source: trunk/source/geometry/solids/BREPS/include/G4Parabola.icc @ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 15 years ago

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26//
27// $Id: G4Parabola.icc,v 1.8 2006/06/29 18:39:57 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4Parabola.icc
34//
35// Implementation of inline methods of G4Parabola
36// --------------------------------------------------------------------
37
38inline
39void G4Parabola::Init(const G4Axis2Placement3D& position0,
40                      G4double focalDist0)
41{
42  position= position0;
43  focalDist= focalDist0;
44
45  // focus
46  F= position.GetLocation()+focalDist*position.GetPX();
47  // line
48  L0= position.GetLocation()-focalDist*position.GetPX();
49  //l= position.GetPY();
50}
51
52inline
53G4double G4Parabola::GetFocalDist() const
54{
55  return focalDist;
56}
57
58//////////////////////////////////////////////////////////////////////////////
59
60inline
61G4double G4Parabola::GetPMax() const
62{
63  return -1;
64}
65
66inline
67G4Point3D G4Parabola::GetPoint(G4double param) const
68{
69  return G4Point3D( position.GetLocation()
70                    + focalDist* (param*param*position.GetPX()
71                    + 2*param*position.GetPY()) );
72}
73
74inline
75G4double G4Parabola::GetPPoint(const G4Point3D& pt) const
76{
77  G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
78  return ptLocal.y()/(2*focalDist);
79}
80
81//////////////////////////////////////////////////////////////////////////////
82
83/*
84#include "G4CurveRayIntersection.hh"
85
86inline
87void G4Parabola::IntersectRay2D(const G4Ray& ray,
88                                G4CurveRayIntersection& is)
89{
90  is.Init(*this, ray);
91
92  const G4Point3D& S= ray.GetStart();
93  const G4Vector3D& d= ray.GetDir();
94
95  const G4Vector3D& l= position.GetPY();
96
97  // a == 1
98  G4Vector3D SMinusF= S-F;
99  G4double bHalf= SMinusF*d - (d.x()*l.y()-d.y()*l.x());
100  G4double c= SMinusF.mag2() + ( (S.x()-L0.x())*l.y() - (S.y()-L0.y())*l.x() );
101
102  G4double discr= bHalf*bHalf-c;
103  if (discr >= 0) {
104
105    // 2 intersections (maybe 1, but this case is rare)
106    G4double sqrtdiscr= std::sqrt(discr);
107    // find the smallest positive i
108    G4double i= -bHalf-sqrtdiscr;
109    if (i<kCarTolerance) {
110      i= -bHalf+sqrtdiscr;
111      if (i<kCarTolerance) {
112        return;
113      }
114    }
115    G4CurveRayIntersection isTmp(*this, ray);
116    isTmp.ResetDistance(i);
117    is.Update(isTmp);
118
119  }
120}
121*/
122
123inline
124G4int G4Parabola::IntersectRay2D(const G4Ray& ray)
125{
126  // NOT VERIFIED
127
128  const G4Point3D&  S= ray.GetStart();
129  const G4Vector3D& d= ray.GetDir();
130  const G4Vector3D& l= position.GetPY();
131
132  // a == 1
133  G4Vector3D SMinusF= G4Vector3D( S-F );
134  G4double bHalf= SMinusF*d - (d.x()*l.y()-d.y()*l.x());
135  G4double c= SMinusF.mag2() + ( (S.x()-L0.x())*l.y() - (S.y()-L0.y())*l.x() );
136
137  G4int nbinter = 0;
138
139  G4double discr= bHalf*bHalf-c;
140  if (discr >= 0)
141  {
142    // 2 intersections (maybe 1, but this case is rare)
143    G4double sqrtdiscr= std::sqrt(discr);
144   
145    G4double i= -bHalf-sqrtdiscr;
146    if (i>kCarTolerance)
147      nbinter++; 
148     
149    i= -bHalf+sqrtdiscr;
150    if (i>kCarTolerance)
151      nbinter++;       
152  }
153
154  return nbinter++;
155}
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