source: trunk/source/geometry/solids/BREPS/include/G4ProjectedSurface.hh @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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27// $Id: G4ProjectedSurface.hh,v 1.7 2006/06/29 18:40:17 gunter Exp $
28// GEANT4 tag $Name: HEAD $
29//
30// ----------------------------------------------------------------------
31// Class G4ProjectedSurface
32//
33// Class description:
34//
35// Definition of a projected surface.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef __G4ProjectedSurface_h
41#define __G4ProjectedSurface_h 1
42
43#include "G4BezierSurface.hh"
44
45class G4ProjectedSurface : public G4Surface
46{
47  friend class G4BSplineSurface;
48 
49  friend void CopySurface(G4ProjectedSurface& proj);
50 
51public:  // with description
52
53  G4ProjectedSurface();
54  virtual ~G4ProjectedSurface();
55    // Default constructor and destructor.
56
57  void CalcBBox();
58    // Finds the bounds of the 2D-projected nurb, it
59    // calculates the bounds for a bounding rectangle
60    // to the surface. The bounding rectangle is used
61    // for a preliminary check of intersection.
62       
63public:  // without description
64
65  inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
66    // Returns normal to surface (G4Vector3D(0,0,0)).
67
68protected:
69
70  static G4int Splits;
71  G4ControlPoints *ctl_points;
72    // Test variables
73
74private:
75
76  G4ProjectedSurface(const G4ProjectedSurface&);
77  G4ProjectedSurface& operator=(const G4ProjectedSurface&);
78    // Private copy constructor and assignment operator.
79
80  void CopySurface();
81    // Copies the projected surface into a bezier surface
82    // and adds it to the List of bezier surfaces.
83
84  void ConvertToBezier (G4SurfaceList& p, G4SurfaceList& b);
85    // Converts surface into a Bezier surface to b.
86
87  inline G4int GetOrder(G4int direction) const;
88  inline void PutOrder(G4int direction, G4int value);
89 
90  void SplitNURBSurface();
91    // Divides the surface in two parts. Uses the oslo-algorithm to calculate
92    // the new knot-vectors and control-points for the subsurfaces.
93
94  G4int  CheckBezier();
95    // Checks if the surface is a Bezier surface by verifying
96    // if internal knots exist. If no internal knots exist the quantity
97    // of knots is 2*order of the surface. Returns 1 if the surface
98    // is a Bezier.
99
100  void CalcOsloMatrix();
101    // Calculates the oslo-matrix, which is used in mapping the new
102    // knot-vector and the control-point values.
103    // This algorithm is described in the paper "Making the Oslo-algorithm
104    // more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
105
106  void MapSurface(G4ProjectedSurface* srf);
107    // Maps the new control-points into the new surface.
108    // This algorithm is described in the paper "Making the Oslo-algorithm
109    // more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
110
111  inline G4int Amax(G4int i, G4int j) const;
112  inline G4int Amin(G4int i, G4int j) const;
113  inline G4int AhIndex(G4int j, G4int t, G4int iorder) const;
114
115private:
116
117  short dir;
118  G4KnotVector *u_knots;
119  G4KnotVector *v_knots;
120 
121  G4SurfaceList* projected_list;
122  G4SurfaceList* bezier_list;   
123       
124  G4int order[2];
125  G4KnotVector *new_knots;
126  G4int ord;
127  G4int lower,upper;
128 
129  G4OsloMatrix* oslo_m;
130  G4Point3D vmin;
131  G4Point3D vmax;
132};     
133
134#include "G4ProjectedSurface.icc"
135
136#endif
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