// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Surface.icc,v 1.5 2006/06/29 18:40:43 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4Surface.icc // // Implementation of inline methods of G4Surface // -------------------------------------------------------------------- inline G4Vector3D G4Surface::GetOrigin() const { return origin; } inline G4double G4Surface::GetDistance() const { return distance; } inline void G4Surface::SetDistance(G4double Dist) { distance=Dist; } inline G4int G4Surface::IsActive() const { return active; } inline void G4Surface::SetActive(G4int act) { active=act; } inline void G4Surface::Deactivate() { active=0; } inline void G4Surface::SetSameSense(G4int sameSense0) { sameSense = sameSense0; } inline G4int G4Surface::GetSameSense() const { return sameSense; } inline G4BoundingBox3D* G4Surface::GetBBox() { return bbox; } inline const G4Point3D& G4Surface::GetClosestHit() const { return closest_hit; } inline G4Surface* G4Surface::GetNextNode() { return next; } inline void G4Surface::SetNextNode(G4Surface* node) { next = node; }