source: trunk/source/geometry/solids/BREPS/include/G4Line.icc @ 1199

Last change on this file since 1199 was 1058, checked in by garnier, 15 years ago

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25//
26//
27// $Id: G4Line.icc,v 1.10 2008/03/13 14:18:57 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4Line.icc
34//
35// Implementation of inline methods of G4Line
36// --------------------------------------------------------------------
37
38inline
39G4double G4Line::GetPMax() const
40{
41  return -1;
42}
43
44inline
45G4Point3D G4Line::GetPoint(G4double param) const
46{
47  return G4Point3D( pnt+param*dir );
48}
49
50inline
51G4double G4Line::GetPPoint(const G4Point3D& pt) const
52{
53  return (pt-pnt)*invDir;
54}
55
56////////////////////////////////////////////////////////////////////////////
57
58inline
59void G4Line::Init(const G4Point3D& pnt0, const G4Vector3D& dir0)
60{
61  pnt= pnt0;
62  dir= dir0;
63  invDir= dir*(1/dir.mag2());
64  v= dir.unit();
65}
66
67inline
68G4Point3D G4Line::GetPnt() const
69{
70  return pnt;
71}
72
73inline
74G4Vector3D G4Line::GetDir() const
75{
76  return dir;
77}
78
79///////////////////////////////////////////////////////////////////////////
80
81inline
82void G4Line::InitBounded()
83{
84  bBox.Init(GetStart(), GetEnd());
85}
86
87///////////////////////////////////////////////////////////////////////////
88
89#include "G4CurveRayIntersection.hh"
90
91/*
92inline
93void G4Line::IntersectRay2D(const G4Ray& ray,
94                            G4CurveRayIntersection& is)
95{
96  is.Init(*this, ray);
97  G4CurveRayIntersection isTmp(*this, ray);
98
99  const G4Point3D& s= ray.GetStart();
100  const G4Vector3D& d= ray.GetDir();
101
102  G4double num= (s.x()-pnt.x())*v.y()-(s.y()-pnt.y())*v.x();
103  G4double denom= d.y()*v.x()-d.x()*v.y();
104 
105  if (denom < kAngTolerance) {
106    if (num < kCarTolerance) {
107
108      // identical lines
109      isTmp.ResetDistance(kCarTolerance);
110      is.Update(isTmp);
111      isTmp.Reset(GetPStart(), GetStart());
112      is.UpdateWithPointOnCurve(isTmp);
113      isTmp.Reset(GetPEnd(), GetEnd());
114      is.UpdateWithPointOnCurve(isTmp);
115
116    } else {
117
118      // parallel lines
119
120    }
121  } else {
122
123    // properly intersecting lines
124    isTmp.ResetDistance(num/denom);
125    is.Update(isTmp);
126
127  }
128}
129*/
130
131inline
132G4int G4Line::IntersectRay2D(const G4Ray& ray)
133{
134  const G4Point3D& s= ray.GetStart();
135  const G4Vector3D& d= ray.GetDir();
136
137  G4double num1= (pnt.x()-s.x())*d.y()-(pnt.y()-s.y())*d.x();
138  G4double num2= (pnt.x()-s.x())*dir.y()-(pnt.y()-s.y())*dir.x();
139  G4double denom= d.x()*dir.y()-d.y()*dir.x();
140 
141  G4int nbinter = 0;
142
143  if (std::fabs(denom) < kCarTolerance)
144  {
145    if (std::fabs(num1) < kCarTolerance)
146    {
147      // identical lines
148    }
149    else
150    {
151      // parallel lines
152    }
153  }
154  else
155  {
156    // properly intersecting lines
157    G4double u = num1/denom;
158    G4double t = num2/denom;
159
160    if( (u > -kCarTolerance/2) && (u < kCarTolerance/2) )
161      u = 0;
162
163    if( (t > -kCarTolerance/2) && (t < kCarTolerance/2) )
164      t = 0;
165   
166    // test the validity of the results
167    if(t>=0 && u>=0 && u<=1)
168    {
169      // test if the point is on the line
170      if( t==0 || u==0 )
171        return 999;
172      else     
173        nbinter = 1;
174    }
175  }
176 
177  return nbinter;
178}
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