
|---|
| 602 | const G4ThreeVector samplePoint =
|
|---|
| 603 | sampleTf.TransformPoint(localPoint);
|
|---|
| 604 | const G4VSolid *sampleSolid =
|
|---|
| 605 | samplePhysical->GetLogicalVolume()->GetSolid();
|
|---|
| 606 | G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
|
|---|
| 607 | if ( sampleSafety<ourSafety )
|
|---|
| 608 | {
|
|---|
| 609 | ourSafety = sampleSafety;
|
|---|
| 610 | }
|
|---|
| 611 | #ifdef G4VERBOSE
|
|---|
| 612 | if( fCheck )
|
|---|
| 613 | {
|
|---|
| 614 | fLogger->ComputeSafetyLog (sampleSolid,samplePoint,sampleSafety,false);
|
|---|
| 615 | }
|
|---|
| 616 | #endif
|
|---|
| 617 | }
|
|---|
| 618 | voxelSafety = ComputeVoxelSafety(localPoint);
|
|---|
| 619 | if ( voxelSafety<ourSafety )
|
|---|
| 620 | {
|
|---|
| 621 | ourSafety = voxelSafety;
|
|---|
| 622 | }
|
|---|
| 623 | return ourSafety;
|
|---|
| 624 | }
|
|---|
| 625 |
|
|---|
| 626 | // ********************************************************************
|
|---|
| 627 | // SetVerboseLevel
|
|---|
| 628 | // ********************************************************************
|
|---|
| 629 | //
|
|---|
| 630 | void G4VoxelNavigation::SetVerboseLevel(G4int level)
|
|---|
| 631 | {
|
|---|
| 632 | if( fLogger ) fLogger->SetVerboseLevel(level);
|
|---|
| 633 | if( fpVoxelSafety) fpVoxelSafety->SetVerboseLevel( level );
|
|---|
| 634 | }
|
|---|