source: trunk/source/geometry/solids/BREPS/include/G4BREPSolidSphere.hh @ 1202

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27// $Id: G4BREPSolidSphere.hh,v 1.11 2006/06/29 18:38:01 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// Class G4BREPSolidSphere
32//
33// Class description:
34//
35//  Definition of a generic BREP sphere:
36//
37//  G4BREPSolidSphere(const G4String& name,
38//                    const G4Vector3D& origin,
39//                    const G4Vector3D& xhat,
40//                    const G4Vector3D& zhat,
41//                          G4double radius)
42
43// Authors: J.Sulkimo, P.Urban.
44// Revisions by: L.Broglia, G.Cosmo.
45// ----------------------------------------------------------------------
46#ifndef __G4BREPSolidSphere
47#define __G4BREPSolidSphere
48
49#include "G4BREPSolid.hh"
50
51class G4BREPSolidSphere : public G4BREPSolid
52{
53
54 public:  // with description
55
56  G4BREPSolidSphere(const G4String& name,
57                    const G4Vector3D& origin,
58                    const G4Vector3D& xhat, 
59                    const G4Vector3D& zhat,
60                    G4double radius);
61    // Constructor defining the sphere through its spherical surfaces.
62
63  ~G4BREPSolidSphere();
64    // Empty destructor.
65
66  EInside Inside(register const G4ThreeVector& Pt) const;
67    // Determines if the point Pt is inside, outside or on the surface
68    // of the solid.
69
70  G4ThreeVector SurfaceNormal(const G4ThreeVector&) const;
71    // Calculates the normal of the surface at a point on the surface
72    // The sense of the normal depends on the sense of the surface.
73
74  G4double DistanceToIn(const G4ThreeVector&) const;
75    // Calculates the shortest distance ("safety") from a point
76    // outside the solid to any boundary of this solid.
77    // Return 0 if the point is already inside.
78
79  G4double DistanceToIn(register const G4ThreeVector& Pt, 
80                        register const G4ThreeVector& V) const;
81    // Calculates the distance from a point Pt outside the solid
82    // to the solid's boundary along a specified direction vector V.
83    // Note: Intersections with boundaries less than the tolerance must
84    //       be ignored if the direction is away from the boundary.
85
86  G4double DistanceToOut(register const G4ThreeVector& Pt, 
87                         register const G4ThreeVector& V, 
88                         const G4bool calcNorm=false, 
89                         G4bool *validNorm=0, G4ThreeVector *n=0) const;
90    // Calculates the distance from a point inside the solid to the solid`s
91    // boundary along a specified direction vector.
92    // Return 0 if the point is already outside.
93    // Note: If the shortest distance to a boundary is less than the
94    //       tolerance, it is ignored. This allows for a point within a
95    //       tolerant boundary to leave immediately.
96
97  G4double DistanceToOut(const G4ThreeVector&) const;
98    // Calculates the shortest distance ("safety") from a point inside the
99    // solid to any boundary of this solid.
100    // Return 0 if the point is already outside.       
101
102  virtual std::ostream& StreamInfo(std::ostream& os) const;
103    // Streams solid contents to output stream.
104
105 public:  // without description
106
107  G4BREPSolidSphere(__void__&);
108    // Fake default constructor for usage restricted to direct object
109    // persistency for clients requiring preallocation of memory for
110    // persistifiable objects.
111
112  inline void SphReset() { active=1; }
113
114 private:
115
116  G4BREPSolidSphere(const G4BREPSolidSphere&);
117  G4BREPSolidSphere& operator=(const G4BREPSolidSphere&);
118    // Private copy constructor and assignment operator.
119
120  struct G4BREPSphereParams
121  {
122    G4Vector3D origin;
123          G4Vector3D xhat;
124          G4Vector3D zhat;
125          G4double   radius;
126  } constructorParams;
127};
128
129#endif
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