source: trunk/source/geometry/solids/BREPS/include/G4Axis2Placement3D.icc @ 1228

Last change on this file since 1228 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

File size: 4.1 KB
Line 
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26//
27// $Id: G4Axis2Placement3D.icc,v 1.9 2006/06/29 18:37:41 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4AxisPlacement3D.icc
34//
35// Implementation of inline methods of G4AxisPlacement3D
36// --------------------------------------------------------------------
37
38inline
39G4bool G4Axis2Placement3D::operator==(const G4Axis2Placement3D& other) const
40{
41  return ((location == other.location) && (axis == other.axis) &&
42          (refDirection == other.refDirection) &&
43          (pX == other.pX) && (pY == other.pY) && (pZ == other.pZ) &&
44          (toPlacementCoordinates == other.toPlacementCoordinates) &&
45          (fromPlacementCoordinates == other.fromPlacementCoordinates))
46         ? true : false;
47}
48
49inline
50void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 ,
51                               const G4Vector3D& axis0         ,
52                               const G4Point3D& location0       )
53{
54  refDirection = refDirection0;
55  axis         = axis0;
56  location     = location0;
57 
58  // get the axes of the placement coordinate system
59  // (p[] of the STEP standard)
60  pZ = axis.unit();
61  pX = (refDirection-(refDirection*pZ)*pZ).unit();
62  pY = pZ.cross(pX); // normalized
63 
64  // basis transformation
65  fromPlacementCoordinates =
66                G4Translate3D(location0) *
67                G4Transform3D(CLHEP::HepXHat, CLHEP::HepYHat, CLHEP::HepZHat,
68                              pX, pY, pZ);
69
70  toPlacementCoordinates= fromPlacementCoordinates.inverse();
71}
72
73
74inline
75G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0,
76                                       const G4Vector3D& axis0        ,
77                                       const G4Point3D& location0      )
78{
79  Init( refDirection0, axis0, location0);
80}
81
82
83inline
84G4Point3D G4Axis2Placement3D::GetLocation() const
85{
86  return location;
87}
88
89inline
90G4Vector3D G4Axis2Placement3D::GetAxis() const
91{
92  return axis;
93}
94
95inline
96G4Vector3D G4Axis2Placement3D::GetRefDirection() const
97{
98  return refDirection;
99}
100
101/////////////////////////////////////////////////////////////////////////////
102
103inline
104const G4Transform3D& G4Axis2Placement3D::GetToPlacementCoordinates() const
105{
106  return toPlacementCoordinates;
107}
108
109inline
110const G4Transform3D& G4Axis2Placement3D::GetFromPlacementCoordinates() const
111{
112  return fromPlacementCoordinates;
113}
114
115inline
116G4Vector3D G4Axis2Placement3D::GetPX() const
117{
118  return pX;
119}
120
121inline
122G4Vector3D G4Axis2Placement3D::GetPY() const
123{
124  return pY;
125}
126
127inline
128G4Vector3D G4Axis2Placement3D::GetPZ() const
129{
130  return pZ;
131}
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