source: trunk/source/geometry/solids/BREPS/include/G4SurfaceBoundary.hh@ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 5.0 KB
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[831]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4SurfaceBoundary.hh,v 1.8 2006/06/29 18:40:45 gunter Exp $
[1228]28// GEANT4 tag $Name: geant4-09-03 $
[831]29//
30// ----------------------------------------------------------------------
31// Class G4SurfaceBoundary
32//
33// Class description:
34//
35// Definition of a surface boundary.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef included_G4SurfaceBoundary
41#define included_G4SurfaceBoundary
42
43#include "G4Point3D.hh"
44#include "G4Point3DVector.hh"
45#include "G4Vector3D.hh"
46#include "G4Transform3D.hh"
47#include "G4Curve.hh"
48#include "G4CurveVector.hh"
49#include "G4CurveRayIntersection.hh"
50
51class G4Ray;
52class G4CylindricalSurface;
53
54class G4SurfaceBoundary
55{
56
57public: // with description
58
59
60 G4SurfaceBoundary();
61 ~G4SurfaceBoundary();
62 // Constructor & destructor.
63
64 void Init(const G4CurveVector& bounds0);
65 // Initializes with a set of closed curves, each of which is an
66 // (inner or outer) boundary. No responsibility to delete the curves
67 // is taken.
68
69 inline const G4CurveVector& GetBounds() const;
70 // Returns closed curve boundaries.
71
72 inline const G4BoundingBox3D& BBox() const;
73 // Returns the bounding-box.
74
75 G4SurfaceBoundary* Project(const G4Transform3D& tr =
76 HepGeom::Transform3D::Identity);
77 // Projection onto the xy plane after transformation tr.
78 // The returned object is allocated dynamically; it is the caller's
79 // responsibility to delete it.
80 // In case the projection maps a line into a point, 0 is returned.
81
82 G4int IntersectRay2D(const G4Ray& ray);
83 // Intersects a 2D boundary with a ray. The ray is projected onto the
84 // xy plane. If no intersection 0 is returned, otherwise 1 is returned.
85 // and the intersection set to intersection0.
86 // The intersection point is: ray.start+ray.dir*intersection0.
87
88 G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
89 // Tangent vector to a curve at the point with parameter u.
90 // Returns true if exists. The vector is stored in v.
91
92
93public: // without description
94
95 void SplitWithPlane(const G4Point3D& p0,
96 const G4Vector3D& n,
97 G4SurfaceBoundary*& new1,
98 G4SurfaceBoundary*& new2 );
99 // Splits a boundary with a plane containing p0 with normal n.
100 // Pointers to the resulting boundaries are put into new1 and new2.
101 // It is the caller's responsibility to delete them.
102 // To be implemented yet.
103
104 void SplitWithCylinder(const G4CylindricalSurface& c,
105 G4SurfaceBoundary*& new1,
106 G4SurfaceBoundary*& new2 );
107 // Splits a boundary with a cylindrical surface.
108 // Pointers to the resulting boundaries are put into new1 and new2.
109 // It is the caller's responsibility to delete them.
110 // To be implemented yet.
111
112 inline G4int GetNumberOfPoints() const;
113 inline const G4Point3D& GetPoint(G4int Count) const;
114 // Functions probably not used and should be removed in the future
115
116 // void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
117
118private:
119
120 G4SurfaceBoundary(const G4SurfaceBoundary&);
121 G4SurfaceBoundary& operator=(const G4SurfaceBoundary&);
122 // Private copy constructor and assignment operator.
123
124private:
125
126 G4Point3DVector points;
127 G4CurveVector bounds;
128 G4BoundingBox3D bBox;
129
130 // to speed up the tangent computation
131 G4CurveRayIntersection lastIntersection;
132
133};
134
135#include "G4SurfaceBoundary.icc"
136
137#endif
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