source: trunk/source/geometry/solids/BREPS/include/G4BREPSolidSphere.hh@ 1104

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[831]1//
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25//
26//
27// $Id: G4BREPSolidSphere.hh,v 1.11 2006/06/29 18:38:01 gunter Exp $
[1058]28// GEANT4 tag $Name: geant4-09-02-ref-02 $
[831]29//
30// ----------------------------------------------------------------------
31// Class G4BREPSolidSphere
32//
33// Class description:
34//
35// Definition of a generic BREP sphere:
36//
37// G4BREPSolidSphere(const G4String& name,
38// const G4Vector3D& origin,
39// const G4Vector3D& xhat,
40// const G4Vector3D& zhat,
41// G4double radius)
42
43// Authors: J.Sulkimo, P.Urban.
44// Revisions by: L.Broglia, G.Cosmo.
45// ----------------------------------------------------------------------
46#ifndef __G4BREPSolidSphere
47#define __G4BREPSolidSphere
48
49#include "G4BREPSolid.hh"
50
51class G4BREPSolidSphere : public G4BREPSolid
52{
53
54 public: // with description
55
56 G4BREPSolidSphere(const G4String& name,
57 const G4Vector3D& origin,
58 const G4Vector3D& xhat,
59 const G4Vector3D& zhat,
60 G4double radius);
61 // Constructor defining the sphere through its spherical surfaces.
62
63 ~G4BREPSolidSphere();
64 // Empty destructor.
65
66 EInside Inside(register const G4ThreeVector& Pt) const;
67 // Determines if the point Pt is inside, outside or on the surface
68 // of the solid.
69
70 G4ThreeVector SurfaceNormal(const G4ThreeVector&) const;
71 // Calculates the normal of the surface at a point on the surface
72 // The sense of the normal depends on the sense of the surface.
73
74 G4double DistanceToIn(const G4ThreeVector&) const;
75 // Calculates the shortest distance ("safety") from a point
76 // outside the solid to any boundary of this solid.
77 // Return 0 if the point is already inside.
78
79 G4double DistanceToIn(register const G4ThreeVector& Pt,
80 register const G4ThreeVector& V) const;
81 // Calculates the distance from a point Pt outside the solid
82 // to the solid's boundary along a specified direction vector V.
83 // Note: Intersections with boundaries less than the tolerance must
84 // be ignored if the direction is away from the boundary.
85
86 G4double DistanceToOut(register const G4ThreeVector& Pt,
87 register const G4ThreeVector& V,
88 const G4bool calcNorm=false,
89 G4bool *validNorm=0, G4ThreeVector *n=0) const;
90 // Calculates the distance from a point inside the solid to the solid`s
91 // boundary along a specified direction vector.
92 // Return 0 if the point is already outside.
93 // Note: If the shortest distance to a boundary is less than the
94 // tolerance, it is ignored. This allows for a point within a
95 // tolerant boundary to leave immediately.
96
97 G4double DistanceToOut(const G4ThreeVector&) const;
98 // Calculates the shortest distance ("safety") from a point inside the
99 // solid to any boundary of this solid.
100 // Return 0 if the point is already outside.
101
102 virtual std::ostream& StreamInfo(std::ostream& os) const;
103 // Streams solid contents to output stream.
104
105 public: // without description
106
107 G4BREPSolidSphere(__void__&);
108 // Fake default constructor for usage restricted to direct object
109 // persistency for clients requiring preallocation of memory for
110 // persistifiable objects.
111
112 inline void SphReset() { active=1; }
113
114 private:
115
116 G4BREPSolidSphere(const G4BREPSolidSphere&);
117 G4BREPSolidSphere& operator=(const G4BREPSolidSphere&);
118 // Private copy constructor and assignment operator.
119
120 struct G4BREPSphereParams
121 {
122 G4Vector3D origin;
123 G4Vector3D xhat;
124 G4Vector3D zhat;
125 G4double radius;
126 } constructorParams;
127};
128
129#endif
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