source: trunk/source/geometry/solids/BREPS/include/G4CurveRayIntersection.icc

Last change on this file was 1337, checked in by garnier, 15 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4CurveRayIntersection.icc,v 1.4 2006/06/29 18:39:07 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4CurveRayIntersection.icc
34//
35// Implementation of inline methods of G4CurveRayIntersection
36// --------------------------------------------------------------------
37
38inline
39void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0)
40{
41 c= &c0;
42 r= &r0;
43 d= kInfinity;
44 notComputed= allFlags;
45}
46
47//////////////////////////////////////////////////////////////////////////////
48
49inline
50const G4Ray& G4CurveRayIntersection::GetRay() const
51{
52 return *r;
53}
54
55//////////////////////////////////////////////////////////////////////////////
56
57inline
58void G4CurveRayIntersection::Reset()
59{
60 d= +kInfinity;
61 notComputed= uFlag|pFlag;
62}
63
64inline void
65G4CurveRayIntersection::ResetPPoint(G4double u0)
66{
67 d= 0;
68 u= u0;
69 notComputed= pFlag|dFlag;
70}
71
72inline void
73G4CurveRayIntersection::Reset(const G4Point3D& p0)
74{
75 d= 0;
76 p= p0;
77 notComputed= uFlag|dFlag;
78}
79
80inline
81void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0)
82{
83 d= 0;
84 u= u0;
85 p= p0;
86 notComputed= dFlag;
87}
88
89inline void
90G4CurveRayIntersection::ResetDistance(G4double d0)
91{
92 d= d0;
93 notComputed= uFlag|pFlag;
94}
95
96inline
97void G4CurveRayIntersection::Reset(G4double u0, G4double d0)
98{
99 d= d0;
100 u= u0;
101 notComputed= pFlag;
102}
103
104inline
105void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0)
106{
107 d= d0;
108 p= p0;
109 notComputed= uFlag;
110}
111
112inline
113void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0,
114 G4double d0)
115{
116 d= d0;
117 u= u0;
118 p= p0;
119 notComputed= 0;
120}
121
122//////////////////////////////////////////////////////////////////////////////
123
124inline
125G4double G4CurveRayIntersection::GetPPoint()
126{
127 if (notComputed & uFlag) {
128 if (notComputed & pFlag) {
129 p= r->GetPoint(d);
130 notComputed &= ~pFlag;
131 }
132 u= c->GetPPoint(p);
133 notComputed &= ~uFlag;
134 }
135 return u;
136}
137
138inline
139const G4Point3D& G4CurveRayIntersection::GetPoint()
140{
141 if (notComputed & pFlag) {
142 if (notComputed & dFlag) {
143 p= c->GetPoint(u);
144 } else {
145 p= r->GetPoint(d);
146 }
147 notComputed &= ~pFlag;
148 }
149 return p;
150}
151
152inline
153G4double G4CurveRayIntersection::GetDistance()
154{
155 if (notComputed & dFlag) {
156 if (notComputed & pFlag) {
157 p= c->GetPoint(u);
158 notComputed &= ~pFlag;
159 }
160 d= r->GetPPoint(p);
161 notComputed &= ~dFlag;
162 }
163 return d;
164}
165
166//////////////////////////////////////////////////////////////////////////////
167
168inline
169void G4CurveRayIntersection::UpdateWithPointOnCurve(G4CurveRayIntersection& is)
170{
171 if (d!=kInfinity) {
172 // not the first intersection
173 G4double dTmp= is.GetDistance();
174 if (dTmp < kCarTolerance || GetDistance() <= dTmp) {
175 // not on ray or not the closest intersection
176 return;
177 }
178 }
179 // accepted
180 *this= is;
181}
182
183inline
184void G4CurveRayIntersection::Update(G4CurveRayIntersection& is)
185{
186 if (c->IsBounded()) {
187 if (!c->IsPOn(is.GetPPoint())) {
188 return;
189 }
190 }
191 UpdateWithPointOnCurve(is);
192}
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