source: trunk/source/geometry/solids/BREPS/include/G4Ray.icc@ 1104

Last change on this file since 1104 was 1058, checked in by garnier, 17 years ago

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[831]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4Ray.icc,v 1.7 2006/06/29 18:40:24 gunter Exp $
[1058]28// GEANT4 tag $Name: geant4-09-02-ref-02 $
[831]29//
30// --------------------------------------------------------------------
31// GEANT 4 inline definitions file
32//
33// G4Ray.icc
34//
35// Implementation of inline methods of G4Ray
36// --------------------------------------------------------------------
37
38inline
39G4Point3D G4Ray::GetPoint(G4double i) const
40{
41 return G4Point3D( start+i*dir );
42}
43
44inline
45G4double G4Ray::GetPPoint(const G4Point3D& p) const
46{
47 // |dir|==1
48 return (p-start)*dir;
49}
50
51inline
52const G4Vector3D& G4Ray::GetDir() const
53{
54 return dir;
55}
56
57inline
58const G4Point3D& G4Ray::GetStart() const
59{
60 return start;
61}
62
63inline
64void G4Ray::SetDir(const G4Vector3D& dir0)
65{
66 dir= dir0.unit();
67}
68
69inline
70void G4Ray::SetStart(const G4Point3D& start0)
71{
72 start= start0;
73}
74
75inline
76void G4Ray::Init(const G4Point3D& start0, const G4Vector3D& dir0)
77{
78 start= start0;
79 dir= dir0;
80 RayCheck();
81 CreatePlanes();
82}
83
84inline
85G4double G4Ray::P2(G4double x) const
86{
87 return(x*x);
88}
89
90inline
91G4int G4Ray::NearZero(G4double val, G4double epsilon) const
92{
93 return ( ((val) > -epsilon) && ((val) < epsilon) );
94}
95
96inline
97void G4Ray::Vsetall(G4Vector3D &a, G4double s)
98{
99 a.setX(s); a.setY(s); a.setZ(s);
100}
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