source: trunk/source/geometry/solids/BREPS/include/G4ProjectedSurface.icc

Last change on this file was 1337, checked in by garnier, 15 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 2.6 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ProjectedSurface.icc,v 1.5 2006/06/29 18:40:19 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4ProjectedSurface.icc
34//
35// Implementation of inline methods of G4ProjectedSurface
36// --------------------------------------------------------------------
37
38inline
39G4Vector3D G4ProjectedSurface::SurfaceNormal(const G4Point3D&) const
40{
41 return G4Vector3D(0,0,0);
42}
43
44inline
45G4int G4ProjectedSurface::GetOrder(G4int direction) const
46{
47 return order[direction];
48}
49
50inline
51void G4ProjectedSurface::PutOrder(G4int direction, G4int value)
52{
53 order[direction]=value;
54}
55
56inline
57G4int G4ProjectedSurface::Amax(G4int i, G4int j) const
58{
59 return( (i) > (j) ? (i) : (j) );
60}
61
62inline
63G4int G4ProjectedSurface::Amin(G4int i, G4int j) const
64{
65 return( (i) < (j) ? (i) : (j) );
66}
67
68inline
69G4int G4ProjectedSurface::AhIndex(G4int j, G4int t, G4int iorder) const
70{
71 return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j)));
72}
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