source: trunk/source/geometry/solids/BREPS/src/G4CircularCurve.cc @ 1058

Last change on this file since 1058 was 1058, checked in by garnier, 15 years ago

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27// $Id: G4CircularCurve.cc,v 1.10 2006/06/29 18:41:52 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// GEANT 4 class source file
32//
33// G4CircularCurve.cc
34//
35// ----------------------------------------------------------------------
36
37#include "G4CircularCurve.hh"
38#include "G4Ellipse.hh"
39
40// G4CircularCurve
41G4CircularCurve::G4CircularCurve() {}
42G4CircularCurve::~G4CircularCurve() {}
43
44G4CircularCurve::G4CircularCurve(const G4CircularCurve& right)
45  : G4Conic(), radius(right.radius)
46{
47  pShift    = right.pShift;
48  position  = right.position;
49  bBox      = right.bBox;
50  start     = right.start;
51  end       = right.end;
52  pStart    = right.pStart;
53  pEnd      = right.pEnd;
54  pRange    = right.pRange;
55  bounded   = right.bounded;
56  sameSense = right.sameSense;
57}
58
59G4CircularCurve&
60G4CircularCurve::operator=(const G4CircularCurve& right)
61{
62  if (&right == this) return *this;
63
64  radius    = right.radius;
65  pShift    = right.pShift;
66  position  = right.position;
67  bBox      = right.bBox;
68  start     = right.start;
69  end       = right.end;
70  pStart    = right.pStart;
71  pEnd      = right.pEnd;
72  pRange    = right.pRange;
73  bounded   = right.bounded;
74  sameSense = right.sameSense;
75
76  return *this;
77}
78
79//////////////////////////////////////////////////////////////////////////////
80
81void G4CircularCurve::InitBounded() 
82{ 
83  // the bbox must include the start and endpoints as well as the
84  // extreme points if they lie on the curve
85  bBox.Init(GetStart(), GetEnd());
86 
87  // the parameter values
88  // belonging to the points with an extreme x, y and z coordinate
89  for (G4int i=0; i<3; i++) 
90  {
91    G4double u = std::atan2(position.GetPY()(i), position.GetPX()(i));
92   
93    if (IsPOn(u)) 
94      bBox.Extend(GetPoint(u));
95   
96    if (IsPOn(u+pi)) 
97      bBox.Extend(GetPoint(u+pi));
98  }
99}
100
101//////////////////////////////////////////////////////////////////////////////
102
103G4Curve* G4CircularCurve::Project(const G4Transform3D& tr)
104{
105  G4Ellipse e;
106  e.Init(position, radius, radius);
107  e.SetBounds(GetPStart(), GetPEnd());
108 
109  return e.Project(tr);
110}
111
112//////////////////////////////////////////////////////////////////////////////
113
114G4bool G4CircularCurve::Tangent(G4CurvePoint& cp, G4Vector3D& v)
115{
116  // The tangent is computed from the 3D point representation
117  // for all conics. An alternaive implementation (based on
118  // the parametric point) might be worthwhile adding
119  // for efficiency.
120 
121  const G4Axis2Placement3D& pos= *(GetPosition());
122  G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
123 
124  v= -p.y()*pos.GetPX() + p.x()*pos.GetPY();
125  return true;
126}
127
128G4double G4CircularCurve::GetPMax() const
129{
130  return twopi;
131}
132
133G4Point3D G4CircularCurve::GetPoint(G4double param) const
134{
135  return G4Point3D( position.GetLocation()+radius*
136    ( std::cos(param)*position.GetPX() + std::sin(param)*position.GetPY() ) );
137}
138
139G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) const
140{
141  G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
142  G4double angle= std::atan2(ptLocal.y(), ptLocal.x());
143  return (angle<0)? angle+twopi: angle;
144}
145
146////////////////////////////////////////////////////////////////////////////
147
148/*
149#include "G4CurveRayIntersection.hh"
150
151void G4CircularCurve::IntersectRay2D(const G4Ray&,
152                                     G4CurveRayIntersection&)
153{
154  G4Exception("G4CircularCurve::IntersectRay2D()",
155              "NotApplicable", FatalException,
156              "G4CircularCurve is always 3D!");
157}
158*/
159
160G4int G4CircularCurve::IntersectRay2D(const G4Ray&)
161{
162  G4Exception("G4CircularCurve::IntersectRay2D()",
163              "NotApplicable", FatalException,
164              "G4CircularCurve is always 3D!");
165  return 0;
166}
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