| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: testG4Navigator4.cc,v 1.5 2006/06/29 18:37:23 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | //
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| 31 | //
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| 32 | // Locate & Step within simple replicated geometry, both
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| 33 | // with and without voxels.
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| 34 |
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| 35 | #include <assert.h>
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| 36 | #include "ApproxEqual.hh"
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| 37 |
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| 38 | // Global defs
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| 39 | #include "globals.hh"
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| 40 |
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| 41 | #include "G4Navigator.hh"
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| 42 |
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| 43 | #include "G4LogicalVolume.hh"
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| 44 | #include "G4VPhysicalVolume.hh"
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| 45 | #include "G4PVPlacement.hh"
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| 46 | #include "G4PVReplica.hh"
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| 47 | #include "G4Box.hh"
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| 48 |
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| 49 | #include "G4GeometryManager.hh"
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| 50 | #include "G4PhysicalVolumeStore.hh"
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| 51 |
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| 52 | #include "G4RotationMatrix.hh"
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| 53 | #include "G4ThreeVector.hh"
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| 54 |
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| 55 | G4VPhysicalVolume* BuildGeometry()
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| 56 | {
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| 57 |
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| 58 | G4Box *myBigBox= new G4Box ("cube",50,50,50);
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| 59 | G4Box *myBox=new G4Box("large cube",25,25,25);
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| 60 | G4Box *mySlab=new G4Box("slab",6.25,25,25);
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| 61 | G4Box *myBox2=new G4Box("small cube",10,10,10);
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| 62 | G4Box *mySlab2=new G4Box("small slab",10,2.5,10);
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| 63 | G4Box *mySlab3=new G4Box("oblong",2.5,2.5,10);
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| 64 |
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| 65 | G4Box *myTargetBox=new G4Box ("small cube",2,2,2);
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| 66 |
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| 67 | G4LogicalVolume *worldLog=new G4LogicalVolume(myBigBox,0,
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| 68 | "World",0,0,0);
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| 69 | // Logical with no material,field,
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| 70 | // sensitive detector or user limits
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| 71 |
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| 72 | G4PVPlacement *worldPhys=new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 73 | "World",worldLog,
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| 74 | 0,false,0);
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| 75 | // Note: no mother pointer set
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| 76 |
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| 77 | // Box containing x replicas centred on origin
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| 78 | G4LogicalVolume *boxLog=new G4LogicalVolume(myBox,0,
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| 79 | "Container",0,0,0);
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| 80 |
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| 81 | G4PVPlacement *boxPhys=new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 82 | "Container",boxLog,
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| 83 | worldPhys,false,0);
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| 84 | G4LogicalVolume *repLog=new G4LogicalVolume(mySlab,0,
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| 85 | "Slab",0,0,0);
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| 86 | // G4PVReplica *slabPhys=
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| 87 | new G4PVReplica("Slab",
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| 88 | repLog,boxPhys,
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| 89 | kXAxis,4,12.5);
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| 90 |
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| 91 | // Box containing y then x replicas centred on 0,0,35 (touches x replica
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| 92 | // box (above)
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| 93 |
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| 94 | G4LogicalVolume *box2Log=new G4LogicalVolume(myBox2,0,
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| 95 | "Container2",0,0,0);
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| 96 |
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| 97 | G4PVPlacement *box2Phys=new G4PVPlacement(0,G4ThreeVector(0,0,35),
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| 98 | "Container2",box2Log,
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| 99 | worldPhys,false,0);
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| 100 | G4LogicalVolume *rep2Log=new G4LogicalVolume(mySlab2,0,
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| 101 | "Slab2",0,0,0);
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| 102 | G4PVReplica *slab2Phys=new G4PVReplica("Slab2",
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| 103 | rep2Log,box2Phys,
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| 104 | kYAxis,4,5);
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| 105 | G4LogicalVolume *rep3Log=new G4LogicalVolume(mySlab3,0,
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| 106 | "Slab3",0,0,0);
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| 107 | // G4PVReplica *slab3Phys=
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| 108 | new G4PVReplica("Slab3",
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| 109 | rep3Log,slab2Phys,
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| 110 | kXAxis,4,5);
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| 111 |
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| 112 |
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| 113 | // Box containing y then x replicas centred (35,35,35)
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| 114 | // (touches x replica box at one vertex)
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| 115 | // Cube positioned at centre of x replicas
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| 116 |
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| 117 | G4LogicalVolume *box3Log=new G4LogicalVolume(myBox2,0,
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| 118 | "Container3",0,0,0);
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| 119 |
