// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FConicalSurface.hh,v 1.13 2006/06/29 18:39:21 gunter Exp $ // GEANT4 tag $Name: HEAD $ // // ---------------------------------------------------------------------- // Class G4FConicalSurface // // Class description: // // Definition of a generic conical surface. /* Position.axis| | -- ---|--- small_radius l | / | \ e | / | \ n | / | \ g | / | \ t | / | \ h | / | \ -- ---------|--------- large_radius Position */ // The code for G4FConicalSurface has been derived from the original // implementation in the "Gismo" package. // // Author: Alan Breakstone // Adaptation: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __FCONIC_H #define __FCONIC_H #include "G4PointRat.hh" #include "G4Axis2Placement3D.hh" #include "G4Surface.hh" class G4FConicalSurface : public G4Surface { public: // with description G4FConicalSurface(); virtual ~G4FConicalSurface(); // Default constructor and destructor. G4FConicalSurface( const G4Point3D& o, const G4Vector3D& a, G4double l, G4double sr, G4double lr ); // o : origin of the G4FConicalSurface. // a : axis of the G4FConicalSurface. // l : length of the G4FConicalSurface. // sl: small radius of the G4FConicalSurface. // lr: large radius of the G4FConicalSurface. virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const; // Returns the normal to the surface on point p. G4int Inside( const G4Vector3D& x ) const; // Returns 0 if point x is outside G4ConicalSurface, 1 if Inside. inline G4String GetEntityType() const; // Returns the type identifier. virtual const char* Name() const; // Returns the class type name. virtual void PrintOn( std::ostream& os = G4cout ) const; // Printing function. G4int operator==( const G4FConicalSurface& c ) const; // Equality operator. G4int Intersect( const G4Ray& ry ); // Counts the number of intersections of a bounded conical surface by a ray. // At first, calculates the intersections with the semi-infinite // conical surface; then, it counts the intersections within the // finite conical surface boundaries, and sets the "distance" to the // closest distance from the start point to the nearest intersection. // If the point is on the surface it returns or the intersection with // the opposite surface or kInfinity. // If no intersection is found, it sets distance = kInfinity and returns 0. void CalcBBox(); // Computes the bounding-box. virtual G4double HowNear( const G4Vector3D& x ) const; // Computes the shortest distance from the point x to the G4FConicalSurface. // The distance will always be positive. // This function works only with Cone axis equal (0,0,1) or (0,0,-1), // it projects the surface and the point on the x,z plane and computes // the distance in analytical way. virtual G4int WithinBoundary( const G4Vector3D& x ) const; // Returns 1 if the point x is within the boundary, returns 0 otherwise. virtual G4double Scale() const; // Returns the size of a G4FConicalSurface. // Used for Scale-invariant tests of surface thickness. // If the small radius is zero, returns the large radius. virtual G4double Area() const; // Calculates the area of a G4FConicalSurface. virtual void resize( G4double l, G4double sr, G4double lr ); // Changes the radii and length of the G4FConicalSurface. // - l (input) argument: the new length // - sr (input) argument: the new small radius // - lr (input) argument: the new large radius inline G4double GetLength() const; inline G4double GetSmallRadius() const; inline G4double GetLargeRadius() const; inline G4double GetTan_Angle() const; // Accessors to dimensions of the G4FConicalSurface. protected: G4double length; // length of G4FConicalSurface G4double small_radius; // small radius of G4FConicalSurface, can be zero G4double large_radius; // large radius of G4FConicalSurface, must be greater than the small // radius. Note that the angle of the G4ConicalSurface is calculated // from these three quantities. G4Axis2Placement3D Position; G4double tan_angle; private: G4FConicalSurface(const G4FConicalSurface&); G4FConicalSurface& operator=(const G4FConicalSurface&); // Private copy constructor and assignment operator. }; #include "G4FConicalSurface.icc" #endif