source: trunk/source/geometry/solids/BREPS/include/G4CurveRayIntersection.icc @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

File size: 4.7 KB
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26//
27// $Id: G4CurveRayIntersection.icc,v 1.4 2006/06/29 18:39:07 gunter Exp $
28// GEANT4 tag $Name: HEAD $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4CurveRayIntersection.icc
34//
35// Implementation of inline methods of G4CurveRayIntersection
36// --------------------------------------------------------------------
37
38inline
39void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0)
40{
41  c= &c0;
42  r= &r0;
43  d= kInfinity;
44  notComputed= allFlags;
45}
46
47//////////////////////////////////////////////////////////////////////////////
48
49inline
50const G4Ray& G4CurveRayIntersection::GetRay() const
51{
52  return *r;
53}
54
55//////////////////////////////////////////////////////////////////////////////
56
57inline
58void G4CurveRayIntersection::Reset()
59{
60  d= +kInfinity;
61  notComputed= uFlag|pFlag;
62}
63
64inline void
65G4CurveRayIntersection::ResetPPoint(G4double u0)
66{
67  d= 0;
68  u= u0;
69  notComputed= pFlag|dFlag;
70}
71
72inline void
73G4CurveRayIntersection::Reset(const G4Point3D& p0)
74{
75  d= 0;
76  p= p0;
77  notComputed= uFlag|dFlag;
78}
79
80inline
81void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0)
82{
83  d= 0;
84  u= u0;
85  p= p0;
86  notComputed= dFlag;
87}
88
89inline void
90G4CurveRayIntersection::ResetDistance(G4double d0)
91{
92  d= d0;
93  notComputed= uFlag|pFlag;
94}
95
96inline
97void G4CurveRayIntersection::Reset(G4double u0, G4double d0)
98{
99  d= d0;
100  u= u0;
101  notComputed= pFlag;
102}
103
104inline
105void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0)
106{
107  d= d0;
108  p= p0;
109  notComputed= uFlag;
110}
111
112inline
113void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0,
114                                   G4double d0)
115{
116  d= d0;
117  u= u0;
118  p= p0;
119  notComputed= 0;
120}
121
122//////////////////////////////////////////////////////////////////////////////
123
124inline
125G4double G4CurveRayIntersection::GetPPoint()
126{
127  if (notComputed & uFlag) {
128    if (notComputed & pFlag) {
129      p= r->GetPoint(d);
130      notComputed &= ~pFlag;
131    }
132    u= c->GetPPoint(p);
133    notComputed &= ~uFlag;
134  }
135  return u;
136}
137
138inline
139const G4Point3D& G4CurveRayIntersection::GetPoint()
140{
141  if (notComputed & pFlag) {
142    if (notComputed & dFlag) {
143      p= c->GetPoint(u);
144    } else {
145      p= r->GetPoint(d);
146    }
147    notComputed &= ~pFlag;
148  }
149  return p;
150}
151
152inline
153G4double G4CurveRayIntersection::GetDistance()
154{
155  if (notComputed & dFlag) {
156    if (notComputed & pFlag) {
157      p= c->GetPoint(u);
158      notComputed &= ~pFlag;
159    }
160    d= r->GetPPoint(p);
161    notComputed &= ~dFlag;
162  }
163  return d;
164}
165
166//////////////////////////////////////////////////////////////////////////////
167
168inline
169void G4CurveRayIntersection::UpdateWithPointOnCurve(G4CurveRayIntersection& is)
170{
171  if (d!=kInfinity) {
172    // not the first intersection
173    G4double dTmp= is.GetDistance();
174    if (dTmp < kCarTolerance || GetDistance() <= dTmp) {
175      // not on ray or not the closest intersection
176      return;
177    }
178  }
179  // accepted
180  *this= is;
181}       
182
183inline
184void G4CurveRayIntersection::Update(G4CurveRayIntersection& is)
185{
186  if (c->IsBounded()) {
187    if (!c->IsPOn(is.GetPPoint())) {
188      return;
189    }   
190  }
191  UpdateWithPointOnCurve(is);
192}
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