| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4Axis2Placement3D.cc,v 1.9 2006/06/29 18:41:09 gunter Exp $
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| [1337] | 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| [831] | 29 | //
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| 30 | // ----------------------------------------------------------------------
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| 31 | // GEANT 4 class source file
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| 32 | //
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| 33 | // G4Axis2Placement3D.cc
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| 34 | //
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| 35 | // ----------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4Axis2Placement3D.hh"
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| 38 |
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| 39 | //G4Axis2Placement3D
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| 40 | G4Axis2Placement3D::G4Axis2Placement3D(){}
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| 41 | G4Axis2Placement3D::~G4Axis2Placement3D(){}
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| 42 |
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| 43 | // copy constructor (used in STEPinterface module)
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| 44 | //
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| 45 | G4Axis2Placement3D::G4Axis2Placement3D(const G4Axis2Placement3D& place)
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| 46 | : location(place.location), axis(place.axis),
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| 47 | refDirection(place.refDirection),
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| 48 | pX(place.pX), pY(place.pY), pZ(place.pZ),
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| 49 | toPlacementCoordinates(place.toPlacementCoordinates),
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| 50 | fromPlacementCoordinates(place.fromPlacementCoordinates)
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| 51 | {
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| 52 | }
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| 53 |
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| 54 | // assignment operator
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| 55 | //
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| 56 | G4Axis2Placement3D&
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| 57 | G4Axis2Placement3D::operator=(const G4Axis2Placement3D& place)
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| 58 | {
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| 59 | if (&place == this) return *this;
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| 60 |
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| 61 | refDirection = place.refDirection;
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| 62 | axis = place.axis;
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| 63 | location = place.location;
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| 64 | pX = place.pX;
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| 65 | pY = place.pY;
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| 66 | pZ = place.pZ;
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| 67 | toPlacementCoordinates = place.toPlacementCoordinates;
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| 68 | fromPlacementCoordinates = place.fromPlacementCoordinates;
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| 69 |
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| 70 | return *this;
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| 71 | }
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| 72 |
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| 73 | /* everything below here is commented-out ...
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| 74 |
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| 75 | G4Axis2Placement3D::G4Axis2Placement3D(const G4ThreeVec Dir,
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| 76 | const G4ThreeVec Axis,
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| 77 | const G4Point3d Pt )
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| 78 | {
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| 79 | dir=Dir;
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| 80 | axis=Axis;
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| 81 | srf_point=Pt;
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| 82 | ComputeNormal();
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| 83 | G4Point3d Pt2 = Pt+Dir;
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| 84 | G4Point3d Pt3 = Pt+Axis;
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| 85 | G4Ray::CalcPlane3Pts(Pl, Pt, Pt2, Pt3);
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| 86 | }
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| 87 |
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| 88 | G4Axis2Placement3D::G4Axis2Placement3D(const G4ThreeVec Dir,
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| 89 | const G4ThreeVec Axis,
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| 90 | const G4Point3d Pt1,
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| 91 | const G4Point3d Pt2,
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| 92 | const G4Point3d Pt3)
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| 93 | {
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| 94 | dir=Dir;
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| 95 | axis=Axis;
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| 96 | srf_point=Pt1;
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| 97 | ComputeNormal();
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| 98 | G4Ray::CalcPlane3Pts(Pl, Pt1, Pt2, Pt3);
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| 99 | }
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| 100 |
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| 101 | void
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| 102 | G4Axis2Placement3D::ProjectPlacement(const G4Plane& Pl1,
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| 103 | const G4Plane& Pl2)
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| 104 | {
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| 105 | Project(ProjectedDir, dir, Pl1, Pl2);
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| 106 | Project(ProjectedAxis, axis, Pl1, Pl2);
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| 107 | Project(ProjectedSrfPoint, srf_point, Pl1, Pl2);
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| 108 | Project(ProjectedNormal, Normal, Pl1, Pl2);
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| 109 | }
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| 110 |
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| 111 | void
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| 112 | G4Axis2Placement3D::ComputeNormal()
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| 113 | {
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| 114 |
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| 115 | if(dir == axis)
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| 116 | Normal = dir;
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| 117 | else
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| 118 | {
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| 119 | Normal.X(dir.Y()*axis.Z() - dir.Z()*axis.Y());
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| 120 | Normal.Y(dir.X()*axis.Z()- dir.Z()*axis.X());
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| 121 | Normal.Z(dir.X()*axis.Y() - dir.Y()*axis.X());
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| 122 | }
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| 123 | }
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| 124 |
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| 125 |
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| 126 | G4Point3d
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| 127 | G4Axis2Placement3D::EvaluateIntersection(register const G4Ray& rray)
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| 128 | {
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| 129 |
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| 130 | // s is solution, line is p + tq, n is G4Plane Normal, r is point on G4Plane
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| 131 | // all parameters are pointers to arrays of three elements
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| 132 |
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| 133 | register G4double a, b, t;
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| 134 | register const G4ThreeVec& RayDir = rray.GetDir();
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| 135 | register const G4Point3d& RayStart = rray.GetStart();
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| 136 | G4double dirx = RayDir.X();
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| 137 | G4double diry = RayDir.Y();
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| 138 | G4double dirz = RayDir.Z();
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| 139 | b = Normal.X() * dirx + Normal.Y() * diry + Normal.Z() * dirz;
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| 140 |
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| 141 | if (std::fabs(b) < 0.001)//== 0.0)
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| 142 | // or some better test involving a small positive e
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| 143 | {
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| 144 | // G4cout << "\nLine is parallel to G4Plane.No Hit.";
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| 145 | G4Point3d hit_point( kInfinity, kInfinity, kInfinity);
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| 146 | return hit_point;
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| 147 | }
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| 148 | G4double startx = RayStart.X();
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| 149 | G4double starty = RayStart.Y();
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| 150 | G4double startz = RayStart.Z();
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| 151 |
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| 152 | a = Normal.X() * (srf_point.X() - startx)
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| 153 | + Normal.Y() * (srf_point.Y() - starty)
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| 154 | + Normal.Z() * (srf_point.Z() - startz);
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| 155 |
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| 156 | t = a/b;
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| 157 |
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| 158 | // substitute t into line equation
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| 159 | // to calculate final solution
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| 160 | G4Point3d hit_point(startx + t * dirx,starty
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| 161 | + t * diry,startz
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| 162 | + t * dirz);
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| 163 |
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| 164 | // G4cout << "\nPLANE HIT POINT :" << hit_point.X()
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| 165 | // << " " << hit_point.Y() << " " << hit_point.Z();
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| 166 | return hit_point;
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| 167 | }
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| 168 | */
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