[831] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4BoundingBox3D.hh,v 1.7 2007/05/11 13:49:31 gcosmo Exp $ |
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[850] | 28 | // GEANT4 tag $Name: HEAD $ |
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[831] | 29 | // |
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| 30 | // ---------------------------------------------------------------------- |
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| 31 | // Class G4BoundingBox3D |
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| 32 | // |
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| 33 | // Class description: |
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| 34 | // |
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| 35 | // Definition of a generic solid's bounding box in the 3D space. |
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| 36 | |
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| 37 | // Authors: J.Sulkimo, P.Urban. |
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| 38 | // Revisions by: L.Broglia, G.Cosmo. |
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| 39 | // ---------------------------------------------------------------------- |
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| 40 | #ifndef __G4BoundingBox3D_h |
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| 41 | #define __G4BoundingBox3D_h 1 |
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| 42 | |
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| 43 | #include "G4Ray.hh" |
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| 44 | #include "G4Point3D.hh" |
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| 45 | #include "G4Vector3D.hh" |
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| 46 | |
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| 47 | class G4BoundingBox3D |
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| 48 | { |
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| 49 | |
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| 50 | public: // with description |
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| 51 | |
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| 52 | G4BoundingBox3D(); |
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| 53 | G4BoundingBox3D(const G4Point3D&); |
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| 54 | G4BoundingBox3D(const G4Point3D&, const G4Point3D&); |
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| 55 | ~G4BoundingBox3D(); |
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| 56 | // Constructors & destructor. |
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| 57 | |
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| 58 | G4BoundingBox3D(const G4BoundingBox3D& right); |
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| 59 | G4BoundingBox3D& operator=(const G4BoundingBox3D& right); |
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| 60 | // Copy constructor and assignment operator. |
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| 61 | |
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| 62 | void Init(const G4Point3D&); |
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| 63 | void Init(const G4Point3D&, const G4Point3D&); |
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| 64 | void Extend(const G4Point3D&); |
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| 65 | // To create/extend the bounding box |
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| 66 | |
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| 67 | G4Point3D GetBoxMin() const; |
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| 68 | G4Point3D GetBoxMax() const; |
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| 69 | G4double GetDistance() const; |
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| 70 | void SetDistance(G4double distance0); |
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| 71 | // Accessors. |
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| 72 | |
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| 73 | G4int Inside(const G4Point3D&) const; |
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| 74 | // Returns 1 if the point is inside and on the bbox. |
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| 75 | // Returns 0 if the point is outside the bbox. |
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| 76 | |
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| 77 | public: |
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| 78 | |
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| 79 | G4int GetTestResult() const; |
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| 80 | G4int Test(const G4Ray&); |
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| 81 | |
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| 82 | static const G4BoundingBox3D space; |
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| 83 | |
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| 84 | private: |
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| 85 | |
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| 86 | G4int BoxIntersect(const G4Point3D&, |
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| 87 | const G4Point3D&, |
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| 88 | const G4Vector3D&) const; |
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| 89 | |
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| 90 | G4double DistanceToIn(const G4Point3D&, |
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| 91 | const G4Vector3D&) const; |
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| 92 | |
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| 93 | private: |
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| 94 | |
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| 95 | G4Point3D box_min; |
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| 96 | G4Point3D box_max; |
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| 97 | G4double distance; |
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| 98 | |
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| 99 | G4int test_result; |
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| 100 | |
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| 101 | G4Point3D MiddlePoint; |
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| 102 | G4Vector3D GeantBox; |
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| 103 | G4double kCarTolerance; |
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| 104 | }; |
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| 105 | |
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| 106 | #include "G4BoundingBox3D.icc" |
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| 107 | |
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| 108 | #endif |
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