// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4CurvePoint.icc,v 1.4 2006/06/29 18:39:03 gunter Exp $ // GEANT4 tag $Name: HEAD $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4CurvePoint.icc // // Implementation of inline methods of G4CurvePoint // -------------------------------------------------------------------- inline void G4CurvePoint::Init(G4Curve& c0) { c= &c0; notComputed= allFlags; } inline G4Curve& G4CurvePoint::GetCurve() const { return *c; } ///////////////////////////////////////////////////////////////////////////// inline void G4CurvePoint::Reset() { notComputed= allFlags; } inline void G4CurvePoint::Reset(G4double u0) { u= u0; notComputed= pFlag; } inline void G4CurvePoint::Reset(const G4Point3D& p0) { p= p0; notComputed= uFlag; } inline void G4CurvePoint::Reset(G4double u0, const G4Point3D& p0) { u= u0; p= p0; notComputed= 0; } ///////////////////////////////////////////////////////////////////////////// inline G4double G4CurvePoint::GetPPoint() { if (notComputed & uFlag) { u= c->GetPPoint(p); notComputed &= ~uFlag; } return u; } inline const G4Point3D& G4CurvePoint::GetPoint() { if (notComputed & pFlag) { p= c->GetPoint(u); notComputed &= ~pFlag; } return p; }