| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4FPlane.hh,v 1.13 2006/06/29 18:39:30 gunter Exp $
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| [850] | 28 | // GEANT4 tag $Name: HEAD $
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| [831] | 29 | //
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| 30 | // ----------------------------------------------------------------------
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| 31 | // Class G4FPlane
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| 32 | //
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| 33 | // Class Description:
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| 34 | //
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| 35 | // A G4FPlane is a plane created by 3 points or by an origin, an axis and
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| 36 | // a direction. The plane created is a G4Plane, where his coefficient a, b,
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| 37 | // c and d are stored. The equation of the plane is:
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| 38 | // ax + by + cz = d
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| 39 | //
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| 40 | // This class contain 2 intersection functions :
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| 41 | // - closest intersection
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| 42 | // - intersection by a ray
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| 43 |
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| 44 | // Authors: J.Sulkimo, P.Urban.
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| 45 | // Revisions by: L.Broglia, S.Giani, G.Cosmo.
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| 46 | // ----------------------------------------------------------------------
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| 47 | //
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| 48 | // History
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| 49 | // -------
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| 50 | // - SurfaceNormal always returns the direction of NormalX, always containing
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| 51 | // the correct orientation for all faces (S.Giani).
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| 52 | // - Addition of default argument sense = 1 in the second constructor (S.Giani).
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| 53 | // - The constructor using iVec now properly stores both the internal and
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| 54 | // external boundaries in the bounds vector (S.Giani).
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| 55 | // - Proper initialization of sameSense in both the constructors (S.Giani).
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| 56 | // - Addition of third argument (sense) in the second constructor to ensure
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| 57 | // consistent setting of the normal in all the client code (S.Giani).
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| 58 | // - Proper use of the tolerance in the Intersect function (S.Giani).
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| 59 | // ----------------------------------------------------------------------
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| 60 | #ifndef __PLANESURFACE_H
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| 61 | #define __PLANESURFACE_H
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| 62 |
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| 63 | #include "G4Axis2Placement3D.hh"
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| 64 | #include "G4Plane.hh"
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| 65 | #include "G4Surface.hh"
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| 66 |
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| 67 |
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| 68 | class G4FPlane : public G4Surface
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| 69 | {
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| 70 |
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| 71 | public: // with description
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| 72 |
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| 73 | G4FPlane();
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| 74 | virtual ~G4FPlane();
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| 75 | // Default constructor & destructor.
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| 76 |
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| 77 | G4FPlane( const G4Vector3D& direction,
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| 78 | const G4Vector3D& axis ,
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| 79 | const G4Point3D& Pt0,
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| 80 | G4int sense = 1 );
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| 81 | // Normal constructor.
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| 82 |
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| 83 | G4FPlane(const G4Point3DVector* pVec,
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| 84 | const G4Point3DVector* iVec= 0,
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| 85 | G4int sense = 1);
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| 86 | // Constructor used by G4BREPSolidBox and G4BREPSolidPolyhedra.
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| 87 |
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| 88 | G4int Intersect(const G4Ray& G4Rayref);
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| 89 | // Calculates the intersection of the plane and a ray.
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| 90 |
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| 91 | void CalcBBox();
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| 92 | // Calculates bounding box.
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| 93 |
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| 94 | void Project();
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| 95 | // Computes the projection of the plane.
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| 96 |
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| 97 | inline G4int GetConvex() const;
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| 98 | // Return plane's convexity, if so.
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| 99 |
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| 100 | inline G4int GetNumberOfPoints() const;
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| 101 | // Gets the number of the points on the surface boundary.
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| 102 |
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| 103 | inline G4Point3D GetSrfPoint() const;
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| 104 | // Gets the location point on the surface.
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| 105 |
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| 106 | inline const G4Point3D& GetPoint(G4int Count) const;
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| 107 | // Gets a surface boundary point.
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| 108 |
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| 109 | void CalcNormal();
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| 110 | // Computes normal to surface.
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| 111 |
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| 112 | inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
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| 113 | // Returns normal to surface.
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| 114 |
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| 115 | inline const char* Name() const;
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| 116 | // Returns the type identifier.
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| 117 |
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| 118 | G4double ClosestDistanceToPoint(const G4Point3D& Pt);
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| 119 | // Returns the closest distance from point Pt.
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| 120 |
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| 121 | G4double HowNear( const G4Vector3D& x ) const ;
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| 122 | // Computes the shortest distance from the point x to the G4FPlane.
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| 123 | // The distance will always be positive.
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| 124 |
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| 125 | inline G4Axis2Placement3D GetPplace() const;
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| 126 | inline G4Plane GetPplane() const;
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| 127 | // Accessors to geometrical data.
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| 128 |
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| 129 | public: // without description
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| 130 |
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| 131 | inline G4int MyType() const;
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| 132 | // Returns the shape type (used in G4BREPSolid).
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| 133 |
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| 134 | G4int IsConvex() const;
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| 135 | // Returns -1. (?)
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| 136 |
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| 137 | inline void Deactivate();
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| 138 | // Deactive, used in G4Surface.
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| 139 |
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| 140 | inline G4Ray* Norm();
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| 141 | // Returns the normal (used in BREPSolid).
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| 142 |
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| 143 | inline const G4Point3D& GetHitPoint() const;
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| 144 | // Returns the hit point of the ray on the surface.
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| 145 |
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| 146 | protected:
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| 147 |
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| 148 | void InitBounded();
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| 149 |
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| 150 | protected:
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| 151 |
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| 152 | G4Point3D hitpoint;
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| 153 | // Hit point of the ray on the surface.
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| 154 |
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| 155 | private:
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| 156 |
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| 157 | G4FPlane(const G4FPlane&);
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| 158 | G4FPlane& operator=(const G4FPlane&);
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| 159 | // Private copy constructor and assignment operator.
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| 160 |
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| 161 | inline G4int Sign(G4double a) const;
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| 162 |
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| 163 | private:
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| 164 |
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| 165 | G4Axis2Placement3D pplace;
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| 166 | G4Plane Pl;
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| 167 | G4Ray* NormalX;
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| 168 | G4int Convex;
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| 169 | G4SurfaceBoundary* projectedBoundary;
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| 170 |
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| 171 | };
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| 172 |
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| 173 | #include "G4FPlane.icc"
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| 174 |
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| 175 | #endif
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