// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ThreeMat.hh,v 1.10 2006/06/29 18:40:58 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // ---------------------------------------------------------------------- // Class G4ThreeMat // // Class description: // // Defines the class G4ThreeMat for three by three matrices. // Author: Alan Breakstone // Adaptation by: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __THREEMAT_H #define __THREEMAT_H #include "G4Vector3D.hh" class G4ThreeMat { public: // with description G4ThreeMat(); // Default constructor. G4ThreeMat( G4double a[3][3] ); // Normal constructors with a 3 x 3 array argument. virtual ~G4ThreeMat(); // Destructor. G4ThreeMat( const G4ThreeMat& m ); G4ThreeMat& operator=( const G4ThreeMat& m ); // Copy constructor and assignment operator. G4int operator==( const G4ThreeMat& m ) const; // Equality operator. friend std::ostream& operator<<( std::ostream& os, const G4ThreeMat& m ); virtual const char* NameOf() const; // Returns the class name. virtual void PrintOn( std::ostream& os = G4cout ) const; // Printing functions (derived classes do not need to overwrite operator <<). G4double Determinant() const; // Determinant of matrix. private: G4double element[3][3]; G4Vector3D row[3], column[3]; // The elements exist individually and are also aggregated into rows and // columns to use operations already written for the G4Vector3Dc class. }; #endif