source: trunk/source/geometry/solids/BREPS/include/G4Ellipse.icc @ 1250

Last change on this file since 1250 was 1228, checked in by garnier, 15 years ago

update geant4.9.3 tag

File size: 5.1 KB
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25//
26//
27// $Id: G4Ellipse.icc,v 1.8 2006/06/29 18:39:18 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4Ellipse.icc
34//
35// Implementation of inline methods of G4Ellipse
36// --------------------------------------------------------------------
37
38inline
39void G4Ellipse::Init(const G4Axis2Placement3D& position0,
40                     G4double semiAxis10, G4double semiAxis20)
41{
42  position= position0;
43  semiAxis1= semiAxis10;
44  semiAxis2= semiAxis20;
45
46  ratioAxis2Axis1= semiAxis2/semiAxis1;
47
48  SetBounds(0, 0);
49
50  // needed only for 2D ellipses
51  toUnitCircle = G4Scale3D(1/semiAxis1, 1/semiAxis2, 0)
52                 * position.GetToPlacementCoordinates();
53
54  forTangent= -semiAxis1*semiAxis1/(semiAxis2*semiAxis2);
55}
56
57inline
58G4double G4Ellipse::GetSemiAxis1() const
59{
60  return semiAxis1;
61}
62
63inline
64G4double G4Ellipse::GetSemiAxis2() const
65{
66  return semiAxis2;
67}
68
69/////////////////////////////////////////////////////////////////////////////
70
71inline
72G4double G4Ellipse::GetPMax() const
73{
74  return twopi;
75}
76
77inline
78G4Point3D G4Ellipse::GetPoint(G4double param) const
79{
80  param-= GetPShift();
81  return G4Point3D( position.GetLocation()
82                    + semiAxis1*std::cos(param)*position.GetPX()
83                    + semiAxis2*std::sin(param)*position.GetPY() );
84}
85
86inline
87G4double G4Ellipse::GetPPoint(const G4Point3D& pt) const
88{
89  G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
90  G4double angle= std::atan2(ptLocal.y(), ptLocal.x()*ratioAxis2Axis1);
91  G4double r= (angle<0)? angle+twopi: angle;
92  return r+GetPShift();
93}
94
95/////////////////////////////////////////////////////////////////////////////
96
97#include "G4CurveRayIntersection.hh"
98
99/*
100inline
101void G4Ellipse::IntersectRay2D(const G4Ray& ray,
102                               G4CurveRayIntersection& is)
103{
104  is.Init(*this, ray);
105
106  // transform s.t. the ellipse becomes the unit circle
107  // with the center at the origin
108
109  // 2D operations would be faster
110  G4Point3D s= toUnitCircle*ray.GetStart();
111  G4Vector3D d= toUnitCircle*ray.GetDir();
112 
113  // solve (s+i*t)^2 = 1 for i (the distance)
114
115  G4double sd= s*d;
116  G4double dd= d.mag2(); // never 0
117  G4double ss= s.mag2();
118
119  G4double discr= sd*sd-dd*(ss-1);
120  if (discr >= 0) {
121
122    // 2 intersections (maybe 1, but this case is rare)
123    G4double sqrtdiscr= std::sqrt(discr);
124    // find the smallest positive i
125    G4double i= -sd-sqrtdiscr;
126    if (i<kCarTolerance) {
127      i= -sd+sqrtdiscr;
128      if (i<kCarTolerance) {
129        return;
130      }
131    }
132    i/= dd;
133    G4CurveRayIntersection isTmp(*this, ray);
134    isTmp.ResetDistance(i);
135    is.Update(isTmp);
136
137  }
138}
139*/
140
141inline
142G4int G4Ellipse::IntersectRay2D(const G4Ray& ray)
143{
144  // transform s.t. the ellipse becomes the unit circle
145  // with the center at the origin
146
147  // 2D operations would be faster
148  G4Point3D  s= toUnitCircle*ray.GetStart();
149  G4Vector3D d= toUnitCircle*ray.GetDir();
150 
151  // solve (s+i*t)^2 = 1 for i (the distance)
152  G4double sd= s*d;
153  G4double dd= d.mag2(); // never 0
154  G4double ss= s.mag2();
155
156  G4double discr= sd*sd-dd*(ss-1);
157  G4int nbinter = 0;
158  G4double i;
159
160  if (discr > 0)
161  {
162    // 2 intersections
163    G4double sqrtdiscr= std::sqrt(discr);
164   
165    // if i is positive, we have an intersection
166    i= -sd-sqrtdiscr;
167    if (i > kCarTolerance)
168      nbinter++;
169     
170    i= -sd+sqrtdiscr;
171    if (i > kCarTolerance)
172      nbinter++;     
173  }
174 
175  // if the ray is tangent on the circle
176  if (discr == 0)
177    nbinter = 1;
178
179  return nbinter;
180}
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