source: trunk/source/geometry/solids/BREPS/include/G4BSplineSurface.hh

Last change on this file was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.4 KB
Line 
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26//
27// $Id: G4BSplineSurface.hh,v 1.11 2006/06/29 18:38:11 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// ----------------------------------------------------------------------
31// Class G4BSplineSurface
32//
33// Class description:
34//
35// Definition of a generic BSpline surface.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef __BSPLINESURFACE_H
41#define __BSPLINESURFACE_H
42
43#include "G4Point3D.hh"
44#include "G4PointRat.hh"
45#include "G4Surface.hh"
46#include "G4ProjectedSurface.hh"
47#include "G4UVHit.hh"
48
49class G4BSplineSurface : public G4Surface
50{
51
52 public:  // with description
53
54  G4BSplineSurface();
55  G4BSplineSurface(const char* nurbfilename, G4Ray& rayref);
56  G4BSplineSurface(G4int u, G4int v, G4KnotVector& u_kv, G4KnotVector& v_kv, 
57                   G4ControlPoints& cp);   
58  virtual ~G4BSplineSurface();
59    // Constructors & destructor.
60
61  G4int Intersect(const G4Ray&);
62  void CalcBBox();
63    // Finds the bounds of the b-spline surface.
64    // The bounding box is used for a preliminary check of intersection.
65 
66  inline G4double GetUHit() const;
67  inline G4double GetVHit() const;
68         
69  G4double ClosestDistanceToPoint(const G4Point3D&);
70
71  inline void Reset();
72
73  inline G4int GetRows() const;
74  inline G4int GetCols() const;
75  inline G4Point3D GetControlPoint(G4int a, G4int b) const;
76    // Accessors for control points.
77
78public:
79 
80  inline G4int MyType() const;
81
82private:
83
84  G4BSplineSurface(const G4BSplineSurface&);
85  G4BSplineSurface& operator=(const G4BSplineSurface&);
86    // Private copy constructor and assignment operator.
87
88  void FindIntersections(const G4Ray&);
89
90  inline G4int GetOrder(G4int direction) const;
91  inline void PutOrder(G4int direction, G4int value);
92
93  void AddHit(G4double u, G4double v);
94  void ProjectNURBSurfaceTo2D( const G4Plane& ,const G4Plane&,
95                               register G4ProjectedSurface*);
96    // Projects the nurb surface so that the z-axis = ray.
97
98  G4ProjectedSurface* CopyToProjectedSurface(const G4Ray&);
99  G4Point3D  FinalIntersection();
100
101  // L. Broglia
102  // Because  G4BSplineSurface::Evaluate hides the virtual function
103  // G4Surface::Evaluate(const G4Ray&), I modified the function name
104  // G4Point3D  Evaluate(); 
105  G4Point3D  BSEvaluate();
106
107  G4PointRat& InternalEvalCrv(G4int i, G4ControlPoints *crv);
108 
109  G4Point3D   Evaluation(const G4Ray&);
110
111  inline G4Vector3D  SurfaceNormal(const G4Point3D& Pt) const;
112 
113private:
114 
115  G4SurfaceList bezier_list;
116  G4SurfaceList projected_list;
117  short dir;
118  G4int order[2];
119  G4KnotVector *u_knots;
120  G4KnotVector *v_knots;
121  G4KnotVector *tmp_knots;
122  G4ControlPoints *ctl_points;
123  G4UVHit* Hit;
124  G4UVHit* first_hit;
125  G4int ord;
126  G4int k_index;
127  G4double param;
128  G4int Rational;
129}; 
130
131#include "G4BSplineSurface.icc"
132
133#endif
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