[831] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4Axis2Placement3D.hh,v 1.5 2006/06/29 18:37:38 gunter Exp $ |
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[1228] | 28 | // GEANT4 tag $Name: geant4-09-03 $ |
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[831] | 29 | // |
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| 30 | // ---------------------------------------------------------------------- |
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| 31 | // Class G4Axis2Placement3D |
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| 32 | // |
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| 33 | // Class description: |
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| 34 | // |
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| 35 | // Class defining an axis placed in a 3D space. |
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| 36 | // Attributes are: a point location, an axis vector with its |
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| 37 | // reference direction and coordinates in space. |
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| 38 | |
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| 39 | // Authors: J.Sulkimo, P.Urban. |
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| 40 | // Revisions by: L.Broglia, G.Cosmo. |
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| 41 | // ---------------------------------------------------------------------- |
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| 42 | #ifndef __G4Placement3D_h |
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| 43 | #define __G4Placement3D_h 1 |
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| 44 | |
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| 45 | #include "G4Point3D.hh" |
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| 46 | #include "G4Vector3D.hh" |
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| 47 | #include "G4Transform3D.hh" |
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| 48 | #include "G4PointRat.hh" |
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| 49 | #include "G4Ray.hh" |
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| 50 | |
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| 51 | class G4Axis2Placement3D |
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| 52 | { |
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| 53 | |
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| 54 | public: // with description |
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| 55 | |
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| 56 | G4Axis2Placement3D(); |
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| 57 | G4Axis2Placement3D( const G4Vector3D& refDirection0 , |
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| 58 | const G4Vector3D& axis0 , |
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| 59 | const G4Point3D& location0 ); |
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| 60 | ~G4Axis2Placement3D(); |
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| 61 | // Constructors & destructor |
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| 62 | |
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| 63 | G4Axis2Placement3D(const G4Axis2Placement3D&); |
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| 64 | G4Axis2Placement3D& operator=(const G4Axis2Placement3D&); |
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| 65 | // Copy constructor and assignment operator. |
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| 66 | |
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| 67 | inline G4bool operator==(const G4Axis2Placement3D& other) const; |
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| 68 | // Equality operator. |
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| 69 | |
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| 70 | inline void Init( const G4Vector3D& refDirection0 , |
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| 71 | const G4Vector3D& axis0 , |
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| 72 | const G4Point3D& location0 ); |
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| 73 | |
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| 74 | inline G4Point3D GetLocation() const; |
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| 75 | inline G4Vector3D GetAxis() const; |
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| 76 | inline G4Vector3D GetRefDirection() const; |
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| 77 | // Get/Set for geometric data |
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| 78 | |
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| 79 | inline G4Vector3D GetPX() const; |
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| 80 | inline G4Vector3D GetPY() const; |
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| 81 | inline G4Vector3D GetPZ() const; |
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| 82 | // Placement coordinate axes |
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| 83 | |
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| 84 | inline const G4Transform3D& GetToPlacementCoordinates() const; |
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| 85 | inline const G4Transform3D& GetFromPlacementCoordinates() const; |
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| 86 | // Transformation from/to the placement coordinate system |
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| 87 | |
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| 88 | public: |
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| 89 | |
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| 90 | //inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2, |
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| 91 | // const G4Plane& Pl1, const G4Plane& Pl2) |
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| 92 | // { |
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| 93 | // Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d); |
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| 94 | // Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d); |
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| 95 | // Coord.Z(0); |
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| 96 | // } |
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| 97 | |
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| 98 | private: |
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| 99 | |
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| 100 | // geometric data |
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| 101 | G4Point3D location; |
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| 102 | G4Vector3D axis; |
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| 103 | G4Vector3D refDirection; |
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| 104 | |
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| 105 | // placement coordinate axes |
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| 106 | G4Vector3D pX, pY, pZ; |
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| 107 | |
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| 108 | G4Transform3D toPlacementCoordinates; |
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| 109 | G4Transform3D fromPlacementCoordinates; |
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| 110 | |
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| 111 | }; |
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| 112 | |
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| 113 | #include "G4Axis2Placement3D.icc" |
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| 114 | |
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| 115 | #endif |
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