| [831] | 1 | //
|
|---|
| 2 | // ********************************************************************
|
|---|
| 3 | // * License and Disclaimer *
|
|---|
| 4 | // * *
|
|---|
| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
|
|---|
| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
|
|---|
| 7 | // * conditions of the Geant4 Software License, included in the file *
|
|---|
| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
|
|---|
| 9 | // * include a list of copyright holders. *
|
|---|
| 10 | // * *
|
|---|
| 11 | // * Neither the authors of this software system, nor their employing *
|
|---|
| 12 | // * institutes,nor the agencies providing financial support for this *
|
|---|
| 13 | // * work make any representation or warranty, express or implied, *
|
|---|
| 14 | // * regarding this software system or assume any liability for its *
|
|---|
| 15 | // * use. Please see the license in the file LICENSE and URL above *
|
|---|
| 16 | // * for the full disclaimer and the limitation of liability. *
|
|---|
| 17 | // * *
|
|---|
| 18 | // * This code implementation is the result of the scientific and *
|
|---|
| 19 | // * technical work of the GEANT4 collaboration. *
|
|---|
| 20 | // * By using, copying, modifying or distributing the software (or *
|
|---|
| 21 | // * any work based on the software) you agree to acknowledge its *
|
|---|
| 22 | // * use in resulting scientific publications, and indicate your *
|
|---|
| 23 | // * acceptance of all terms of the Geant4 Software license. *
|
|---|
| 24 | // ********************************************************************
|
|---|
| 25 | //
|
|---|
| 26 | //
|
|---|
| 27 | // $Id: G4Ellipse.cc,v 1.12 2007/05/18 07:33:31 gcosmo Exp $
|
|---|
| [850] | 28 | // GEANT4 tag $Name: HEAD $
|
|---|
| [831] | 29 | //
|
|---|
| 30 | // ----------------------------------------------------------------------
|
|---|
| 31 | // GEANT 4 class source file
|
|---|
| 32 | //
|
|---|
| 33 | // G4Ellipse.cc
|
|---|
| 34 | //
|
|---|
| 35 | // ----------------------------------------------------------------------
|
|---|
| 36 |
|
|---|
| 37 | #include "G4Ellipse.hh"
|
|---|
| 38 |
|
|---|
| 39 | #include "G4GeometryTolerance.hh"
|
|---|
| 40 |
|
|---|
| 41 | G4Ellipse::G4Ellipse()
|
|---|
| 42 | {
|
|---|
| 43 | }
|
|---|
| 44 |
|
|---|
| 45 | G4Ellipse::~G4Ellipse()
|
|---|
| 46 | {
|
|---|
| 47 | }
|
|---|
| 48 |
|
|---|
| 49 | G4Ellipse::G4Ellipse(const G4Ellipse& right)
|
|---|
| 50 | : G4Conic(), semiAxis1(right.semiAxis1), semiAxis2(right.semiAxis2),
|
|---|
| 51 | ratioAxis2Axis1(right.ratioAxis2Axis1), toUnitCircle(right.toUnitCircle),
|
|---|
| 52 | forTangent(right.forTangent)
|
|---|
| 53 | {
|
|---|
| 54 | pShift = right.pShift;
|
|---|
| 55 | position = right.position;
|
|---|
| 56 | bBox = right.bBox;
|
|---|
| 57 | start = right.start;
|
|---|
| 58 | end = right.end;
|
|---|
| 59 | pStart = right.pStart;
|
|---|
| 60 | pEnd = right.pEnd;
|
|---|
| 61 | pRange = right.pRange;
|
|---|
| 62 | bounded = right.bounded;
|
|---|
| 63 | sameSense = right.sameSense;
|
|---|
| 64 | }
|
|---|
| 65 |
|
|---|
| 66 | G4Ellipse& G4Ellipse::operator=(const G4Ellipse& right)
