// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PlacedSolid.hh,v 1.10 2006/06/29 18:39:59 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // ---------------------------------------------------------------------- // Class G4PlacedSolid // // Class description: // // Class for a generic BREP solid placed in a 3D space. // Attributes are: the solid, a traslation vector and a // rotation matrix. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef G4PLACEDSOLID_HH #define G4PLACEDSOLID_HH #include "G4BREPSolid.hh" #include "G4RotationMatrix.hh" class G4PlacedSolid { public: // with description G4PlacedSolid(); G4PlacedSolid(G4BREPSolid*, G4Axis2Placement3D* =0); ~G4PlacedSolid(); // Constructors & destructor inline G4bool operator==(const G4PlacedSolid& ps) const; // Equality operator. inline G4VSolid* GetSolid() const; inline G4RotationMatrix* GetRotation() const; inline G4ThreeVector* GetTranslation() const; // Accessors. std::ostream& StreamInfo(std::ostream& os) const; // Streams solid contents to output stream. private: G4PlacedSolid(const G4PlacedSolid&); G4PlacedSolid& operator=(const G4PlacedSolid&); // Private copy constructor and assignment operator. private: G4BREPSolid* solid; G4RotationMatrix* solidRotation; G4ThreeVector* solidTranslation; }; #include "G4PlacedSolid.icc" #endif