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[831]1//
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25//
26//
27// $Id: G4ConicalSurface.hh,v 1.10 2006/06/29 18:38:44 gunter Exp $
[1058]28// GEANT4 tag $Name: geant4-09-02-ref-02 $
[831]29//
30// ----------------------------------------------------------------------
31// Class G4ConicalSurface
32//
33// Class Description:
34//
35// A G4ConicalSurface is a semi-infinite conical surface defined by
36// an axis and an opening angle, defined as the angle between the axis
37// and the conical surface, with the origin being the apex of the cone.
38
39// The code for G4ConicalSurface has been derived from the original
40// implementation in the "Gismo" package.
41//
42// Author: A.Breakstone
43// Adaptation: J.Sulkimo, P.Urban.
44// Revisions by: L.Broglia, G.Cosmo.
45// ----------------------------------------------------------------------
46#ifndef __G4CONICALSURFACE_H
47#define __G4CONICALSURFACE_H
48
49#include "G4Surface.hh"
50
51
52class G4ConicalSurface : public G4Surface
53{
54
55public: // with description
56
57 G4ConicalSurface();
58 // Default constructor:
59 // default axis is ( 1.0, 0.0, 0.0 ),
60 // default angle is 1.0 radians.
61
62 G4ConicalSurface( const G4Point3D& o, const G4Vector3D& a, G4double e );
63 // Normal constructor:
64 // first argument is the origin of the G4ConicalSurface
65 // second argument is the axis of the G4ConicalSurface
66 // third argument is the angle of the G4ConicalSurface.
67
68 virtual ~G4ConicalSurface();
69 // Virtual destructor.
70
71 inline G4int operator==( const G4ConicalSurface& c );
72 // Equality operator.
73
74 inline G4String GetEntityType() const;
75 // Returns type identifier of the shape.
76
77 virtual const char* NameOf() const;
78 // Returns the class name.
79
80 virtual void PrintOn( std::ostream& os = G4cout ) const;
81 // Printing function, streaming surface's attributes.
82
83 virtual G4double HowNear( const G4Vector3D& x ) const;
84 // Returns the distance from a point to a semi-infinite G4ConicalSurface.
85 // The point x is the (input) argument.
86 // The distance is positive if the point is Inside, negative if it
87 // is outside
88
89 void CalcBBox();
90 // Computes the bounding-box.
91
92 G4int Intersect( const G4Ray& ry );
93 // Returns the distance along a Ray (straight line with G4Vector3D) to
94 // leave or enter a G4ConicalSurface.
95 // If the G4Vector3D of the Ray is opposite to that of the Normal to
96 // the G4ConicalSurface at the intersection point, it will not leave the
97 // G4ConicalSurface.
98 // Similarly, if the G4Vector3D of the Ray is along that of the Normal
99 // to the G4ConicalSurface at the intersection point, it will not enter the
100 // G4ConicalSurface.
101 // This method is called by all finite shapes sub-classed to
102 // G4ConicalSurface.
103 // A negative result means no intersection.
104 // If no valid intersection point is found, set the distance
105 // and intersection point to large numbers.
106
107 virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
108 // Returns the Normal unit vector to the G4ConicalSurface at a point p
109 // on (or nearly on) the G4ConicalSurface.
110
111 virtual G4int Inside( const G4Vector3D& x ) const;
112 // Returns 1 if the point x is Inside the G4ConicalSurface, 0 otherwise.
113 // Outside means that the distance to the G4ConicalSurface would be
114 // negative. Uses the HowNear() function to calculate this distance.
115
116 virtual G4int WithinBoundary( const G4Vector3D& x ) const;
117 // Returns 1 if point x is on the G4ConicalSurface, otherwise return zero
118 // Since a G4ConicalSurface is infinite in extent, the function
119 // will just check if the point is on the G4ConicalSurface (to the surface
120 // precision).
121
122 virtual G4double Scale() const;
123 // Function overwritten by finite-sized derived classes which returns
124 // a radius, unless it is zero, in which case it returns the smallest
125 // non-zero dimension.
126 // Since a semi-infinite cone has no Scale associated with it, it returns
127 // the arbitrary number 1.0.
128 // Used for Scale-invariant tests of surface thickness.
129
130 inline G4Vector3D GetAxis() const;
131 inline G4double GetAngle() const;
132 // Return the axis and angle of the G4ConicalSurface.
133
134 void SetAngle( G4double e );
135 // Changes the angle of the G4ConicalSurface.
136 // Requires angle to range from 0 to PI/2.
137
138public: // without description
139
140/*
141 virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
142 G4Vector3D& p ) const;
143 // Returns the distance along a Ray to enter or leave a G4ConicalSurface.
144 // The first (input) argument is +1 to leave or -1 to enter
145 // The second (input) argument is a pointer to the Ray
146 // The third (output) argument returns the intersection point.
147
148 virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
149 G4Vector3D& p ) const;
150 // Returns the distance along a Helix to enter or leave a G4ConicalSurface.
151 // The first (input) argument is +1 to leave or -1 to enter
152 // The second (input) argument is a pointer to the Helix
153 // The third (output) argument returns the intersection point.
154
155 G4Vector3D Normal( const G4Vector3D& p ) const;
156 // Returns the Normal unit vector to a G4ConicalSurface
157 // at a point p on (or nearly on) the G4ConicalSurface.
158
159 virtual void rotate( G4double alpha, G4double beta,
160 G4double gamma, G4ThreeMat& m, G4int inverse );
161 // Rotates the G4ConicalSurface (angles are assumed to be given in
162 // radians), arguments:
163 // - first about global x-axis by angle alpha,
164 // - second about global y-axis by angle beta,
165 // - third about global z-axis by angle gamma,
166 // - fourth (output) argument gives the calculated rotation matrix,
167 // - fifth (input) argument is an integer flag which if
168 // non-zero reverses the order of the rotations.
169
170 virtual void rotate( G4double alpha, G4double beta,
171 G4double gamma, G4int inverse );
172 // Rotates the G4ConicalSurface (angles are assumed to be given in
173 // radians), arguments:
174 // - first about global x-axis by angle alpha,
175 // - second about global y-axis by angle beta,
176 // - third about global z-axis by angle gamma,
177 // - fourth (input) argument is an integer flag which if
178 // non-zero reverses the order of the rotations.
179
180private:
181
182 virtual G4double gropeAlongHelix( const Helix* hx ) const;
183 // Private function to use a crude technique to find the intersection
184 // of a Helix with a G4ConicalSurface. It returns the turning angle
185 // along the Helix at which the intersection occurs or -1.0 if no
186 // intersection point is found.
187 // The argument to the call is the pointer to the Helix.
188*/
189
190private:
191
192 G4ConicalSurface(const G4ConicalSurface&);
193 G4ConicalSurface& operator=(const G4ConicalSurface&);
194 // Private copy constructor and assignment operator.
195
196private:
197
198 G4Vector3D axis;
199 // Direction of axis of G4ConicalSurface (unit vector).
200
201 G4double angle;
202 // Half opening angle of G4ConicalSurface, in radians
203 // range is 0 < angle < PI/2.
204
205};
206
207#include "G4ConicalSurface.icc"
208
209#endif
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