// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FPlane.icc,v 1.6 2006/06/29 18:39:32 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4FPlane.icc // // Implementation of inline methods of G4FPlane // -------------------------------------------------------------------- inline G4int G4FPlane::GetConvex() const { return Convex; } inline void G4FPlane::Deactivate() { active=0; } inline G4int G4FPlane::GetNumberOfPoints() const { return (surfaceBoundary.GetNumberOfPoints()); } inline G4Point3D G4FPlane::GetSrfPoint() const { return pplace.GetLocation(); } inline const G4Point3D& G4FPlane::GetPoint(G4int Count) const { return surfaceBoundary.GetPoint(Count); } inline const G4Point3D& G4FPlane::GetHitPoint() const { return hitpoint; } inline G4Ray* G4FPlane::Norm() { return NormalX; } inline G4Vector3D G4FPlane::SurfaceNormal(const G4Point3D&) const { return NormalX->GetDir(); } inline const char* G4FPlane::Name() const { return "G4FPlane"; } inline G4Axis2Placement3D G4FPlane::GetPplace() const { return pplace; } inline G4Plane G4FPlane::GetPplane() const { return Pl; } inline G4int G4FPlane::MyType() const { return 1; } inline G4int G4FPlane::Sign(G4double a) const { register G4int i=1; if(a<0) i= -1; return i; }