| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: testG4Navigator2.cc,v 1.6 2007/03/23 18:33:08 japost Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | //
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| 31 | // Locate & Step within simple rotated boxlike geometry, both
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| 32 | // with and without voxels.
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| 33 |
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| 34 | #include <assert.h>
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| 35 | #include "ApproxEqual.hh"
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| 36 |
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| 37 | // Global defs
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| 38 | #include "globals.hh"
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| 39 |
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| 40 | #include "G4Navigator.hh"
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| 41 |
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| 42 | #include "G4LogicalVolume.hh"
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| 43 | #include "G4VPhysicalVolume.hh"
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| 44 | #include "G4PVPlacement.hh"
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| 45 | // #include "G4PVParameterised.hh"
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| 46 | // #include "G4VPVParameterisation.hh"
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| 47 | #include "G4Box.hh"
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| 48 |
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| 49 | #include "G4GeometryManager.hh"
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| 50 | #include "G4PhysicalVolumeStore.hh"
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| 51 |
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| 52 | #include "G4RotationMatrix.hh"
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| 53 | #include "G4ThreeVector.hh"
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| 54 |
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| 55 | G4VPhysicalVolume* BuildGeometry()
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| 56 | {
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| 57 |
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| 58 | G4Box *myBigBox= new G4Box ("cube",50,50,50);
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| 59 | G4Box *myBox=new G4Box("cuboid",5,10,15);
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| 60 | G4LogicalVolume *worldLog=new G4LogicalVolume(myBigBox,0,
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| 61 | "World",0,0,0);
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| 62 | // Logical with no material,field,
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| 63 | // sensitive detector or user limits
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| 64 |
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| 65 | G4PVPlacement *worldPhys=new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 66 | "World",worldLog,
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| 67 | 0,false,0);
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| 68 | // Note: no mother pointer set
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| 69 |
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| 70 | G4LogicalVolume *boxLog=new G4LogicalVolume(myBox,0,
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| 71 | "Crystal Box",0,0,0);
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| 72 |
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| 73 | G4RotationMatrix *rot1=new G4RotationMatrix();
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| 74 | rot1->rotateZ(pi*0.5);
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| 75 | // G4PVPlacement *boxPhys1=
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| 76 | new G4PVPlacement(rot1,G4ThreeVector(0,0,0),
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| 77 | "Target 1",boxLog,
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| 78 | worldPhys,false,0);
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| 79 |
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| 80 | G4RotationMatrix *rot2=new G4RotationMatrix();
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| 81 | rot2->rotateX(pi*0.5);
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| 82 | // G4PVPlacement *boxPhys2=
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| 83 | new G4PVPlacement(rot2,G4ThreeVector(-30,0,0),
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| 84 | "Target 2",boxLog,
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| 85 | worldPhys,false,0);
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| 86 | G4RotationMatrix *rot3=new G4RotationMatrix();
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| 87 | rot3->rotateY(pi*0.5);
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| 88 | // G4PVPlacement *boxPhys3=
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| 89 | new G4PVPlacement(rot3,G4ThreeVector(30,0,0),
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| 90 | "Target 3",boxLog,
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| 91 | worldPhys,false,0);
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| 92 | return worldPhys;
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| 93 | }
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| 94 |
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| 95 |
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| 96 | //
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| 97 | // Test LocateGlobalPointAndSetup
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| 98 | //
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| 99 | G4bool testG4NavigatorLocate(G4VPhysicalVolume *pTopNode)
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| 100 | {
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| 101 | G4Navigator myNav;
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| 102 | G4VPhysicalVolume *located;
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| 103 | myNav.SetWorldVolume(pTopNode);
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| 104 |
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| 105 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0),0,false));
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| 106 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,0,0),0,false);
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| 107 | assert(located->GetName()=="Target 1");
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| 108 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(10,0,0),0,false);
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| 109 | assert(located->GetName()=="Target 1");
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| 110 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,10,0),0,false);
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| 111 | assert(located->GetName()=="World");