|
|---|
| 67 | {
|
|---|
| 68 | if (&right == this) return *this;
|
|---|
| 69 |
|
|---|
| 70 | semiAxis1 = right.semiAxis1;
|
|---|
| 71 | semiAxis2 = right.semiAxis2;
|
|---|
| 72 | ratioAxis2Axis1 = right.ratioAxis2Axis1;
|
|---|
| 73 | toUnitCircle = right.toUnitCircle;
|
|---|
| 74 | forTangent = right.forTangent;
|
|---|
| 75 | pShift = right.pShift;
|
|---|
| 76 | position = right.position;
|
|---|
| 77 | bBox = right.bBox;
|
|---|
| 78 | start = right.start;
|
|---|
| 79 | end = right.end;
|
|---|
| 80 | pStart = right.pStart;
|
|---|
| 81 | pEnd = right.pEnd;
|
|---|
| 82 | pRange = right.pRange;
|
|---|
| 83 | bounded = right.bounded;
|
|---|
| 84 | sameSense = right.sameSense;
|
|---|
| 85 |
|
|---|
| 86 | return *this;
|
|---|
| 87 | }
|
|---|
| 88 |
|
|---|
| 89 | G4Curve* G4Ellipse::Project(const G4Transform3D& tr)
|
|---|
| 90 | {
|
|---|
| 91 | G4Point3D newLocation = tr*position.GetLocation();
|
|---|
| 92 | newLocation.setZ(0);
|
|---|
| 93 | G4double axisZ = ( tr*position.GetPZ() ).unit().z();
|
|---|
| 94 |
|
|---|
| 95 | if (std::abs(axisZ)<G4GeometryTolerance::GetInstance()->GetAngularTolerance())
|
|---|
| 96 | { return 0; }
|
|---|
| 97 |
|
|---|
| 98 | G4Vector3D newAxis(0, 0, axisZ>0? +1: -1);
|
|---|
| 99 |
|
|---|
| 100 | // get the parameter of an endpoint of an axis
|
|---|
| 101 | // (this is a point the distance of which from the center is extreme)
|
|---|
| 102 | G4Vector3D xPrime= tr*position.GetPX();
|
|---|
| 103 | xPrime.setZ(0);
|
|---|
| 104 | G4Vector3D yPrime= tr*position.GetPY();
|
|---|
| 105 | yPrime.setZ(0);
|
|---|
| 106 |
|
|---|
| 107 | G4Vector3D a = G4Vector3D( semiAxis1*xPrime );
|
|---|
| 108 | G4Vector3D b = G4Vector3D( semiAxis2*yPrime );
|
|---|
| 109 |
|
|---|
| 110 | G4double u;
|
|---|
| 111 | G4double abmag = a.mag2()-b.mag2();
|
|---|
| 112 | G4double prod = 2*a*b;
|
|---|
| 113 |
|
|---|
| 114 | if ((abmag > FLT_MAX) && (prod < -FLT_MAX))
|
|---|
| 115 | u = -pi/8;
|
|---|
| 116 | else if ((abmag < -FLT_MAX) && (prod > FLT_MAX))
|
|---|
| 117 | u = 3*pi/8;
|
|---|
| 118 | else if ((abmag < -FLT_MAX) && (prod < -FLT_MAX))
|
|---|
| 119 | u = -3*pi/8;
|
|---|
| 120 | else if ((std::abs(abmag) < perMillion) && (std::abs(prod) < perMillion))
|
|---|
| 121 | u = 0.;
|
|---|
| 122 | else
|
|---|
| 123 | u = std::atan2(prod,abmag) / 2;
|
|---|
| 124 |
|
|---|
| 125 | // get the coordinate axis directions and the semiaxis lengths
|
|---|
| 126 | G4Vector3D sAxis1 = G4Vector3D( a*std::cos(u)+b*std::sin(u) );
|
|---|
| 127 | G4Vector3D sAxis2 = G4Vector3D( a*std::cos(u+pi/2)+b*std::sin(u+pi/2) );
|
|---|
| 128 | G4double newSemiAxis1 = sAxis1.mag();
|
|---|
| 129 | G4double newSemiAxis2 = sAxis2.mag();
|
|---|
| 130 | G4Vector3D newRefDirection = sAxis1;
|
|---|
| 131 |
|
|---|
| 132 | // create the new ellipse
|
|---|
| 133 | G4Axis2Placement3D newPosition;
|
|---|
| 134 | newPosition.Init(newRefDirection, newAxis, newLocation);
|
|---|
| 135 | G4Ellipse* r= new G4Ellipse;
|
|---|
| 136 | r->Init(newPosition, newSemiAxis1, newSemiAxis2);
|
|---|
| 137 |
|
|---|
| 138 | // introduce the shift in the parametrization
|
|---|
| 139 | // maybe the Sign must be changed?
