source: trunk/source/geometry/solids/BREPS/include/G4SphericalSurface.hh @ 1246

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update geant4.9.3 tag

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27// $Id: G4SphericalSurface.hh,v 1.10 2006/06/29 18:40:36 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// ----------------------------------------------------------------------
31// Class G4SphericalSurface
32//
33// Class description:
34//
35// Definition of a spherical surface.
36
37// The code for G4SphericalSurface has been derived from the original
38// implementation in the "Gismo" package.
39//
40// Authors: L.Lim, A.Breakstone.
41// Adaptation: J.Sulkimo, P.Urban.
42// Revisions by: L.Broglia, G.Cosmo.
43// ----------------------------------------------------------------------
44#ifndef __G4SpheShell_H
45#define __G4SpheShell_H
46
47#include "G4Surface.hh"
48#include "G4ThreeMat.hh"
49
50class G4SphericalSurface : public G4Surface
51{
52
53public:  // with description
54
55  G4SphericalSurface();
56    // Default constructor.
57
58  G4SphericalSurface( const G4Vector3D& o, 
59                      const G4Vector3D& xhat, const G4Vector3D& zhat,
60                      G4double r, 
61                      G4double ph1, G4double ph2,
62                      G4double th1, G4double th2 ); 
63    // Normal constructor:
64    //   first argument is the origin of the G4SphericalSurface
65    //   second argument is the axis of the G4SphericalSurface
66    //          which defines azimuthal angle equals zero
67    //   third argument is the axis of the G4SphericalSurface
68    //          which defines polar angle equals zero
69    //   fourth argument is the radius of the G4SphericalSurface
70    //   fifth argument is the lower azimuthal angle limit of the surface
71    //   sixth argument is the upper azimuthal angle limit of the surface
72    //   seventh argument is the lower polar angle limit of the surface
73    //   eigth argument is the upper polar angle limit of the surface
74
75  virtual ~G4SphericalSurface();
76    // Destructor.
77
78  inline G4int operator==( const G4SphericalSurface& s );
79    // Equality operator.
80
81  inline G4String GetEntityType() const;
82    // Returns the type identifier.
83
84  virtual const char* NameOf() const;
85    // Returns the class name.
86
87  virtual void PrintOn( std::ostream& os = G4cout ) const;
88    // Printing function, streaming surface's attributes.
89
90  G4int Intersect(const G4Ray&);
91    // Returns the distance along a Ray (straight line with G4Vector3D) to
92    // leave or enter a G4SphericalSurface.
93    // If the G4Vector3D of the Ray is opposite to that of the Normal to
94    // the G4SphericalSurface at the intersection point, it will not leave the
95    // G4SphericalSurface.
96    // Similarly, if the G4Vector3D of the Ray is along that of the Normal
97    // to the G4SphericalSurface at the intersection point, it will not enter
98    // the G4SphericalSurface.
99    // This method is called by all finite shapes sub-classed to
100    // G4SphericalSurface.
101    // A negative result means no intersection.
102    // If no valid intersection point is found, set the distance
103    // and intersection point to large numbers.
104
105  void CalcBBox();
106    // Computes the bounding-box.
107
108  inline void Comp(G4Vector3D& v, G4Point3D& min , G4Point3D& max);
109    // Compares the x,y and z values of v and min
110    // versus v and max. min/max-values are replaced if
111    // greater/smaller than v-values.
112
113  virtual G4double HowNear( const G4Vector3D& x ) const;
114    // Returns the distance from a point to a G4SphericalSurface
115    // The point x is the (input) argument.
116    // The distance is positive if the point is Inside, negative if it
117    // is outside
118 
119  virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
120    // Returns the Normal unit vector to the G4SphericalSurface at a point p
121    // on (or nearly on) the G4SphericalSurface.
122
123  virtual G4int Inside( const G4Vector3D& x ) const;
124    // Returns 1 if the point x is Inside the G4SphericalSurface, 0 otherwise.
125
126  virtual G4int WithinBoundary( const G4Vector3D& x ) const;
127    // Returns 1 if the point x is within the boundary, 0 otherwise.
128
129  virtual G4double Scale() const;
130    // Returns the radius, unless it is zero, in which case it
131    // returns 1.  Used for Scale-invariant tests of surface thickness.
132
133  virtual G4double Area() const; 
134    // Calculates the area of a G4SphericalSurface.
135
136  virtual void resize( G4double r, G4double ph1, G4double ph2, 
137                       G4double th1, G4double th2);
138    // Resizes the G4SphericalSurface to new radius and angle limits.
