| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4BoundingBox3D.cc,v 1.12 2007/07/16 08:06:55 gcosmo Exp $
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| [1228] | 28 | // GEANT4 tag $Name: geant4-09-03 $
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| [831] | 29 | //
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| 30 | // ----------------------------------------------------------------------
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| 31 | // GEANT 4 class source file
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| 32 | //
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| 33 | // G4BoundingBox3D.cc
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| 34 | //
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| 35 | // ----------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4BoundingBox3D.hh"
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| 38 | #include "geomdefs.hh"
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| 39 | #include "G4GeometryTolerance.hh"
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| 40 |
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| 41 | const G4BoundingBox3D G4BoundingBox3D::
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| 42 | space( G4Point3D(-kInfinity, -kInfinity, -kInfinity),
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| 43 | G4Point3D(+kInfinity, +kInfinity, +kInfinity) );
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| 44 |
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| 45 | /////////////////////////////////////////////////////////////////////////////
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| 46 |
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| 47 | G4BoundingBox3D::G4BoundingBox3D()
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| 48 | {
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| 49 | distance =0;
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| 50 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 51 | }
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| 52 |
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| 53 | G4BoundingBox3D::G4BoundingBox3D(const G4Point3D& p1, const G4Point3D& p2)
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| 54 | {
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| 55 | Init(p1, p2);
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| 56 | }
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| 57 |
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| 58 | G4BoundingBox3D::G4BoundingBox3D(const G4Point3D& p)
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| 59 | {
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| 60 | Init(p);
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| 61 | }
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| 62 |
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| 63 | G4BoundingBox3D::~G4BoundingBox3D()
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| 64 | {
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| 65 | }
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| 66 |
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| 67 | G4BoundingBox3D::G4BoundingBox3D(const G4BoundingBox3D& right)
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| 68 | : box_min(right.box_min), box_max(right.box_max),
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| 69 | distance(right.distance), test_result(right.test_result),
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| 70 | MiddlePoint(right.MiddlePoint), GeantBox(right.GeantBox),
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| 71 | kCarTolerance(right.kCarTolerance)
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| 72 | {
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| 73 | }
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| 74 |
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| 75 | G4BoundingBox3D& G4BoundingBox3D::operator=(const G4BoundingBox3D& right)
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| 76 | {
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| 77 | if (&right == this) return *this;
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| 78 | box_min = right.box_min;
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| 79 | box_max = right.box_max;
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| 80 | distance = right.distance;
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| 81 | test_result = right.test_result;
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| 82 | MiddlePoint = right.MiddlePoint;
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| 83 | GeantBox = right.GeantBox;
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| 84 | kCarTolerance = right.kCarTolerance;
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| 85 |
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| 86 | return *this;
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| 87 | }
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| 88 |
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| 89 | void G4BoundingBox3D::Init(const G4Point3D& p1, const G4Point3D& p2)
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| 90 | {
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| 91 | // L. Broglia
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| 92 | // Maybe temporary
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| 93 | // Create a BBox bigger than the reality
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| 94 |
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| 95 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 96 |
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| 97 | box_min.setX( std::min(p1.x(), p2.x()) - kCarTolerance );
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| 98 | box_min.setY( std::min(p1.y(), p2.y()) - kCarTolerance );
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| 99 | box_min.setZ( std::min(p1.z(), p2.z()) - kCarTolerance );
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| 100 | box_max.setX( std::max(p1.x(), p2.x()) + kCarTolerance );
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| 101 | box_max.setY( std::max(p1.y(), p2.y()) + kCarTolerance );
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| 102 | box_max.setZ( std::max(p1.z(), p2.z()) + kCarTolerance );
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| 103 |
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| 104 | // Calc half spaces
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| 105 | GeantBox = (box_max - box_min)*0.5;
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| 106 | MiddlePoint = (box_min + box_max)*0.5;
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| 107 | distance = 0;
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| 108 | }
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| 109 |
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| 110 |
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| 111 | void G4BoundingBox3D::Init(const G4Point3D& p)
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| 112 | {
