source: trunk/source/geometry/solids/BREPS/include/G4FPlane.hh@ 1350

Last change on this file since 1350 was 1337, checked in by garnier, 15 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 5.7 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4FPlane.hh,v 1.13 2006/06/29 18:39:30 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// ----------------------------------------------------------------------
31// Class G4FPlane
32//
33// Class Description:
34//
35// A G4FPlane is a plane created by 3 points or by an origin, an axis and
36// a direction. The plane created is a G4Plane, where his coefficient a, b,
37// c and d are stored. The equation of the plane is:
38// ax + by + cz = d
39//
40// This class contain 2 intersection functions :
41// - closest intersection
42// - intersection by a ray
43
44// Authors: J.Sulkimo, P.Urban.
45// Revisions by: L.Broglia, S.Giani, G.Cosmo.
46// ----------------------------------------------------------------------
47//
48// History
49// -------
50// - SurfaceNormal always returns the direction of NormalX, always containing
51// the correct orientation for all faces (S.Giani).
52// - Addition of default argument sense = 1 in the second constructor (S.Giani).
53// - The constructor using iVec now properly stores both the internal and
54// external boundaries in the bounds vector (S.Giani).
55// - Proper initialization of sameSense in both the constructors (S.Giani).
56// - Addition of third argument (sense) in the second constructor to ensure
57// consistent setting of the normal in all the client code (S.Giani).
58// - Proper use of the tolerance in the Intersect function (S.Giani).
59// ----------------------------------------------------------------------
60#ifndef __PLANESURFACE_H
61#define __PLANESURFACE_H
62
63#include "G4Axis2Placement3D.hh"
64#include "G4Plane.hh"
65#include "G4Surface.hh"
66
67
68class G4FPlane : public G4Surface
69{
70
71public: // with description
72
73 G4FPlane();
74 virtual ~G4FPlane();
75 // Default constructor & destructor.
76
77 G4FPlane( const G4Vector3D& direction,
78 const G4Vector3D& axis ,
79 const G4Point3D& Pt0,
80 G4int sense = 1 );
81 // Normal constructor.
82
83 G4FPlane(const G4Point3DVector* pVec,
84 const G4Point3DVector* iVec= 0,
85 G4int sense = 1);
86 // Constructor used by G4BREPSolidBox and G4BREPSolidPolyhedra.
87
88 G4int Intersect(const G4Ray& G4Rayref);
89 // Calculates the intersection of the plane and a ray.
90
91 void CalcBBox();
92 // Calculates bounding box.
93
94 void Project();
95 // Computes the projection of the plane.
96
97 inline G4int GetConvex() const;
98 // Return plane's convexity, if so.
99
100 inline G4int GetNumberOfPoints() const;
101 // Gets the number of the points on the surface boundary.
102
103 inline G4Point3D GetSrfPoint() const;
104 // Gets the location point on the surface.
105
106 inline const G4Point3D& GetPoint(G4int Count) const;
107 // Gets a surface boundary point.
108
109 void CalcNormal();
110 // Computes normal to surface.
111
112 inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
113 // Returns normal to surface.
114
115 inline const char* Name() const;
116 // Returns the type identifier.
117
118 G4double ClosestDistanceToPoint(const G4Point3D& Pt);
119 // Returns the closest distance from point Pt.
120
121 G4double HowNear( const G4Vector3D& x ) const ;
122 // Computes the shortest distance from the point x to the G4FPlane.
123 // The distance will always be positive.
124
125 inline G4Axis2Placement3D GetPplace() const;
126 inline G4Plane GetPplane() const;
127 // Accessors to geometrical data.
128
129public: // without description
130
131 inline G4int MyType() const;
132 // Returns the shape type (used in G4BREPSolid).
133
134 G4int IsConvex() const;
135 // Returns -1. (?)
136
137 inline void Deactivate();
138 // Deactive, used in G4Surface.
139
140 inline G4Ray* Norm();
141 // Returns the normal (used in BREPSolid).
142
143 inline const G4Point3D& GetHitPoint() const;
144 // Returns the hit point of the ray on the surface.
145
146protected:
147
148 void InitBounded();
149
150protected:
151
152 G4Point3D hitpoint;
153 // Hit point of the ray on the surface.
154
155private:
156
157 G4FPlane(const G4FPlane&);
158 G4FPlane& operator=(const G4FPlane&);
159 // Private copy constructor and assignment operator.
160
161 inline G4int Sign(G4double a) const;
162
163private:
164
165 G4Axis2Placement3D pplace;
166 G4Plane Pl;
167 G4Ray* NormalX;
168 G4int Convex;
169 G4SurfaceBoundary* projectedBoundary;
170
171};
172
173#include "G4FPlane.icc"
174
175#endif
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