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| 120 | G4RotationMatrix *rot=new G4RotationMatrix();
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| 121 | rot->rotateZ(pi/2);
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| 122 | G4PVPlacement *box3Phys=new G4PVPlacement(rot,G4ThreeVector(35,35,35),
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| 123 | "Container3",box3Log,
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| 124 | worldPhys,false,0);
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| 125 | G4LogicalVolume *rep4Log=new G4LogicalVolume(mySlab2,0,
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| 126 | "Slab4",0,0,0);
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| 127 | G4PVReplica *slab4Phys=new G4PVReplica("Slab4",
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| 128 | rep4Log,box3Phys,
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| 129 | kYAxis,4,5);
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| 130 | G4LogicalVolume *rep5Log=new G4LogicalVolume(mySlab3,0,
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| 131 | "Slab5",0,0,0);
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| 132 | G4PVReplica *slab5Phys=new G4PVReplica("Slab5",
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| 133 | rep5Log,slab4Phys,
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| 134 | kXAxis,4,5);
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| 135 | G4LogicalVolume *targetLog=new G4LogicalVolume(myTargetBox,0,
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| 136 | "Target",0,0,0);
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| 137 | // G4PVPlacement *targetPhys=
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| 138 | new G4PVPlacement(0,G4ThreeVector(0,0,0),
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| 139 | "Target",targetLog,
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| 140 | slab5Phys,false,0);
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| 141 |
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| 142 | return worldPhys;
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| 143 | }
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| 144 |
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| 145 |
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| 146 | //
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| 147 | // Test LocateGlobalPointAndSetup
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| 148 | //
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| 149 | G4bool testG4NavigatorLocate(G4VPhysicalVolume *pTopNode)
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| 150 | {
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| 151 | MyNavigator myNav;
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| 152 | G4VPhysicalVolume *located;
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| 153 | myNav.SetWorldVolume(pTopNode);
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| 154 |
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| 155 | assert(!myNav.LocateGlobalPointAndSetup(G4ThreeVector(kInfinity,0,0),0,false));
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| 156 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(30,0,0),0,false);
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| 157 | assert(located->GetName()=="World");
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| 158 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(1,0,0),0,false);
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| 159 | assert(located->GetName()=="Slab");
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| 160 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(2,0,0));
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| 161 | assert(located->GetName()=="Slab");
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| 162 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(30,0,0));
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| 163 | assert(located->GetName()=="World");
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| 164 |
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| 165 |
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| 166 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-19.75,10,-10));
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| 167 | assert(located->GetName()=="Slab");
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| 168 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 169 | G4ThreeVector(-1,10,-10)));
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| 170 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-7.25,10,-10));
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| 171 | assert(located->GetName()=="Slab");
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| 172 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 173 | G4ThreeVector(-1,10,-10)));
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| 174 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(5.25,10,-10));
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| 175 | assert(located->GetName()=="Slab");
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| 176 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 177 | G4ThreeVector(-1,10,-10)));
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| 178 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(17.75,10,-10));
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| 179 | assert(located->GetName()=="Slab");
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| 180 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 181 | G4ThreeVector(-1,10,-10)));
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| 182 |
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| 183 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-7.5,7.5,45),0,false);
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| 184 | assert(located->GetName()=="Slab3");
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| 185 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 186 | G4ThreeVector(0,0,10)));
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| 187 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-1.5,7.5,45),0,false);
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| 188 | assert(located->GetName()=="Slab3");
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| 189 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 190 | G4ThreeVector(1,0,10)));
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| 191 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(4.5,7.5,45),0,false);
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| 192 | assert(located->GetName()=="Slab3");
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| 193 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 194 | G4ThreeVector(2,0,10)));
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| 195 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(10,7.5,45),0,false);
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| 196 | assert(located->GetName()=="Slab3");
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| 197 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 198 | G4ThreeVector(2.5,0,10)));
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| 199 |
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| 200 |
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| 201 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-7.5,-7.5,45));
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| 202 | assert(located->GetName()=="Slab3");
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| 203 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 204 | G4ThreeVector(0,0,10)));