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| 113 | box_min= box_max= MiddlePoint= p;
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| 114 | GeantBox= G4Point3D(0, 0, 0);
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| 115 | distance= 0;
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| 116 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 117 | }
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| 118 |
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| 119 |
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| 120 | /////////////////////////////////////////////////////////////////////////////
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| 121 |
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| 122 | void G4BoundingBox3D::Extend(const G4Point3D& p)
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| 123 | {
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| 124 |
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| 125 | // L. Broglia
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| 126 | // Maybe temporary
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| 127 | // Create a BBox bigger than the reality
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| 128 |
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| 129 | if (p.x() < box_min.x())
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| 130 | box_min.setX( p.x() - kCarTolerance );
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| 131 | else if (p.x() > box_max.x())
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| 132 | box_max.setX( p.x() + kCarTolerance );
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| 133 |
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| 134 | if (p.y() < box_min.y())
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| 135 | box_min.setY( p.y() - kCarTolerance );
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| 136 | else if (p.y() > box_max.y())
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| 137 | box_max.setY( p.y() + kCarTolerance );
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| 138 |
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| 139 | if (p.z() < box_min.z())
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| 140 | box_min.setZ( p.z() - kCarTolerance );
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| 141 | else if (p.z() > box_max.z())
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| 142 | box_max.setZ( p.z() + kCarTolerance );
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| 143 |
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| 144 | // L. Broglia
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| 145 | // Now re-calculate GeantBox and MiddlePoint
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| 146 | GeantBox = (box_max - box_min)*0.5;
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| 147 | MiddlePoint = (box_min + box_max)*0.5;
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| 148 |
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| 149 | }
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| 150 |
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| 151 | ////////////////////////////////////////////////////////////////////////////
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| 152 |
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| 153 |
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| 154 | G4int G4BoundingBox3D::Test(const G4Ray& rayref)
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| 155 | {
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| 156 | const G4Point3D& tmp_ray_start = rayref.GetStart();
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| 157 | const G4Vector3D& tmp_ray_dir = rayref.GetDir();
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| 158 |
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| 159 | G4Point3D ray_start = tmp_ray_start ;
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| 160 | G4Vector3D ray_dir = tmp_ray_dir ;
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| 161 |
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| 162 | G4double rayx,rayy,rayz;
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| 163 | rayx = ray_start.x();
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| 164 | rayy = ray_start.y();
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| 165 | rayz = ray_start.z();
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| 166 |
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| 167 | // Test if ray starting point is in the bbox or not
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| 168 | if((rayx < box_min.x()) || (rayx > box_max.x()) ||
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| 169 | (rayy < box_min.y()) || (rayy > box_max.y()) ||
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| 170 | (rayz < box_min.z()) || (rayz > box_max.z()) )
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| 171 | {
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| 172 | // Outside, check for intersection with bbox
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| 173 |
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| 174 | // Adapt ray_starting point to box
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| 175 |
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| 176 | const G4Point3D ray_start2 = G4Point3D( ray_start - MiddlePoint );
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| 177 | distance = DistanceToIn(ray_start2, ray_dir);
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| 178 |
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| 179 | if(!distance)
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| 180 | test_result = 0; // Miss
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| 181 | else
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| 182 | test_result = 1; // Starting point outside box & hits box
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| 183 | }
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| 184 | else
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| 185 | {
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| 186 | // Inside
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| 187 | // G4cout << "\nRay starting point Inside bbox.";
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| 188 | test_result = 1;
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| 189 | distance = 0;
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| 190 | }
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| 191 |
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| 192 | return test_result;
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| 193 | }
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| 194 |
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| 195 | ///////////////////////////////////////////////////////////////////////////////
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| 196 |
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| 197 |
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| 198 | // Does an intersection exist?