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| 112 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(0,5,0),0,false);
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| 113 | assert(located->GetName()=="Target 1");
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| 114 |
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| 115 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-30,0,0),0,false);
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| 116 | assert(located->GetName()=="Target 2");
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| 117 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-30,10,15),0,false);
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| 118 | assert(located->GetName()=="World");
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| 119 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-35,15,10),0,false);
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| 120 | assert(located->GetName()=="Target 2");
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| 121 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-25,-15,-10),0,false);
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| 122 | assert(located->GetName()=="Target 2");
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| 123 |
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| 124 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(30,0,0),0,false);
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| 125 | assert(located->GetName()=="Target 3");
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| 126 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(30,15,5),0,false);
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| 127 | assert(located->GetName()=="World");
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| 128 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(15,10,5),0,false);
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| 129 | assert(located->GetName()=="Target 3");
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| 130 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(45,-10,-5),0,false);
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| 131 | assert(located->GetName()=="Target 3");
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| 132 |
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| 133 | return true;
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| 134 | }
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| 135 |
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| 136 | // Test ComputeStep
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| 137 | //
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| 138 | G4bool testG4NavigatorSteps(G4VPhysicalVolume *pTopNode)
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| 139 | {
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| 140 | MyNavigator myNav;
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| 141 | G4VPhysicalVolume *located;
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| 142 | G4double Step,physStep,safety;
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| 143 | G4ThreeVector pos,dir,origin,xHat(1,0,0),yHat(0,1,0),zHat(0,0,1);
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| 144 | G4ThreeVector mxHat(-1,0,0),myHat(0,-1,0),mzHat(0,0,-1);
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| 145 | myNav.SetWorldVolume(pTopNode);
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| 146 |
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| 147 | pos=origin;
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| 148 | dir=xHat;
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| 149 | located=myNav.LocateGlobalPointAndSetup(pos,0,false);
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| 150 | assert(located->GetName()=="Target 1");
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| 151 | physStep=kInfinity;
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| 152 | Step=myNav.ComputeStep(origin,dir,physStep,safety);
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| 153 | assert(ApproxEqual(Step,10));
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| 154 |
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| 155 | pos+=Step*dir;
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| 156 | myNav.SetGeometricallyLimitedStep();
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| 157 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 158 | assert(located->GetName()=="World");
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| 159 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 160 | assert(ApproxEqual(Step,5));
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| 161 |
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| 162 | pos+=Step*dir;
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| 163 | myNav.SetGeometricallyLimitedStep();
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| 164 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 165 | assert(located->GetName()=="Target 3");
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| 166 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 167 | assert(ApproxEqual(Step,30));
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| 168 |
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| 169 | pos+=Step*dir;
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| 170 | myNav.SetGeometricallyLimitedStep();
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| 171 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 172 | assert(located->GetName()=="World");
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| 173 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 174 | assert(ApproxEqual(Step,5));
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| 175 | pos+=Step*dir;
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| 176 |
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| 177 | myNav.SetGeometricallyLimitedStep();
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| 178 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 179 | assert(located==0);
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| 180 | return true;
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| 181 | }
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| 182 |
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| 183 | //
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| 184 | //
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| 185 | //
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| 186 | G4double
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| 187 | CheckNextStep_And_TakeIt( G4Navigator &Navigator,
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| 188 | const G4ThreeVector &position,
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| 189 | const G4ThreeVector &direction,
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| 190 | G4double proposedStep,
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| 191 | G4double &resNewSafety, // Output !!