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| 205 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(-1.5,-1.5,45));
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| 206 | assert(located->GetName()=="Slab3");
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| 207 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 208 | G4ThreeVector(1,1,10)));
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| 209 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(4.5,4.5,45));
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| 210 | assert(located->GetName()=="Slab3");
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| 211 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 212 | G4ThreeVector(2,2,10)));
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| 213 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(10,10,45));
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| 214 | assert(located->GetName()=="Slab3");
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| 215 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 216 | G4ThreeVector(2.5,2.5,10)));
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| 217 |
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| 218 | // Check found to be inside daughter volumes of replicas
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| 219 | located=myNav.LocateGlobalPointAndSetup(G4ThreeVector(36,36,36),0,false);
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| 220 | // G4cout << "At " << G4ThreeVector(36,36,36) << G4endl << myNav;
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| 221 | assert(located->GetName()=="Target");
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| 222 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 223 | G4ThreeVector(1.5,-1.5,1)));
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| 224 | return true;
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| 225 | }
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| 226 |
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| 227 | //
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| 228 | // Test ComputeStep
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| 229 | //
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| 230 | G4bool testG4NavigatorSteps(G4VPhysicalVolume *pTopNode)
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| 231 | {
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| 232 | MyNavigator myNav;
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| 233 | G4VPhysicalVolume *located;
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| 234 | G4double Step,physStep,safety;
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| 235 | G4ThreeVector pos,dir,origin,xHat(1,0,0),yHat(0,1,0),zHat(0,0,1);
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| 236 | G4ThreeVector mxHat(-1,0,0),myHat(0,-1,0),mzHat(0,0,-1);
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| 237 | myNav.SetWorldVolume(pTopNode);
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| 238 |
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| 239 | pos=G4ThreeVector(1,0,0);
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| 240 | dir=yHat;
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| 241 | physStep=kInfinity;
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| 242 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 243 | assert(located->GetName()=="Slab");
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| 244 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 245 | assert(ApproxEqual(Step,25));
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| 246 | assert(ApproxEqual(safety,1));
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| 247 | pos+=Step*dir;
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| 248 | myNav.SetGeometricallyLimitedStep();
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| 249 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 250 | assert(located->GetName()=="World");
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| 251 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 252 | assert(ApproxEqual(Step,25));
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| 253 | assert(safety==0);
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| 254 |
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| 255 | pos=G4ThreeVector(1,1,-50);
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| 256 | dir=zHat;
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| 257 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 258 | assert(located->GetName()=="World");
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| 259 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 260 | assert(ApproxEqual(Step,25));
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| 261 | assert(ApproxEqual(safety,0));
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| 262 | pos+=Step*dir;
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| 263 | myNav.SetGeometricallyLimitedStep();
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| 264 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 265 | // G4cout << "At " << pos << G4endl << myNav;
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| 266 | assert(located->GetName()=="Slab");
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| 267 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 268 | assert(ApproxEqual(Step,50));
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| 269 | assert(ApproxEqual(safety,0));
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| 270 | pos+=Step*dir;
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| 271 | myNav.SetGeometricallyLimitedStep();
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| 272 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 273 | // G4cout << "At " << pos << G4endl << myNav;
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| 274 | assert(located->GetName()=="Slab3");
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| 275 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 276 | assert(ApproxEqual(Step,20));
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| 277 | assert(ApproxEqual(safety,0));
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| 278 |
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| 279 | Step=10;
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| 280 | pos+=Step*dir;
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| 281 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 282 | // G4cout << "At " << pos << G4endl << myNav;
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| 283 | assert(located->GetName()=="Slab3");
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| 284 |
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| 285 | dir=myHat;
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| 286 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 287 | assert(ApproxEqual(Step,1));
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| 288 | assert(ApproxEqual(safety,1));
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| 289 | pos+=Step*dir;
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| 290 | myNav.SetGeometricallyLimitedStep();
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| 291 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 292 | // G4cout << "At " << pos << G4endl << myNav;
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| 293 | assert(located->GetName()=="Slab3");
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| 294 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 295 | assert(ApproxEqual(Step,5));
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| 296 | assert(ApproxEqual(safety,0));