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| 199 | //
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| 200 | // ALGORITHM:
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| 201 | //
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| 202 | // Check that if point lies outside x/y/z extent of box, travel is towards
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| 203 | // the box (ie. there is a possiblity of an intersection)
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| 204 |
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| 205 |
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| 206 | G4int G4BoundingBox3D::BoxIntersect(const G4Point3D& ,
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| 207 | const G4Point3D& p ,
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| 208 | const G4Vector3D& v ) const
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| 209 | {
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| 210 | G4double safx, safy, safz;
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| 211 | G4double fdx, fdy, fdz;
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| 212 |
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| 213 | fdx = GeantBox.x();
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| 214 | fdy = GeantBox.y();
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| 215 | fdz = GeantBox.z();
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| 216 |
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| 217 | safx=std::fabs(p.x())-fdx; // minimum distance to x surface of shape
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| 218 | safy=std::fabs(p.y())-fdy;
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| 219 | safz=std::fabs(p.z())-fdz;
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| 220 |
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| 221 | // Will we Intersect?
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| 222 | // If safx/y/z is >=0 the point is outside/on the box's x/y/z extent.
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| 223 | // If both p.X()/y/z and v.X()/y/z repectively are both positive/negative,
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| 224 | // travel is in a G4ThreeVec away from the shape.
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| 225 |
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| 226 | if ( ( (p.x()*v.x()>=0.0 ) && safx>0.0 ) ||
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| 227 | ( (p.y()*v.y()>=0.0 ) && safy>0.0 ) ||
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| 228 | ( (p.z()*v.z()>=0.0 ) && safz>0.0 ) )
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| 229 | return 0; // No intersection
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| 230 | else
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| 231 | return 1; // Possible intersection
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| 232 | }
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| 233 |
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| 234 | ///////////////////////////////////////////////////////////////////////////////
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| 235 |
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| 236 |
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| 237 | // Distance to in
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| 238 | // Calculate distance to box from outside - return kBig if no intersection
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| 239 | //
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| 240 | // ALGORITHM:
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| 241 | //
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| 242 | // Check that if point lies outside x/y/z extent of box, travel is towards
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| 243 | // the box (ie. there is a possiblity of an intersection)
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| 244 | //
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| 245 | // Calculate pairs of minimum and maximum distances for x/y/z travel for
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| 246 | // intersection with the box's x/y/z extent.
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| 247 | // If there is a valid intersection, it is given by the maximum min distance
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| 248 | // (ie. distance to satisfy x/y/z intersections) *if* <= minimum max distance
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| 249 | // (ie. distance after which 1+ of x/y/z intersections not satisfied)
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| 250 | //
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| 251 | // NOTE:
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| 252 | //
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| 253 | // `Inside' safe - meaningful answers given if point is Inside the exact
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| 254 | // shape.
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| 255 |
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| 256 | //G4double G4BoundingBox::distance_to_in(const G4Point3d& gbox, const G4Point3d& p, const G4ThreeVec& v) const
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| 257 | G4double G4BoundingBox3D::DistanceToIn(const G4Point3D& p,
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| 258 | const G4Vector3D& v) const
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| 259 | {
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| 260 | G4double safx, safy, safz, snxt = 0; // snxt = default return value
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| 261 | G4double smin, sminx, sminy, sminz;
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| 262 | G4double smax, smaxx, smaxy, smaxz;
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| 263 | G4double stmp;
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| 264 | G4double kBig = 10e20;
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| 265 | G4double fdx,fdy,fdz;
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| 266 |
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| 267 | fdx = GeantBox.x();
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| 268 | fdy = GeantBox.y();
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| 269 | fdz = GeantBox.z();
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| 270 |
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| 271 | safx = std::fabs(p.x())-fdx; // minimum distance to x surface of shape
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| 272 | safy = std::fabs(p.y())-fdy;
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| 273 | safz = std::fabs(p.z())-fdz;
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| 274 |
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| 275 | // Will we Intersect?
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| 276 | // If safx/y/z is >=0 the point is outside/on the box's x/y/z extent.
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| 277 | // If both p.X()/y/z and v.X()/y/z repectively are both positive/negative,
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| 278 | // travel is in a G4ThreeVec away from the shape.
