// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ToroidalSurface.hh,v 1.7 2006/06/29 18:41:01 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // ---------------------------------------------------------------------- // Class G4ToroidalSurface // // Class Description: // // Definition of a toroidal surface. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4TOROIDALSURAFCE #define __G4TOROIDALSURAFCE #include "G4FPlane.hh" #include "G4OsloMatrix.hh" class G4ToroidalSurface : public G4Surface { public: // with description G4ToroidalSurface(); G4ToroidalSurface(const G4Vector3D&, const G4Vector3D&, const G4Vector3D&, G4double, G4double); virtual ~G4ToroidalSurface(); // Constructors & destructor. inline G4String GetEntityType() const; // Returns type identifier of the shape. G4int Intersect(const G4Ray&); // Determines the intersection of a ray with a torus. // Returns 1 if the ray intersects the torus. void CalcBBox(); // Computes the bounding-box. inline G4Vector3D GetDirection() const; inline G4Vector3D GetAxis() const; inline G4Point3D GetLocation() const; inline G4double GetMinRadius() const; inline G4double GetMaxRadius() const; // Accessors to geometrical data. G4double ClosestDistanceToPoint(const G4Point3D& x); // Returns the closest distance to the torus surface from a point x. virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const; // Returns the Normal unit vector to the G4ToroidalSurface at a point Pt // on (or nearly on) the G4ToroidalSurface. inline void MultiplyPointByMatrix(G4Point3D& Base); inline void MultiplyVectorByMatrix(G4Vector3D& DCos); // Utility methods. private: G4ToroidalSurface(const G4ToroidalSurface&); G4ToroidalSurface& operator=(const G4ToroidalSurface&); // Private copy constructor and assignment operator. inline G4int IsZero(G4double x) const; G4int SolveQuartic(G4double c[], G4double s[]); G4int SolveCubic (G4double c[], G4double s[]); G4int SolveQuadric(G4double c[], G4double s[]); // Algorithms for solving quadratic, cubic and quartic equations. private: G4Axis2Placement3D Placement; G4double MinRadius; G4double MaxRadius; G4PointMatrix* TransMatrix; // transformation matrix G4Point3D hitpoint; const G4double EQN_EPS; }; #include "G4ToroidalSurface.icc" #endif