source: trunk/source/geometry/solids/BREPS/include/G4Axis2Placement3D.hh @ 1202

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27// $Id: G4Axis2Placement3D.hh,v 1.5 2006/06/29 18:37:38 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// Class G4Axis2Placement3D
32//
33// Class description:
34//
35// Class defining an axis placed in a 3D space.
36// Attributes are: a point location, an axis vector with its
37// reference direction and coordinates in space.
38
39// Authors: J.Sulkimo, P.Urban.
40// Revisions by: L.Broglia, G.Cosmo.
41// ----------------------------------------------------------------------
42#ifndef __G4Placement3D_h
43#define __G4Placement3D_h 1
44
45#include "G4Point3D.hh"
46#include "G4Vector3D.hh"
47#include "G4Transform3D.hh"
48#include "G4PointRat.hh"
49#include "G4Ray.hh"
50
51class G4Axis2Placement3D 
52{
53
54public: // with description
55
56  G4Axis2Placement3D();
57  G4Axis2Placement3D( const G4Vector3D& refDirection0 ,
58                      const G4Vector3D& axis0         , 
59                      const G4Point3D&  location0      );
60  ~G4Axis2Placement3D();
61    // Constructors & destructor
62 
63  G4Axis2Placement3D(const G4Axis2Placement3D&);
64  G4Axis2Placement3D& operator=(const G4Axis2Placement3D&);
65    // Copy constructor and assignment operator.
66
67  inline G4bool operator==(const G4Axis2Placement3D& other) const;
68    // Equality operator.
69
70  inline void Init( const G4Vector3D& refDirection0 , 
71                    const G4Vector3D& axis0         ,
72                    const G4Point3D&  location0      );
73
74  inline G4Point3D  GetLocation() const;
75  inline G4Vector3D GetAxis() const;
76  inline G4Vector3D GetRefDirection() const;
77    // Get/Set for geometric data
78
79  inline G4Vector3D GetPX() const;
80  inline G4Vector3D GetPY() const;
81  inline G4Vector3D GetPZ() const;
82    // Placement coordinate axes
83
84  inline const G4Transform3D& GetToPlacementCoordinates() const;
85  inline const G4Transform3D& GetFromPlacementCoordinates() const; 
86    // Transformation from/to the placement coordinate system
87
88public:
89
90  //inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2,
91  //                     const G4Plane& Pl1, const G4Plane& Pl2)
92  // {
93  //   Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d);
94  //   Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d);
95  //   Coord.Z(0);
96  // }
97
98private:
99
100  // geometric data
101  G4Point3D location;
102  G4Vector3D axis;
103  G4Vector3D refDirection; 
104
105  // placement coordinate axes
106  G4Vector3D pX, pY, pZ;
107
108  G4Transform3D toPlacementCoordinates;
109  G4Transform3D fromPlacementCoordinates;
110
111};
112
113#include "G4Axis2Placement3D.icc"
114
115#endif
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