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| 279 |
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| 280 | if ( ( ( p.x()*v.x()>=0.0 ) && safx>0.0) ||
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| 281 | ( ( p.y()*v.y()>=0.0 ) && safy>0.0) ||
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| 282 | ( ( p.z()*v.z()>=0.0 ) && safz>0.0) )
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| 283 | return snxt;
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| 284 |
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| 285 | // Compute min / max distance for x/y/z travel:
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| 286 | if (safx<0.0)
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| 287 | {
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| 288 | // Inside x extent => Calc distance until trajectory leaves extent
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| 289 | sminx=0.0;
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| 290 | if (v.x())
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| 291 | smaxx = fdx/std::fabs(v.x()) - p.x()/v.x();
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| 292 | else
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| 293 | smaxx = kBig;
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| 294 | }
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| 295 | else
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| 296 | {
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| 297 | // Outside extent or on boundary
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| 298 | if (v.x()==0)
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| 299 | return snxt; // Travel parallel
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| 300 | else
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| 301 | {
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| 302 | stmp = std::fabs(v.x());
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| 303 | sminx = safx/stmp;
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| 304 | smaxx = (fdx+std::fabs(p.x()))/stmp;
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| 305 | }
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| 306 | }
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| 307 |
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| 308 | if (safy<0.0)
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| 309 | {
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| 310 | // Inside y extent => Calc distance until trajectory leaves extent
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| 311 | sminy=0.0;
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| 312 | if (v.y())
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| 313 | smaxy = fdy/std::fabs(v.y()) - p.y()/v.y();
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| 314 | else
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| 315 | smaxy = kBig;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | // Outside extent or on boundary
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| 320 | if (v.y()==0)
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| 321 | return snxt; // Travel parallel
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| 322 | else
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| 323 | {
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| 324 | stmp = std::fabs(v.y());
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| 325 | sminy = safy/stmp;
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| 326 | smaxy = (fdy+std::fabs(p.y()))/stmp;
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| 327 | }
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| 328 | }
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| 329 |
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| 330 | if (safz<0.0)
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| 331 | {
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| 332 | // Inside z extent => Calc distance until trajectory leaves extent
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| 333 | sminz=0.0;
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| 334 | if (v.z())
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| 335 | smaxz = fdz/std::fabs(v.z()) - p.z()/v.z();
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| 336 | else
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| 337 | smaxz = kBig;
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| 338 | }
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| 339 | else
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| 340 | {
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| 341 | // Outside extent or on boundary
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| 342 | if (v.z()==0)
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| 343 | return snxt; // Travel parallel
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| 344 | else
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| 345 | {
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| 346 | stmp = std::fabs(v.z());
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| 347 | sminz = safz/stmp;
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| 348 | smaxz = (fdz+std::fabs(p.z()))/stmp;
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| 349 | }
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| 350 | }
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| 351 |
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| 352 | // Find minimum allowed Dist given min/max pairs
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| 353 | if (sminx>sminy)
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| 354 | smin = sminx; // MAX(sminx,sminy,sminz)
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| 355 | else
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| 356 | smin = sminy;
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| 357 |
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| 358 | if (sminz>smin)
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| 359 | smin=sminz;
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| 360 |
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| 361 | if (smaxx<smaxy)
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| 362 | smax = smaxx; // MIN(smaxx,smaxy,smaxz)
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| 363 | else
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| 364 | smax = smaxy;
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| 365 |
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| 366 | if (smaxz<smax)
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| 367 | smax = smaxz;
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| 368 |
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| 369 | // If smin <= kCarTolerance then only clipping `tolerant' Area
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| 370 | // -> no intersection
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| 371 |
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| 372 | if ((smin>0.) && (smin<=smax)) { snxt=smin; }
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| 373 |
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| 374 | return snxt;
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| 375 | }
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| 376 |
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| 377 |
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| 378 | ///////////////////////////////////////////////////////////////////////////////
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| 379 |
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| 380 | G4int G4BoundingBox3D::Inside(const G4Point3D& Pt) const
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| 381 | {
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| 382 | if( ( Pt.x() >= box_min.x() && Pt.x() <= box_max.x() ) &&
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| 383 | ( Pt.y() >= box_min.y() && Pt.y() <= box_max.y() ) &&
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| 384 | ( Pt.z() >= box_min.z() && Pt.z() <= box_max.z() ) )
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| 385 | return 1;
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| 386 | else
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| 387 | return 0;
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| 388 | }
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