source: trunk/source/geometry/solids/BREPS/include/G4BoundingBox3D.hh@ 921

Last change on this file since 921 was 850, checked in by garnier, 17 years ago

geant4.8.2 beta

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[831]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
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9// * include a list of copyright holders. *
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11// * Neither the authors of this software system, nor their employing *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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24// ********************************************************************
25//
26//
27// $Id: G4BoundingBox3D.hh,v 1.7 2007/05/11 13:49:31 gcosmo Exp $
[850]28// GEANT4 tag $Name: HEAD $
[831]29//
30// ----------------------------------------------------------------------
31// Class G4BoundingBox3D
32//
33// Class description:
34//
35// Definition of a generic solid's bounding box in the 3D space.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef __G4BoundingBox3D_h
41#define __G4BoundingBox3D_h 1
42
43#include "G4Ray.hh"
44#include "G4Point3D.hh"
45#include "G4Vector3D.hh"
46
47class G4BoundingBox3D
48{
49
50public: // with description
51
52 G4BoundingBox3D();
53 G4BoundingBox3D(const G4Point3D&);
54 G4BoundingBox3D(const G4Point3D&, const G4Point3D&);
55 ~G4BoundingBox3D();
56 // Constructors & destructor.
57
58 G4BoundingBox3D(const G4BoundingBox3D& right);
59 G4BoundingBox3D& operator=(const G4BoundingBox3D& right);
60 // Copy constructor and assignment operator.
61
62 void Init(const G4Point3D&);
63 void Init(const G4Point3D&, const G4Point3D&);
64 void Extend(const G4Point3D&);
65 // To create/extend the bounding box
66
67 G4Point3D GetBoxMin() const;
68 G4Point3D GetBoxMax() const;
69 G4double GetDistance() const;
70 void SetDistance(G4double distance0);
71 // Accessors.
72
73 G4int Inside(const G4Point3D&) const;
74 // Returns 1 if the point is inside and on the bbox.
75 // Returns 0 if the point is outside the bbox.
76
77public:
78
79 G4int GetTestResult() const;
80 G4int Test(const G4Ray&);
81
82 static const G4BoundingBox3D space;
83
84private:
85
86 G4int BoxIntersect(const G4Point3D&,
87 const G4Point3D&,
88 const G4Vector3D&) const;
89
90 G4double DistanceToIn(const G4Point3D&,
91 const G4Vector3D&) const;
92
93private:
94
95 G4Point3D box_min;
96 G4Point3D box_max;
97 G4double distance;
98
99 G4int test_result;
100
101 G4Point3D MiddlePoint;
102 G4Vector3D GeantBox;
103 G4double kCarTolerance;
104};
105
106#include "G4BoundingBox3D.icc"
107
108#endif
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