// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4CurveRayIntersection.icc,v 1.4 2006/06/29 18:39:07 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4CurveRayIntersection.icc // // Implementation of inline methods of G4CurveRayIntersection // -------------------------------------------------------------------- inline void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0) { c= &c0; r= &r0; d= kInfinity; notComputed= allFlags; } ////////////////////////////////////////////////////////////////////////////// inline const G4Ray& G4CurveRayIntersection::GetRay() const { return *r; } ////////////////////////////////////////////////////////////////////////////// inline void G4CurveRayIntersection::Reset() { d= +kInfinity; notComputed= uFlag|pFlag; } inline void G4CurveRayIntersection::ResetPPoint(G4double u0) { d= 0; u= u0; notComputed= pFlag|dFlag; } inline void G4CurveRayIntersection::Reset(const G4Point3D& p0) { d= 0; p= p0; notComputed= uFlag|dFlag; } inline void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0) { d= 0; u= u0; p= p0; notComputed= dFlag; } inline void G4CurveRayIntersection::ResetDistance(G4double d0) { d= d0; notComputed= uFlag|pFlag; } inline void G4CurveRayIntersection::Reset(G4double u0, G4double d0) { d= d0; u= u0; notComputed= pFlag; } inline void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0) { d= d0; p= p0; notComputed= uFlag; } inline void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0, G4double d0) { d= d0; u= u0; p= p0; notComputed= 0; } ////////////////////////////////////////////////////////////////////////////// inline G4double G4CurveRayIntersection::GetPPoint() { if (notComputed & uFlag) { if (notComputed & pFlag) { p= r->GetPoint(d); notComputed &= ~pFlag; } u= c->GetPPoint(p); notComputed &= ~uFlag; } return u; } inline const G4Point3D& G4CurveRayIntersection::GetPoint() { if (notComputed & pFlag) { if (notComputed & dFlag) { p= c->GetPoint(u); } else { p= r->GetPoint(d); } notComputed &= ~pFlag; } return p; } inline G4double G4CurveRayIntersection::GetDistance() { if (notComputed & dFlag) { if (notComputed & pFlag) { p= c->GetPoint(u); notComputed &= ~pFlag; } d= r->GetPPoint(p); notComputed &= ~dFlag; } return d; } ////////////////////////////////////////////////////////////////////////////// inline void G4CurveRayIntersection::UpdateWithPointOnCurve(G4CurveRayIntersection& is) { if (d!=kInfinity) { // not the first intersection G4double dTmp= is.GetDistance(); if (dTmp < kCarTolerance || GetDistance() <= dTmp) { // not on ray or not the closest intersection return; } } // accepted *this= is; } inline void G4CurveRayIntersection::Update(G4CurveRayIntersection& is) { if (c->IsBounded()) { if (!c->IsPOn(is.GetPPoint())) { return; } } UpdateWithPointOnCurve(is); }