source: trunk/source/geometry/solids/BREPS/include/G4BezierSurface.icc@ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 4.0 KB
RevLine 
[831]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4BezierSurface.icc,v 1.4 2006/06/29 18:38:22 gunter Exp $
[1228]28// GEANT4 tag $Name: geant4-09-03 $
[831]29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4BezierSurface.icc
34//
35// Implementation of inline methods of G4BezierSurface
36// --------------------------------------------------------------------
37
38inline
39G4Point3D G4BezierSurface::AveragePoint() const
40{
41 return average_pt;
42}
43
44inline
45void G4BezierSurface::SetAveragePoint(G4Point3D p)
46{
47 average_pt=p;
48}
49
50inline
51G4double G4BezierSurface::UAverage() const
52{
53 return average_u;
54}
55
56inline
57G4double G4BezierSurface::VAverage() const
58{
59 return average_v;
60}
61
62inline
63void G4BezierSurface::Dir(G4int d)
64{
65 dir=d;
66}
67
68inline
69void G4BezierSurface::ChangeDir()
70{
71 dir=!dir;
72}
73
74inline
75G4double G4BezierSurface::SMin() const
76{
77 return smin;
78}
79
80inline
81G4double G4BezierSurface::SMax() const
82{
83 return smax;
84}
85
86inline
87G4int G4BezierSurface::GetOrder(G4int direction) const
88{
89 return order[direction];
90}
91
92inline
93void G4BezierSurface::PutOrder(G4int direction, G4int value)
94{
95 order[direction]=value;
96}
97
98inline
99G4double G4BezierSurface::GetU() const
100{
101 return (u_min + u_max)/2.0;
102}
103
104inline
105G4double G4BezierSurface::GetV() const
106{
107 return (v_min + v_max)/2.0;
108}
109
110inline
111void G4BezierSurface::LocalizeClipValues()
112{
113 if ( dir == ROW)
114 {
115 smin = (1.0 - smin) * u_knots->GetKnot(0) +
116 smin * u_knots->GetKnot(u_knots->GetSize() - 1);
117 smax = (1.0 - smax) * u_knots->GetKnot(0) +
118 smax * u_knots->GetKnot(u_knots->GetSize() - 1);
119 }
120 else
121 {
122 smin = (1.0 - smin) * v_knots->GetKnot(0) +
123 smin * v_knots->GetKnot(v_knots->GetSize() - 1);
124 smax = (1.0 - smax) * v_knots->GetKnot(0) +
125 smax * v_knots->GetKnot(v_knots->GetSize() - 1);
126 }
127}
128
129inline
130G4double G4BezierSurface::Findzero(G4double x0, G4double x1,
131 G4double y0, G4double y1) const
132{
133 return(x0 - y0 * ( x1 - x0) / (y1-y0));
134}
135
136inline
137G4int G4BezierSurface::Sign(G4double a) const
138{
139 return ((a < 0.0)? -1 : 1);
140}
141
142inline
143G4int G4BezierSurface::Amax(G4int i, G4int j) const
144{
145 return( (i) > (j) ? (i) : (j) );
146}
147
148inline
149G4int G4BezierSurface::Amin(G4int i, G4int j) const
150{
151 return( (i) < (j) ? (i) : (j) );
152}
153
154inline
155G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const
156{
157 return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j)));
158}
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