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| 192 | G4double expectedStep)
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| 193 | {
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| 194 | // G4double Step1= 0.0, Step2= 0.0;
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| 195 | G4double Step= 0.0;
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| 196 | G4double safety1=0.0, safety2=0.0;
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| 197 | // Check new ComputeStep method
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| 198 | Step=Navigator.CheckNextStep(position,direction,proposedStep,safety1);
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| 199 | assert(ApproxEqual(Step,expectedStep));
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| 200 |
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| 201 | Step=Navigator.ComputeStep(position,direction,proposedStep,safety2);
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| 202 | assert(ApproxEqual(Step,expectedStep));
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| 203 |
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| 204 | assert(ApproxEqual(safety1,safety2));
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| 205 |
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| 206 | resNewSafety= safety2;
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| 207 | return Step;
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| 208 | }
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| 209 |
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| 210 | //
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| 211 |
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| 212 | //
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| 213 | // Test CheckNextSteps
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| 214 | //
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| 215 | G4bool testG4NavigatorCheckNextSteps(G4VPhysicalVolume *pTopNode)
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| 216 | {
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| 217 | MyNavigator myNav;
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| 218 | G4VPhysicalVolume *located;
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| 219 | G4double Step,physStep,safety;
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| 220 | G4ThreeVector pos,dir,origin,xHat(1,0,0),yHat(0,1,0),zHat(0,0,1);
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| 221 | G4ThreeVector mxHat(-1,0,0),myHat(0,-1,0),mzHat(0,0,-1);
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| 222 | myNav.SetWorldVolume(pTopNode);
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| 223 |
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| 224 | G4double expectedStep=0.0;
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| 225 |
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| 226 | pos=origin;
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| 227 | dir=xHat;
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| 228 | located=myNav.LocateGlobalPointAndSetup(pos,0,false);
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| 229 | assert(located->GetName()=="Target 1");
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| 230 | physStep=kInfinity;
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| 231 | // Step=myNav.ComputeStep(origin,dir,physStep,safety);
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| 232 | // assert(ApproxEqual(Step,10));
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| 233 | Step= CheckNextStep_And_TakeIt(myNav,pos,dir,physStep,safety,expectedStep=10.0);
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| 234 | pos+=Step*dir;
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| 235 | myNav.SetGeometricallyLimitedStep();
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| 236 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 237 | assert(located->GetName()=="World");
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| 238 | // Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 239 | // assert(ApproxEqual(Step,5));
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| 240 | Step= CheckNextStep_And_TakeIt(myNav,pos,dir,physStep,safety,expectedStep=5.0);
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| 241 | pos+=Step*dir;
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| 242 | myNav.SetGeometricallyLimitedStep();
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| 243 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 244 | assert(located->GetName()=="Target 3");
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| 245 |
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| 246 | // Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 247 | // assert(ApproxEqual(Step,30));
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| 248 | Step= CheckNextStep_And_TakeIt(myNav,pos,dir,physStep,safety,expectedStep=30.0);
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| 249 | pos+=Step*dir;
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| 250 |
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| 251 | myNav.SetGeometricallyLimitedStep();
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| 252 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 253 | assert(located->GetName()=="World");
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| 254 |
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| 255 | // Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 256 | // assert(ApproxEqual(Step,5));
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| 257 | Step= CheckNextStep_And_TakeIt(myNav,pos,dir,physStep,safety,expectedStep=5.0);
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| 258 | // ** New: Check new ComputeStep method
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| 259 | // Step=myNav.CheckNextStep(pos,dir,physStep,safety);
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| 260 | // assert(ApproxEqual(Step,5));
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| 261 |
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| 262 | pos+=Step*dir;
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| 263 | myNav.SetGeometricallyLimitedStep();
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| 264 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 265 | assert(located==0);
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| 266 | return true;
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| 267 | }
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| 268 |
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| 269 | int main()
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| 270 | {
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| 271 | G4VPhysicalVolume *myTopNode;
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| 272 | myTopNode=BuildGeometry(); // Build the geometry
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| 273 | G4GeometryManager::GetInstance()->CloseGeometry(false);
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| 274 | testG4NavigatorLocate(myTopNode);
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| 275 | testG4NavigatorSteps(myTopNode);
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| 276 | testG4NavigatorCheckNextSteps(myTopNode);
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| 277 |
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| 278 | // Repeat tests but with full voxels
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| 279 | G4GeometryManager::GetInstance()->OpenGeometry();
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| 280 | G4GeometryManager::GetInstance()->CloseGeometry(true);
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| 281 | testG4NavigatorLocate(myTopNode);
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| 282 | testG4NavigatorSteps(myTopNode);
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| 283 | testG4NavigatorCheckNextSteps(myTopNode);
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| 284 |
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| 285 | G4GeometryManager::GetInstance()->OpenGeometry();
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| 286 |
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| 287 | G4PhysicalVolumeStore *ps=G4PhysicalVolumeStore::GetInstance();
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| 288 | for (G4int i=ps->size()-1;i>=0;i--)
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| 289 | {
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| 290 | // Delete any rotation matrices
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| 291 | delete (*ps)[i]->GetRotation();
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| 292 | }
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| 293 | return 0;
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| 294 | }
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