source: trunk/source/geometry/solids/BREPS/include/G4ToroidalSurface.hh

Last change on this file was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.1 KB
Line 
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27// $Id: G4ToroidalSurface.hh,v 1.7 2006/06/29 18:41:01 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// ----------------------------------------------------------------------
31// Class G4ToroidalSurface
32//
33// Class Description:
34//   
35// Definition of a toroidal surface.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40
41#ifndef __G4TOROIDALSURAFCE
42#define __G4TOROIDALSURAFCE
43
44#include "G4FPlane.hh"
45#include "G4OsloMatrix.hh"
46
47class G4ToroidalSurface : public G4Surface
48{
49
50 public:  // with description
51
52  G4ToroidalSurface();
53  G4ToroidalSurface(const G4Vector3D&, 
54                    const G4Vector3D&, 
55                    const G4Vector3D&, 
56                    G4double, 
57                    G4double);
58  virtual ~G4ToroidalSurface();
59    // Constructors & destructor.
60
61  inline G4String GetEntityType() const;
62    // Returns type identifier of the shape.
63
64  G4int Intersect(const G4Ray&);
65    // Determines the intersection of a ray with a torus.       
66    // Returns 1 if the ray intersects the torus.
67
68  void CalcBBox();
69    // Computes the bounding-box.
70
71  inline G4Vector3D     GetDirection() const;
72  inline G4Vector3D     GetAxis()      const;
73  inline G4Point3D      GetLocation()  const;
74  inline G4double       GetMinRadius() const;
75  inline G4double       GetMaxRadius() const;
76    // Accessors to geometrical data.
77
78  G4double ClosestDistanceToPoint(const G4Point3D& x);
79    // Returns the closest distance to the torus surface from a point x.
80
81  virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
82    // Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
83    // on (or nearly on) the G4ToroidalSurface.
84
85  inline void MultiplyPointByMatrix(G4Point3D& Base);
86  inline void MultiplyVectorByMatrix(G4Vector3D& DCos);
87    // Utility methods.
88
89private:
90
91  G4ToroidalSurface(const G4ToroidalSurface&);
92  G4ToroidalSurface& operator=(const G4ToroidalSurface&);
93    // Private copy constructor and assignment operator.
94
95  inline G4int IsZero(G4double x) const;
96  G4int SolveQuartic(G4double c[], G4double s[]);       
97  G4int SolveCubic  (G4double c[], G4double s[]);
98  G4int SolveQuadric(G4double c[], G4double s[]);
99    // Algorithms for solving quadratic, cubic and quartic equations.
100
101private:
102
103  G4Axis2Placement3D Placement;
104  G4double           MinRadius;
105  G4double           MaxRadius;
106  G4PointMatrix*     TransMatrix;   // transformation matrix 
107  G4Point3D          hitpoint;
108  const G4double     EQN_EPS;
109
110};
111
112#include "G4ToroidalSurface.icc"
113
114#endif
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