source: trunk/source/geometry/solids/BREPS/src/G4Parabola.cc@ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26//
27// $Id: G4Parabola.cc,v 1.9 2007/05/18 07:33:31 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// GEANT 4 class source file
32//
33// G4Parabola.cc
34//
35// ----------------------------------------------------------------------
36
37#include "G4Parabola.hh"
38#include "G4CurvePoint.hh"
39#include "G4GeometryTolerance.hh"
40
41G4Parabola::G4Parabola(){}
42G4Parabola::~G4Parabola(){}
43
44G4Parabola::G4Parabola(const G4Parabola& right)
45 : G4Conic(), focalDist(right.focalDist), F(right.F), L0(right.L0)
46{
47 pShift = right.pShift;
48 position = right.position;
49 bBox = right.bBox;
50 start = right.start;
51 end = right.end;
52 pStart = right.pStart;
53 pEnd = right.pEnd;
54 pRange = right.pRange;
55 bounded = right.bounded;
56 sameSense = right.sameSense;
57}
58
59G4Parabola& G4Parabola::operator=(const G4Parabola& right)
60{
61 if (&right == this) return *this;
62
63 F = right.F;
64 L0 = right.L0;
65 focalDist = right.focalDist;
66 pShift = right.pShift;
67 position = right.position;
68 bBox = right.bBox;
69 start = right.start;
70 end = right.end;
71 pStart = right.pStart;
72 pEnd = right.pEnd;
73 pRange = right.pRange;
74 bounded = right.bounded;
75 sameSense = right.sameSense;
76
77 return *this;
78}
79
80G4Curve* G4Parabola::Project(const G4Transform3D& tr)
81{
82 G4double axisZ= (tr*position.GetPZ()).unit().z();
83
84 if (std::abs(axisZ)<G4GeometryTolerance::GetInstance()->GetAngularTolerance())
85 { return 0; }
86
87
88 G4Vector3D newAxis(0, 0, axisZ>0? +1: -1);
89
90 G4Vector3D xPrime= tr*position.GetPX();
91 xPrime.setZ(0);
92 G4Vector3D yPrime= tr*position.GetPY();
93 yPrime.setZ(0);
94 G4double u= -(xPrime*yPrime)/xPrime.mag2();
95
96 G4Point3D newLocation= G4Point3D( tr*position.GetLocation()+
97 focalDist*(u*u*xPrime+2*u*yPrime) );
98 newLocation.setZ(0);
99 G4Vector3D newRefDirection= xPrime;
100 G4double newFocalDist= (focalDist*((2*u+1)*xPrime+2*yPrime)).mag()/std::sqrt(5.);
101
102 // create the new parabola
103 G4Axis2Placement3D newPosition;
104 newPosition.Init(newRefDirection, newAxis, newLocation);
105 G4Parabola* r= new G4Parabola;
106 r->Init(newPosition, newFocalDist);
107
108 // introduce the shift in the parametrization
109 // maybe the Sign must be changed?
110 r->SetPShift(u);
111
112 // set the bounds when necessary
113 if (IsBounded())
114 r->SetBounds(GetPStart(), GetPEnd());
115
116 return r;
117}
118
119
120void G4Parabola::InitBounded()
121{
122 // the bbox must include the start and endpoints as well as the
123 // extreme points if they lie on the curve
124 bBox.Init(GetStart(), GetEnd());
125
126 // the parameter values
127 // belonging to the points with an extreme x, y and z coordinate
128 for (G4int i=0; i<3; i++)
129 {
130 G4double x_i= position.GetPX()(i);
131
132 if (std::abs(x_i) <=
133 G4GeometryTolerance::GetInstance()->GetAngularTolerance())
134 {
135 G4double u= - position.GetPY()(i) / x_i;
136 if (IsPOn(u))
137 bBox.Extend(GetPoint(u));
138 }
139 }
140}
141
142
143G4bool G4Parabola::Tangent(G4CurvePoint& cp, G4Vector3D& v)
144{
145 // The tangent is computed from the 3D point representation
146 // for all conics. An alternaive implementation (based on
147 // the parametric point) might be worthwhile adding
148 // for efficiency.
149
150 const G4Axis2Placement3D& pos= *(GetPosition());
151 G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
152
153 v= p.y()*pos.GetPX() + (2*focalDist)*pos.GetPY();
154 return true;
155}
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