139    //   first argument is the radius of the G4SphericalSurface
140    //   second argument is the lower azimuthal angle limit of the surface
141    //   third argument is the upper azimuthal angle limit of the surface
142    //   fourth argument is the lower polar angle limit of the surface
143    //   fifth argument is the upper polar angle limit of the surface
144
145  inline G4Vector3D GetXAxis() const;
146  inline G4Vector3D GetZAxis() const;
147  inline G4double   GetRadius() const;
148  inline G4double   GetPhi1() const;
149  inline G4double   GetPhi2() const;
150  inline G4double   GetTheta1() const;
151  inline G4double   GetTheta2() const;
152    // Accessors methodss to return the axes, radius, and angles
153    // of the G4SphericalSurface.
154
155public:  // without description
156
157  virtual G4Vector3D Normal( const G4Vector3D& p ) const;
158    // Returns the Normal unit vector as for SurfaceNormal().
159
160/*
161  virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
162                                     G4ThreeVec& p ) const;
163    // Returns the distance along a Ray to enter or leave a G4SphericalSurface. 
164    //   The first (input) argument is +1 to leave or -1 to enter
165    //   The second (input) argument is a pointer to the Ray
166    //   The third (output) argument returns the intersection point.
167
168  virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
169                                       G4ThreeVec& p ) const;
170    // Returns the distance along a Helix to enter or leave a G4SphericalSurface. 
171    //   The first (input) argument is +1 to leave or -1 to enter
172    //   The second (input) argument is a pointer to the Helix
173    //   The third (output) argument returns the intersection point.
174
175  virtual G4Vector3D Normal( const G4Point3D& p ) const;
176    // Returns the Normal unit vector to a G4SphericalSurface at a point p
177    // on (or nearly on) the G4SphericalSurface.
178
179  virtual void rotate( G4double alpha, G4double beta,
180                       G4double gamma, G4ThreeMat& m, G4int inverse );
181    // Rotates the G4SphericalSurface (angles are assumed to be given in
182    // radians), arguments:
183    // - first about global x_axis by angle alpha,
184    // - second about global y-axis by angle beta,
185    //  - third about global z_axis by angle gamma,
186    //  - fourth (output) argument gives the calculated rotation matrix,
187    // - fifth (input) argument is an integer flag which if
188    //   non-zero reverses the order of the rotations.
189
190  virtual void rotate( G4double alpha, G4double beta,
191                       G4double gamma, G4int inverse );
192    // Rotates the G4SphericalSurface (angles are assumed to be given in
193    // radians), arguments:
194    //  - first about global x_axis by angle alpha,
195    // - second about global y-axis by angle beta,
196    // - third about global z_axis by angle gamma,
197    // - fourth (input) argument is an integer flag which if
198    //   non-zero reverses the order of the rotations.
199*/
200
201protected:  // with description
202
203  G4Vector3D x_axis;
204    // Direction (unit vector) of axis of G4SphericalSurface
205    // which defines azimuthal angle of zero.
206
207  G4Vector3D z_axis;
208    // Direction (unit vector) of axis of G4SphericalSurface
209    // which defines polar angle of zero.
210       
211  G4double radius;
212    // Radius of G4SphericalSurface.
213
214  G4double phi_1;
215    // Lower azimuthal angle limit of G4SphericalSurface
216    // (in radians).  Allowed range: 0 <= phi_1 < 2*PI.
217 
218  G4double phi_2;
219    // Upper azimuthal angle limit of G4SphericalSurface
220    // (in radians).  Allowed range: phi_1 < phi_2 <= phi_1 + 2*PI
221
222  G4double theta_1;
223    // Lower polar angle limit of G4SphericalSurface
224    // (in radians).  Allowed range: 0 <= theta_1 < PI.
225       
226  G4double theta_2;
227    // Upper polar angle limit of G4SphericalSurface
228    // (in radians).  Allowed range: theta_1 < theta_2 <= theta_1 + PI.
229
230private:
231
232  G4SphericalSurface(const G4SphericalSurface&);
233  G4SphericalSurface& operator=(const G4SphericalSurface&);
234    // Private copy constructor and assignment operator.
235
236  // virtual G4double gropeAlongHelix( const Helix* hx ) const;
237    // Private function to use a crude technique to find the intersection
238    // of a Helix with a G4SphericalSurface.  It returns the turning angle
239    // along the Helix at which the intersection occurs or -1.0 if no
240    // intersection point is found.  The argument to the call is the pointer
241    // to the Helix.
242
243};
244
245#include "G4SphericalSurface.icc"
246
247#endif
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