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| 297 | pos+=Step*dir;
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| 298 | myNav.SetGeometricallyLimitedStep();
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| 299 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 300 | // G4cout << "At " << pos << G4endl << myNav;
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| 301 | assert(located->GetName()=="Slab3");
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| 302 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 303 | assert(ApproxEqual(Step,5));
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| 304 | assert(ApproxEqual(safety,0));
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| 305 | pos+=Step*dir;
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| 306 | myNav.SetGeometricallyLimitedStep();
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| 307 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 308 | // G4cout << "At " << pos << G4endl << myNav;
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| 309 | assert(located->GetName()=="World");
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| 310 |
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| 311 |
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| 312 | pos=G4ThreeVector(36,36,36);
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| 313 | dir=yHat;
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| 314 | physStep=kInfinity;
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| 315 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 316 | // G4cout << "At " << pos << G4endl << myNav;
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| 317 | assert(located->GetName()=="Target");
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| 318 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 319 | assert(ApproxEqual(Step,3.5));
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| 320 | assert(ApproxEqual(safety,0.5));
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| 321 |
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| 322 | pos+=Step*dir;
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| 323 | myNav.SetGeometricallyLimitedStep();
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| 324 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 325 | // G4cout << "At " << pos << G4endl << myNav;
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| 326 | assert(located->GetName()=="Slab5");
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| 327 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 328 | assert(ApproxEqual(Step,0.5));
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| 329 | assert(ApproxEqual(safety,0));
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| 330 |
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| 331 | pos+=Step*dir;
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| 332 | myNav.SetGeometricallyLimitedStep();
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| 333 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 334 | // G4cout << "At " << pos << G4endl << myNav;
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| 335 | assert(located->GetName()=="Slab5");
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| 336 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 337 | assert(ApproxEqual(Step,0.5));
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| 338 | assert(ApproxEqual(safety,0));
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| 339 |
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| 340 | pos+=Step*dir;
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| 341 | myNav.SetGeometricallyLimitedStep();
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| 342 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 343 | // G4cout << "At " << pos << G4endl << myNav;
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| 344 | assert(located->GetName()=="Target");
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| 345 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 346 | assert(ApproxEqual(Step,4));
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| 347 | assert(ApproxEqual(safety,0));
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| 348 |
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| 349 | pos+=Step*dir;
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| 350 | myNav.SetGeometricallyLimitedStep();
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| 351 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 352 | // G4cout << "At " << pos << G4endl << myNav;
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| 353 | assert(located->GetName()=="Slab5");
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| 354 | assert(ApproxEqual(myNav.CurrentLocalCoordinate(),
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| 355 | G4ThreeVector(-2,-1.5,1)));
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| 356 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 357 | assert(ApproxEqual(Step,0.5));
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| 358 | assert(ApproxEqual(safety,0));
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| 359 |
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| 360 | pos+=Step*dir;
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| 361 | myNav.SetGeometricallyLimitedStep();
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| 362 | located=myNav.LocateGlobalPointAndSetup(pos);
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| 363 | assert(located->GetName()=="World");
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| 364 | Step=myNav.ComputeStep(pos,dir,physStep,safety);
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| 365 | assert(ApproxEqual(Step,5));
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| 366 | assert(ApproxEqual(safety,0));
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|---|
| 367 |
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|---|
| 368 | return true;
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|---|
| 369 | }
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| 370 |
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| 371 | int main()
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|---|
| 372 | {
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|---|
| 373 | G4VPhysicalVolume *myTopNode;
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| 374 | myTopNode=BuildGeometry(); // Build the geometry
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|---|
| 375 | G4GeometryManager::GetInstance()->CloseGeometry(false);
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|---|
| 376 | testG4NavigatorLocate(myTopNode);
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|---|
| 377 | testG4NavigatorSteps(myTopNode);
|
|---|
| 378 | // Repeat tests but with full voxels
|
|---|
| 379 | G4GeometryManager::GetInstance()->OpenGeometry();
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|---|
| 380 | G4GeometryManager::GetInstance()->CloseGeometry(true);
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|---|
| 381 | testG4NavigatorLocate(myTopNode);
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|---|
| 382 | testG4NavigatorSteps(myTopNode);
|
|---|
| 383 |
|
|---|
| 384 | G4GeometryManager::GetInstance()->OpenGeometry();
|
|---|
| 385 | G4PhysicalVolumeStore *ps=G4PhysicalVolumeStore::GetInstance();
|
|---|
| 386 | for (G4int i=ps->size()-1;i>=0;i--)
|
|---|
| 387 | {
|
|---|
| 388 | // Delete any rotation matrices
|
|---|
| 389 | delete (*ps)[i]->GetRotation();
|
|---|
| 390 | }
|
|---|
| 391 | return 0;
|
|---|
| 392 | }
|
|---|