// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RectangularTrimmedSurface.hh,v 1.8 2006/06/29 18:40:27 gunter Exp $ // GEANT4 tag $Name: HEAD $ // // ---------------------------------------------------------------------- // Class G4BezierSurface // // Class description: // // Definition of a rectangular trimmed surface. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __RECTRIMMEDSURFACE_H #define __RECTRIMMEDSURFACE_H #include "G4FCylindricalSurface.hh" class G4RectangularTrimmedSurface : public G4Surface { public: // with description G4RectangularTrimmedSurface(); virtual ~G4RectangularTrimmedSurface(); // Constructor & destructor G4int Intersect(const G4Ray&); // Counts the number of intersections of a the surface by a ray. // If no intersection is found, it sets distance = kInfinity and returns 0. void CalcBBox(); // Computes the bounding-box. virtual const char* Name() const; // Returns the class type name. private: G4RectangularTrimmedSurface(const G4RectangularTrimmedSurface&); G4RectangularTrimmedSurface& operator=(const G4RectangularTrimmedSurface&); private: G4Surface* BasisSurface; G4double TrimU1,TrimU2; G4double TrimV1,TrimV2; G4Point3D TrimPointU1, TrimPointU2; G4Point3D TrimPointV1, TrimPointV2; }; #endif