|
|---|
| 140 | r->SetPShift(u);
|
|---|
| 141 |
|
|---|
| 142 | // set the bounds when necessary
|
|---|
| 143 | if (IsBounded())
|
|---|
| 144 | r->SetBounds(GetPStart(), GetPEnd());
|
|---|
| 145 |
|
|---|
| 146 | // L. Broglia
|
|---|
| 147 | // copy sense of the curve
|
|---|
| 148 | r->SetSameSense(GetSameSense());
|
|---|
| 149 |
|
|---|
| 150 | return r;
|
|---|
| 151 | }
|
|---|
| 152 |
|
|---|
| 153 | void G4Ellipse::InitBounded()
|
|---|
| 154 | {
|
|---|
| 155 | // original implementation
|
|---|
| 156 | // const G4Point3D& center = position.GetLocation();
|
|---|
| 157 | // G4double maxEntent = std::max(semiAxis1, semiAxis2);
|
|---|
| 158 | // G4Vector3D halfExtent(maxEntent, maxEntent, maxEntent);
|
|---|
| 159 | // bBox.Init(center+halfExtent, center-halfExtent);
|
|---|
| 160 |
|
|---|
| 161 | // the bbox must include the start and endpoints as well as the
|
|---|
| 162 | // extreme points if they lie on the curve
|
|---|
| 163 | bBox.Init(GetStart(), GetEnd());
|
|---|
| 164 |
|
|---|
| 165 | // the parameter values
|
|---|
| 166 | // belonging to the points with an extreme x, y and z coordinate
|
|---|
| 167 | for (G4int i=0; i<3; i++)
|
|---|
| 168 | {
|
|---|
| 169 | G4double u= std::atan2(position.GetPY()(i)*semiAxis2,
|
|---|
| 170 | position.GetPX()(i)*semiAxis1);
|
|---|
| 171 | if (IsPOn(u))
|
|---|
| 172 | bBox.Extend(GetPoint(u));
|
|---|
| 173 |
|
|---|
| 174 | if (IsPOn(u+pi))
|
|---|
| 175 | bBox.Extend(GetPoint(u+pi));
|
|---|
| 176 | }
|
|---|
| 177 | }
|
|---|
| 178 |
|
|---|
| 179 |
|
|---|
| 180 | G4bool G4Ellipse::Tangent(G4CurvePoint& cp, G4Vector3D& v)
|
|---|
| 181 | {
|
|---|
| 182 | // The tangent is computed from the 3D point representation
|
|---|
| 183 | // for all conics. An alternaive implementation (based on
|
|---|
| 184 | // the parametric point) might be worthwhile adding
|
|---|
| 185 | // for efficiency.
|
|---|
| 186 |
|
|---|
| 187 | const G4Axis2Placement3D& pos = *(GetPosition());
|
|---|
| 188 | G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
|
|---|
| 189 |
|
|---|
| 190 | v=forTangent*p.y()*pos.GetPX() + p.x()*pos.GetPY();
|
|---|
| 191 | if(GetSameSense())
|
|---|
| 192 | v = -v;
|
|---|
| 193 |
|
|---|
| 194 | return true;
|
|---|
| 195 | }
|
|---|
| 196 |
|
|---|