1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4Axis2Placement3D.hh,v 1.5 2006/06/29 18:37:38 gunter Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // ---------------------------------------------------------------------- |
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31 | // Class G4Axis2Placement3D |
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32 | // |
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33 | // Class description: |
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34 | // |
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35 | // Class defining an axis placed in a 3D space. |
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36 | // Attributes are: a point location, an axis vector with its |
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37 | // reference direction and coordinates in space. |
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38 | |
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39 | // Authors: J.Sulkimo, P.Urban. |
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40 | // Revisions by: L.Broglia, G.Cosmo. |
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41 | // ---------------------------------------------------------------------- |
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42 | #ifndef __G4Placement3D_h |
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43 | #define __G4Placement3D_h 1 |
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44 | |
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45 | #include "G4Point3D.hh" |
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46 | #include "G4Vector3D.hh" |
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47 | #include "G4Transform3D.hh" |
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48 | #include "G4PointRat.hh" |
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49 | #include "G4Ray.hh" |
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50 | |
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51 | class G4Axis2Placement3D |
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52 | { |
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53 | |
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54 | public: // with description |
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55 | |
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56 | G4Axis2Placement3D(); |
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57 | G4Axis2Placement3D( const G4Vector3D& refDirection0 , |
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58 | const G4Vector3D& axis0 , |
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59 | const G4Point3D& location0 ); |
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60 | ~G4Axis2Placement3D(); |
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61 | // Constructors & destructor |
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62 | |
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63 | G4Axis2Placement3D(const G4Axis2Placement3D&); |
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64 | G4Axis2Placement3D& operator=(const G4Axis2Placement3D&); |
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65 | // Copy constructor and assignment operator. |
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66 | |
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67 | inline G4bool operator==(const G4Axis2Placement3D& other) const; |
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68 | // Equality operator. |
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69 | |
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70 | inline void Init( const G4Vector3D& refDirection0 , |
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71 | const G4Vector3D& axis0 , |
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72 | const G4Point3D& location0 ); |
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73 | |
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74 | inline G4Point3D GetLocation() const; |
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75 | inline G4Vector3D GetAxis() const; |
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76 | inline G4Vector3D GetRefDirection() const; |
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77 | // Get/Set for geometric data |
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78 | |
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79 | inline G4Vector3D GetPX() const; |
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80 | inline G4Vector3D GetPY() const; |
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81 | inline G4Vector3D GetPZ() const; |
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82 | // Placement coordinate axes |
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83 | |
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84 | inline const G4Transform3D& GetToPlacementCoordinates() const; |
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85 | inline const G4Transform3D& GetFromPlacementCoordinates() const; |
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86 | // Transformation from/to the placement coordinate system |
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87 | |
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88 | public: |
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89 | |
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90 | //inline void Project (G4ThreeVec& Coord, const G4ThreeVec& Pt2, |
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91 | // const G4Plane& Pl1, const G4Plane& Pl2) |
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92 | // { |
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93 | // Coord.X(Pt2.X()*Pl1.a + Pt2.Y()*Pl1.b + Pt2.Z()*Pl1.c - Pl1.d); |
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94 | // Coord.Y(Pt2.X()*Pl2.a + Pt2.Y()*Pl2.b + Pt2.Z()*Pl2.c - Pl2.d); |
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95 | // Coord.Z(0); |
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96 | // } |
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97 | |
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98 | private: |
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99 | |
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100 | // geometric data |
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101 | G4Point3D location; |
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102 | G4Vector3D axis; |
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103 | G4Vector3D refDirection; |
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104 | |
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105 | // placement coordinate axes |
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106 | G4Vector3D pX, pY, pZ; |
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107 | |
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108 | G4Transform3D toPlacementCoordinates; |
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109 | G4Transform3D fromPlacementCoordinates; |
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110 | |
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111 | }; |
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112 | |
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113 | #include "G4Axis2Placement3D.icc" |
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114 | |
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115 | #endif |
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