// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4BezierSurface.icc,v 1.4 2006/06/29 18:38:22 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4BezierSurface.icc // // Implementation of inline methods of G4BezierSurface // -------------------------------------------------------------------- inline G4Point3D G4BezierSurface::AveragePoint() const { return average_pt; } inline void G4BezierSurface::SetAveragePoint(G4Point3D p) { average_pt=p; } inline G4double G4BezierSurface::UAverage() const { return average_u; } inline G4double G4BezierSurface::VAverage() const { return average_v; } inline void G4BezierSurface::Dir(G4int d) { dir=d; } inline void G4BezierSurface::ChangeDir() { dir=!dir; } inline G4double G4BezierSurface::SMin() const { return smin; } inline G4double G4BezierSurface::SMax() const { return smax; } inline G4int G4BezierSurface::GetOrder(G4int direction) const { return order[direction]; } inline void G4BezierSurface::PutOrder(G4int direction, G4int value) { order[direction]=value; } inline G4double G4BezierSurface::GetU() const { return (u_min + u_max)/2.0; } inline G4double G4BezierSurface::GetV() const { return (v_min + v_max)/2.0; } inline void G4BezierSurface::LocalizeClipValues() { if ( dir == ROW) { smin = (1.0 - smin) * u_knots->GetKnot(0) + smin * u_knots->GetKnot(u_knots->GetSize() - 1); smax = (1.0 - smax) * u_knots->GetKnot(0) + smax * u_knots->GetKnot(u_knots->GetSize() - 1); } else { smin = (1.0 - smin) * v_knots->GetKnot(0) + smin * v_knots->GetKnot(v_knots->GetSize() - 1); smax = (1.0 - smax) * v_knots->GetKnot(0) + smax * v_knots->GetKnot(v_knots->GetSize() - 1); } } inline G4double G4BezierSurface::Findzero(G4double x0, G4double x1, G4double y0, G4double y1) const { return(x0 - y0 * ( x1 - x0) / (y1-y0)); } inline G4int G4BezierSurface::Sign(G4double a) const { return ((a < 0.0)? -1 : 1); } inline G4int G4BezierSurface::Amax(G4int i, G4int j) const { return( (i) > (j) ? (i) : (j) ); } inline G4int G4BezierSurface::Amin(G4int i, G4int j) const { return( (i) < (j) ? (i) : (j) ); } inline G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const { return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j))); }