1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4Axis2Placement3D.icc,v 1.9 2006/06/29 18:37:41 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-03 $ |
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29 | // |
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30 | // -------------------------------------------------------------------- |
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31 | // GEANT 4 inline definitions file |
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32 | // |
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33 | // G4AxisPlacement3D.icc |
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34 | // |
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35 | // Implementation of inline methods of G4AxisPlacement3D |
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36 | // -------------------------------------------------------------------- |
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37 | |
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38 | inline |
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39 | G4bool G4Axis2Placement3D::operator==(const G4Axis2Placement3D& other) const |
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40 | { |
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41 | return ((location == other.location) && (axis == other.axis) && |
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42 | (refDirection == other.refDirection) && |
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43 | (pX == other.pX) && (pY == other.pY) && (pZ == other.pZ) && |
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44 | (toPlacementCoordinates == other.toPlacementCoordinates) && |
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45 | (fromPlacementCoordinates == other.fromPlacementCoordinates)) |
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46 | ? true : false; |
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47 | } |
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48 | |
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49 | inline |
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50 | void G4Axis2Placement3D::Init( const G4Vector3D& refDirection0 , |
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51 | const G4Vector3D& axis0 , |
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52 | const G4Point3D& location0 ) |
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53 | { |
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54 | refDirection = refDirection0; |
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55 | axis = axis0; |
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56 | location = location0; |
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57 | |
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58 | // get the axes of the placement coordinate system |
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59 | // (p[] of the STEP standard) |
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60 | pZ = axis.unit(); |
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61 | pX = (refDirection-(refDirection*pZ)*pZ).unit(); |
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62 | pY = pZ.cross(pX); // normalized |
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63 | |
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64 | // basis transformation |
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65 | fromPlacementCoordinates = |
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66 | G4Translate3D(location0) * |
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67 | G4Transform3D(CLHEP::HepXHat, CLHEP::HepYHat, CLHEP::HepZHat, |
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68 | pX, pY, pZ); |
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69 | |
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70 | toPlacementCoordinates= fromPlacementCoordinates.inverse(); |
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71 | } |
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72 | |
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73 | |
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74 | inline |
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75 | G4Axis2Placement3D::G4Axis2Placement3D(const G4Vector3D& refDirection0, |
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76 | const G4Vector3D& axis0 , |
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77 | const G4Point3D& location0 ) |
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78 | { |
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79 | Init( refDirection0, axis0, location0); |
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80 | } |
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81 | |
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82 | |
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83 | inline |
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84 | G4Point3D G4Axis2Placement3D::GetLocation() const |
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85 | { |
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86 | return location; |
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87 | } |
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88 | |
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89 | inline |
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90 | G4Vector3D G4Axis2Placement3D::GetAxis() const |
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91 | { |
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92 | return axis; |
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93 | } |
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94 | |
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95 | inline |
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96 | G4Vector3D G4Axis2Placement3D::GetRefDirection() const |
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97 | { |
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98 | return refDirection; |
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99 | } |
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100 | |
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101 | ///////////////////////////////////////////////////////////////////////////// |
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102 | |
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103 | inline |
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104 | const G4Transform3D& G4Axis2Placement3D::GetToPlacementCoordinates() const |
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105 | { |
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106 | return toPlacementCoordinates; |
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107 | } |
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108 | |
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109 | inline |
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110 | const G4Transform3D& G4Axis2Placement3D::GetFromPlacementCoordinates() const |
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111 | { |
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112 | return fromPlacementCoordinates; |
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113 | } |
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114 | |
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115 | inline |
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116 | G4Vector3D G4Axis2Placement3D::GetPX() const |
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117 | { |
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118 | return pX; |
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119 | } |
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120 | |
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121 | inline |
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122 | G4Vector3D G4Axis2Placement3D::GetPY() const |
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123 | { |
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124 | return pY; |
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125 | } |
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126 | |
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127 | inline |
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128 | G4Vector3D G4Axis2Placement3D::GetPZ() const |
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129 | { |
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130 | return pZ; |
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131 | } |
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