source: trunk/source/geometry/solids/BREPS/include/G4Surface.hh @ 1202

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27// $Id: G4Surface.hh,v 1.10 2007/05/11 13:49:32 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// Class G4Surface
32//
33// Class description:
34//
35// Base class for a generic surface.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef __surface_h
41#define __surface_h 1
42
43#include "geomdefs.hh"
44#include "G4CurveVector.hh"
45#include "G4PointRat.hh"
46#include "G4Ray.hh"
47#include "G4BoundingBox3D.hh"
48#include "G4STEPEntity.hh"
49#include "G4SurfaceBoundary.hh"
50
51class G4Surface : public G4STEPEntity
52{
53
54public:  // with description
55
56  G4Surface();
57  virtual ~G4Surface();
58    // Constructor & destructor.
59
60  G4int operator==( const G4Surface& s );
61    // Equality operator.
62
63  virtual G4String GetEntityType() const;
64    // Returns type information, needed for STEP output.
65
66  virtual const char* Name() const;
67  virtual G4int MyType() const;
68    // Returns type information, redundant versions...
69
70  void SetBoundaries(G4CurveVector*);
71    // Sets the boundaries of the surface. The curves in the CurveVector
72    // must be non-intersecting closed curves.
73
74  virtual G4double HowNear( const G4Vector3D& x ) const; 
75    // Returns the distance from the point x to the Surface.
76    // The default for a Surface is the distance from the point to the
77    // origin. Overridden by derived classes to take into account boundaries.
78
79  virtual G4double ClosestDistanceToPoint(const G4Point3D& Pt);
80    // Returns the closest distance to point Pt, as for HowNear() above.
81    // This one is used by G4BREPSolid.
82
83  inline G4Vector3D GetOrigin() const;
84  inline G4double GetDistance() const;
85  inline void SetDistance(G4double Dist);
86  inline G4int IsActive() const;
87  inline void SetActive(G4int act);
88  inline void Deactivate();
89  inline void SetSameSense(G4int sameSense0);
90  inline G4int GetSameSense() const;
91  inline G4BoundingBox3D* GetBBox();
92  inline const G4Point3D& GetClosestHit() const;
93  inline void SetNextNode(G4Surface*);
94  inline G4Surface* GetNextNode();
95    // Get/Set methods for surface's attributes.
96
97  virtual void Reset();
98    // Resets basic attributes.
99
100  virtual G4int Intersect(const G4Ray&);
101    // Should return the intersection with a ray. Cannot be called from
102    // G4Surface base class. Overridden by subclasses.
103
104  virtual G4Vector3D Normal( const G4Vector3D& p ) const;
105    // Returns the Normal unit vector to a Surface at the point p on
106    // (or nearly on) the Surface. The default is not well defined,
107    // so return ( 0, 0, 0 ). Overridden by subclasses.
108
109  virtual void CalcBBox();
110    // Calculates the bounds for a bounding box to the surface.
111    // The bounding box is used for a preliminary check of intersection.
112
113
114public:  // without description
115
116  static void Project (G4double& Coord, const G4Point3D& Pt, 
117                                        const G4Plane& Pl);
118    // Utility function returning the projection (Coord) of a point Pt
119    // on a plane Pl.
120
121  virtual G4double GetUHit() const;
122  virtual G4double GetVHit() const;
123    // Overriden by BSplineSurface.
124    // uhit and vhit are never set.
125
126  virtual G4Point3D Evaluation(const G4Ray& G4Rayref);
127  virtual G4int Evaluate(register const G4Ray& Rayref); 
128    // For NURBS, there is a two pass intersection algorithm.
129    // Sometimes, the result of the cheap one tells us
130    // that execution of the expensive one is not necessary.
131    // Evaluation (Evaluate?) is one of them. Better names wanted!
132
133  virtual void Project();
134    // Used by BREPSolid. Thus it's probably needed.
135
136  virtual void CalcNormal();
137    // Used only in G4FPlane. Should be private to that class?
138
139  virtual G4int IsConvex() const;
140    // Only in G4FPlane. BREPSolid::IsConvex uses it.
141    // But who uses BREPSolid::IsConvex? Thus: probably not needed.
142    // However, knowing if the surface is convex could be used for
143    // optimization.
144
145  virtual G4int GetConvex() const;
146    // Only in G4FPlane, but G4BREPSolid uses them.
147
148  virtual G4int GetNumberOfPoints() const;
149  virtual const G4Point3D& GetPoint(G4int Count) const;
150    // ???
151
152  virtual G4Ray* Norm();
153  virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const = 0; 
154    // There is Normal as well -- so what do these do?
155
156/*
157  virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
158                                     G4Vector3D& p ) const;
159    // Returns distance along a Ray (straight line with G4ThreeVec) to leave
160    // or enter a Surface. The input variable which_way should be set to +1
161    // to indicate leaving a Surface, -1 to indicate entering a Surface.
162    // p is the point of intersection of the Ray with the Surface.
163    // This is a default function which just gives the distance
164    // between the origin of the Ray and the origin of the Surface.
165    // Since a generic Surface doesn't have a well-defined Normal, no
166    // further checks are Done. It must be overwritten by derived classes.
167
168  virtual G4double G4Surface::distanceAlongHelix( G4int which_way,
169                                                  const Helix* hx,
170                                                  G4ThreeVec& p ) const;
171    // Returns the distance along a Helix to leave or enter a Surface. 
172    // The input variable which_way should be set to +1 to indicate
173    // leaving a Surface, -1 to indicate entering a Surface.
174    // p is the point of intersection of the Helix with the Surface.
175    // This is a default function which just gives the distance
176    // between the origin of the Helix and the origin of the Surface.
177    // Since a generic Surface doesn't have a well-defined Normal, no
178    // further checks are Done. It must be overwritten by derived classes.
179*/
180
181protected:
182
183  virtual void InitBounded();
184
185protected:
186
187  G4BoundingBox3D* bbox;
188  G4Point3D closest_hit;
189  G4Surface* next;
190
191  G4SurfaceBoundary surfaceBoundary;
192    // The boundaries of the surface.
193
194  G4double kCarTolerance;
195
196  G4int Intersected;
197    // BSplineSurface and FPlane sets it, no one gets it.
198
199  G4Vector3D origin;
200    // Origin of Surface.
201
202  G4int Type;
203  G4int AdvancedFace;
204  G4int active;
205  G4double distance;
206  G4double uhit,vhit;
207    // Generic attributes...
208
209  G4int sameSense;
210    // by L. Broglia
211
212protected:
213
214  const G4double FLT_MAXX;
215    // Maybe kInfinity instead?
216
217  const G4double FLT_EPSILO;
218    // Maybe kCarTolerance instead?
219
220private:
221
222  G4Surface(const G4Surface&);
223  G4Surface& operator=(const G4Surface&);
224    // Private copy constructor and assignment operator.
225
226};
227
228#include "G4Surface.icc"
229
230#endif
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